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« Reply #5865 on: August 12, 2012, 11:13:42 PM » |
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Lawl if you took those without the characters, I could've used all those for the SSP
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« Reply #5866 on: August 12, 2012, 11:17:37 PM » |
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lol sorry but the pack is delayed.... sadly.. >_<
i tried to hex in the 2 light value's and stuff... but yeah, i have to manually add them into the light nodes now... lucky me -.-
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« Reply #5867 on: August 12, 2012, 11:20:19 PM » |
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bah, i'm going to bed now lol
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« Reply #5868 on: August 12, 2012, 11:21:06 PM » |
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 Hope it all gets settled dood.
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« Reply #5870 on: August 12, 2012, 11:29:09 PM » |
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16 stages?
I can't wait!
I might even update Ryu and Ken sooner just for it!
These stages do come with invisible walls right?
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #5871 on: August 12, 2012, 11:38:32 PM » |
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lol sorry but the pack is delayed.... sadly.. >_<
i tried to hex in the 2 light value's and stuff... but yeah, i have to manually add them into the light nodes now... lucky me -.-
Oh Boy that can't be good
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personas: [Nathan Drake Cole Mcgrath(Street Fighter X tekken version Jonah Hex Johnny storm Cilf Hudson Sonic Chuck Greene Frank West batman wolverine the Flash Green Lantern Superman Marty Mcfly The atom(Dc universe comics) Mimic (The Exlies comics version) Alan Wake Rambo Indiana Jones and others
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« Reply #5872 on: August 12, 2012, 11:49:38 PM » |
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 Hope it all gets settled dood.  Aw man... Well this describes my reaction well enough:

Hope it can be worked out soon enough.
Oh Boy that can't be good
hah well... i at least got the light colors for the 2 light data's to come out correct this time... but the animation for them, is totally making the SCN0 rebuild totally wrong... =/ 16 stages?
I can't wait!
I might even update Ryu and Ken sooner just for it!
These stages do come with invisible walls right?
no, but the final versions will 
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« Reply #5873 on: August 12, 2012, 11:50:15 PM » |
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everybody calm down! it'll be released sooner or later. good luck, keep up the good work D
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« Reply #5874 on: August 12, 2012, 11:55:34 PM » |
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everybody calm down! it'll be released sooner or later. good luck, keep up the good work D
hah thanks. to be honest, think i might just release it w/o any lights animations for now... 
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« Reply #5875 on: August 13, 2012, 12:01:38 AM » |
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Invisible walls, like in the actual fighting games? Is this optional? Like China I'd like normal, but other places the walls would be neat.
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« Reply #5876 on: August 13, 2012, 12:09:19 AM » |
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Invisible walls, like in the actual fighting games? Is this optional? Like China I'd like normal, but other places the walls would be neat.
hmm maybe... not sure anyways i also noticed that Les Vages also uses lighting for the spec maps for characters... 
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« Reply #5877 on: August 13, 2012, 12:12:01 AM » |
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I don't know what that means. Were they meant to be default with or without walls? His post confuses me, and I'm sure this was answered / discussed 500 pages ago but yeah.
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« Reply #5878 on: August 13, 2012, 12:15:33 AM » |
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well ur post confused me also  anyways what i meant bout the spec lighting... its for characters who has Spe textures on them, and the light bounces off that texture for the glow effect. and now that i looked at other stages, they too also have Spe lighting with them, but only in some stages  update: TvC Beta Stage Pack.... RELEASED! 
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« Last Edit: August 13, 2012, 12:52:06 AM by DSX8 »
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« Reply #5879 on: August 13, 2012, 12:44:06 AM » |
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Ha /o3o/ First downloads mine. Time to have fun with this
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