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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2837529 times)
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Haseyo
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    « Reply #5865 on: August 12, 2012, 11:13:42 PM »


    Lawl if you took those without the characters, I could've used all those for the SSP
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    DSX8
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    « Reply #5866 on: August 12, 2012, 11:17:37 PM »


    lol sorry but the pack is delayed.... sadly.. >_<

    i tried to hex in the 2 light value's and stuff... but yeah, i have to manually add them into the light nodes now... lucky me -.-
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    « Reply #5867 on: August 12, 2012, 11:20:19 PM »


    bah, i'm going to bed now lol
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    Haseyo
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    « Reply #5868 on: August 12, 2012, 11:21:06 PM »




    Hope it all gets settled dood.
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    Raikrom
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    « Reply #5869 on: August 12, 2012, 11:25:01 PM »


    Aw man... Well this describes my reaction well enough:



    Hope it can be worked out soon enough.
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    « Reply #5870 on: August 12, 2012, 11:29:09 PM »


    16 stages?

    I can't wait!

    I might even update Ryu and Ken sooner just for it!

    These stages do come with invisible walls right?
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    « Reply #5871 on: August 12, 2012, 11:38:32 PM »


    lol sorry but the pack is delayed.... sadly.. >_<

    i tried to hex in the 2 light value's and stuff... but yeah, i have to manually add them into the light nodes now... lucky me -.-
    Oh Boy that can't be good
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    « Reply #5872 on: August 12, 2012, 11:49:38 PM »




    Hope it all gets settled dood.
    I see what you did there ...

    Aw man... Well this describes my reaction well enough:



    Hope it can be worked out soon enough.
    Oh Boy that can't be good
    hah well... i at least got the light colors for the 2 light data's to come out correct this time... but the animation for them, is totally making the SCN0 rebuild totally wrong... =/

    16 stages?

    I can't wait!

    I might even update Ryu and Ken sooner just for it!

    These stages do come with invisible walls right?
    no, but the final versions will Grin

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    « Reply #5873 on: August 12, 2012, 11:50:15 PM »


    everybody calm down! it'll be released sooner or later. good luck, keep up the good work D
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    DSX8
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    « Reply #5874 on: August 12, 2012, 11:55:34 PM »


    everybody calm down! it'll be released sooner or later. good luck, keep up the good work D
    hah thanks.  to be honest,  think i might just release it w/o any lights animations for now... not impressed
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    « Reply #5875 on: August 13, 2012, 12:01:38 AM »


    Invisible walls, like in the actual fighting games? Is this optional? Like China I'd like normal, but other places the walls would be neat.
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    « Reply #5876 on: August 13, 2012, 12:09:19 AM »


    Invisible walls, like in the actual fighting games? Is this optional? Like China I'd like normal, but other places the walls would be neat.
    hmm maybe... not sure

    anyways i also noticed that Les Vages also uses lighting for the spec maps for characters... Oh shi~
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    « Reply #5877 on: August 13, 2012, 12:12:01 AM »


    I don't know what that means. Were they meant to be default with or without walls? His post confuses me, and I'm sure this was answered / discussed 500 pages ago but yeah.
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    « Reply #5878 on: August 13, 2012, 12:15:33 AM »


    well ur post confused me also Im srs here

    anyways what i meant bout the spec lighting... its for characters who has Spe textures on them, and the light bounces off that texture for the glow effect.

    and now that i looked at other stages, they too also have Spe lighting with them, but only in some stages Shocked


    update:
    TvC Beta Stage Pack.... RELEASED!
    « Last Edit: August 13, 2012, 12:52:06 AM by DSX8 » Logged

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    « Reply #5879 on: August 13, 2012, 12:44:06 AM »


    Ha /o3o/ First downloads mine. Time to have fun with this
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