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Author Topic: Erase the Noise - Neku Sakuraba, version 1!  (Read 101747 times)
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OverlordLaharl
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« Reply #45 on: November 05, 2009, 10:08:28 AM »


...what

I think that's Piercing Pillar, right? The icicle comeing out of the ground when you slash upwards?

If not, can you please clarify? Because I'm kinda confused.

ya thats what i meant piecrcing pillar move use that
« Last Edit: November 05, 2009, 08:04:24 PM by OverlordLaharl » Logged

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    « Reply #46 on: November 05, 2009, 07:23:56 PM »


    Yep. I think he means piercing pillar. Also, saw the progress you've made. Looks smexy. Can't wait for the finished product, keep up the good work.
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    « Reply #47 on: November 05, 2009, 07:36:47 PM »


    I'm thinking it's Pillar as well.
    On the idea of the Final Smash: Im not at all sure which is easier to make, but if you think you can do it, Im feeling the Shiki - Mr. Mew
    (I guess it's kuz Shiki is my favorite partner, and I adore cats! X3)
    But, you should do which-ever yuu like best~
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    « Reply #48 on: November 05, 2009, 07:39:57 PM »


    I would prefer Shiki's as well,... but it would be pretty terrible looking. I mean, come on - a Mr. Mew made out of respawn platforms?

    My Neku is utterly lacking any projectiles at all, except for pyrokinesis, but that's not really a projectile...

    P.S. I took that suggestion several posts earlier about putting his hands on his phones... I used Mario's fixing hat animation, and while it does look OK, his feet kind of... float off the ground and he gets slightly taller... o_0

    OP Updated!

    Still need a graphic effect for the psych glow...
    « Last Edit: November 07, 2009, 02:43:59 PM by greeneggsandham » Logged


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    « Reply #49 on: November 08, 2009, 05:05:23 PM »


    Should the neutral B move be Nexus Ray or Dark Barrier?

    Dark Barrier would allow you to move around, give you light heavy (I hope that makes sense) armor, and reflect stuff, as well as damage people who get too close to you. It would leave your top and bottom vulnerable, though, and would have hefty beginning and ending lag.

    Nexus Ray would be chargeable, and you can store your charge by leaving the charging animation via rolling or shielding, like Samus or Lucario. It would have a lot of range and power, but need lots of charging, and you can't fire an uncharged version, unlike Samus and Lucario.

    EDIT: Pfft... oops. Sorry for the double post / accidental bump. If anyone's pretty pissed off, I apologize. srs.
    « Last Edit: November 08, 2009, 05:06:28 PM by greeneggsandham » Logged


    OverlordLaharl
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    « Reply #50 on: November 08, 2009, 05:16:35 PM »


    i would like nexus ray
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    « Reply #51 on: November 08, 2009, 05:18:18 PM »


    Does anyone think that I should change attributes?

    Right now, Nexus Ray is in the lead... with one vote.
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    « Reply #52 on: November 09, 2009, 01:08:03 PM »


    I'm thinking Nexus aswell, that'd give him a projectile, along with adding more options to him, being able to hold the charge adds alot of abilities to characters.
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    « Reply #53 on: November 09, 2009, 04:45:50 PM »


    Nexus Ray it is. However, there will be no uncharged, weak version of the shot, because you can't do that in the game. If anyone objects, please shout out.

    Well, I got all the mechanics down, but I'm rearranging some attacks to make things feel... right. How would you do one of Beat's little... skateboard dash things? Like when he's in the air? What animation would that be (from anyone!) and... would I have to deal with some gruesome momentum?

    Make sure that if you suggest some animation that doesn't belong to Lucas, be sure it's someone who at least has similar body proportions. It doesn't have to be, but it's preferred.

    Sorry I said that many, many moves were done. They are, but I'm changing them, because some just didn't make sense.

    Should I change his attributes in any way, shape, or form?
    « Last Edit: November 09, 2009, 04:47:50 PM by greeneggsandham » Logged


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    « Reply #54 on: November 10, 2009, 09:28:05 PM »


    OP updated with final names for moves!

    I'm getting real close... just gotta fix up some minor problems, some of which are more major than others...
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    « Reply #55 on: November 10, 2009, 10:14:54 PM »


    Awesome. Can't wait. As for the attributes, I thought that maybe his second jump could be made a little less floaty (if that's the word for it) His first jump and second jump should have a little less upward momentum. I was thinking that his running animation could be replaced with some kind of animation where his feet float off the ground, like the Super Sonic animation. Fall speed should be increased as well. Gravity stays the same, weight should be a little more.
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    « Reply #56 on: November 11, 2009, 12:22:47 PM »


    Awsum! Thankies for the naming shout-out!

    Good work~ I can't wait to play the released product! :3

    As for the skateboard-dash, do yuu mean something like an "Air-Dash" that some other fighters have?

    If that's what your talking about, you could use the beginning animation of someones dash. If its for "Neku"/"Lucas" Then I think, maybe his dash initiation animation, or the Dash-grab animation (minus Rope-Snake.)
    As for execution, Im not sure how changing input commands work, but I guess try double tapping forward or backward? Maybe trying to use one of the D-Pad buttons may work too, apparently the "Zero" PSA has that going on. You could ask the creator of that for help, I guess~

     
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    « Reply #57 on: November 11, 2009, 12:59:20 PM »


    Make his 2nd jump shorter and maybe increase his gravity slightly.

    Dunno if you knew about it, but you can increase model size in PSA. It's right under the Weight attribute.
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    « Reply #58 on: November 11, 2009, 03:26:41 PM »


    Actually, what I was trying to do is make his down tilt or his fair like Beat's skateboard attack when he's in the air. Sorry if the word "dash" confused things.

    I'm definitely changing the jumps and changing the gravity, because Neku lived a bullet (kinda), so he should have more survivability than a little boy.

    Does anyone know how to change an article? I'm going to change the rope-snake to Toon Link's zair and make it longer, like Zero's. I'll change it a bit more to make it like the Entanglement pins. Does anyone know how to do this? I'm almost 100% sure it's possible.

    Also, I'm dumping the Usmash rebooting thing out the window. Just... seemed kinda weird.

    What graphics should I put on the dash? He glides across the ground like Neku, and even though Neku has no graphics in the game, no graphics in this case looks really glitchy and unnatural.
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    « Reply #59 on: November 11, 2009, 05:26:46 PM »


    Ah I see...I can't think of an animation off the top of my head for an attack like that. D:

    I'm thinking possibly the tiny sparkles like in Ness' fair, or something of the sort.
    It'll make it kinda "magical"~
    Magical is always fun~ Cheesy
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