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« Reply #825 on: April 12, 2012, 02:39:29 PM » |
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man. final smash and down b fix takes that long? I think the down b doesn't need a fix, I like it better the way you made it, but the final smashes probably do take a long time.
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« Reply #826 on: April 12, 2012, 03:01:48 PM » |
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man. final smash and down b fix takes that long? I think the down b doesn't need a fix, I like it better the way you made it, but the final smashes probably do take a long time.
Well there's this strange thing that normal people have... idk if you've heard of it. it's called a life. -_-' he cant be here and attend to everyone's every will. If he says something will happen on a certain day, then wait for that day to come. if he can release it sooner he will.
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« Reply #827 on: April 12, 2012, 03:10:51 PM » |
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sorry, I'm being stupid. like most people, I have a life so I should understand
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« Reply #828 on: April 12, 2012, 11:57:13 PM » |
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The Shell FS is going to take longest cuz is a combo. And i will use 3 subactions for that. So then i have 4 left to make another side smash fire and another Shell down smash. Also now i can add gfx's so i can make i lift up a Shell before he transform Post Merge: April 12, 2012, 11:57:30 PM
The Shell FS is going to take longest cuz is a combo. And i will use 3 subactions for that. So then i have 4 left to make another side smash fire and another Shell down smash. Also now i can add gfx's so i can make i lift up a Shell before he transform
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« Reply #829 on: April 13, 2012, 12:42:31 AM » |
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The Shell FS is going to take longest cuz is a combo. And i will use 3 subactions for that. So then i have 4 left to make another side smash fire and another Shell down smash. Also now i can add gfx's so i can make i lift up a Shell before he transform Post Merge: April 12, 2012, 11:57:30 PM
The Shell FS is going to take longest cuz is a combo. And i will use 3 subactions for that. So then i have 4 left to make another side smash fire and another Shell down smash. Also now i can add gfx's so i can make i lift up a Shell before he transform dont need to waist a gfx for the shell just make the shell on its body go to its hand and flash between the hand and the body remenber it has its own bone
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« Reply #830 on: April 13, 2012, 06:51:11 AM » |
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dont need to waist a gfx for the shell just make the shell on its body go to its hand and flash between the hand and the body remenber it has its own bone
alrighty
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« Reply #831 on: April 13, 2012, 02:55:06 PM » |
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itshoild be in his hand then flash on his body only, like it does in the game.
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« Reply #832 on: April 13, 2012, 04:20:11 PM » |
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itshoild be in his hand then flash on his body only, like it does in the game.
yeah thats done. btw i fixed metal textures!!! it's perfect in both fire mode and normal! What i mean with need requests lol, is i need requested odels that im gonna add shell,hammer and fire powerup to. i already got my on request who is boo luigi so don't request that or neither textures cus that takes 2 secs to do
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« Last Edit: April 13, 2012, 04:25:58 PM by SMBZCraft »
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« Reply #833 on: April 13, 2012, 05:08:18 PM » |
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mario over luigi oneslot?
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« Reply #834 on: April 13, 2012, 05:20:44 PM » |
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yeah thats done. btw i fixed metal textures!!! it's perfect in both fire mode and normal!
What i mean with need requests lol, is i need requested odels that im gonna add shell,hammer and fire powerup to. i already got my on request who is boo luigi so don't request that or neither textures cus that takes 2 secs to do
baby luigi with size mod for psa pervy lastest rayman cloud luigi racoon luigi
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« Reply #835 on: April 13, 2012, 05:27:34 PM » |
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Tails
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« Reply #836 on: April 13, 2012, 05:39:16 PM » |
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sotuhcraft, don't add the size mod to motion, I'm one of the few people (or only peron) who knows how to make TRULY one-slot size mods (still desyncs wifi) so I'll fix it up. and shouldn't we wait until a baby luigi import?
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« Reply #837 on: April 13, 2012, 05:40:29 PM » |
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^what do u mean "true one-slot size mods"
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« Reply #838 on: April 13, 2012, 06:12:16 PM » |
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one-slot size-mods that don't need motion etcs.
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« Reply #839 on: April 13, 2012, 06:15:05 PM » |
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by psa?
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