|
|
« Reply #60 on: October 26, 2011, 09:51:43 PM » |
|
Hehehe Well from experiance, when a poly gets stretched funny, like, in 12 different ways and locations, it will cause calculation problems. If the model isn't matched up properly with marth's bones in Marth's Motionect file, then it'll cause the calculation errors (and eventual crash)
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #61 on: October 26, 2011, 10:00:39 PM » |
|
Oh...well poop. I guess I'll have to properly rig it the hard way after all I was hoping to avoid that until after I got it working into Brawl, but I suppose I'll get it over with. You haven't gotten any of your models to work in game yet, have you?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #62 on: October 26, 2011, 10:01:55 PM » |
|
I don't have any of them rigged in a brawl skeleton. I have tested the EggWalker in game and it loaded onto my stage. Also another Model I have (the Egg Mobile) also loaded into the brawl stage without an issue.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #63 on: October 26, 2011, 10:46:00 PM » |
|
I saw someone doing Optimus so I figured he get his spunky lil sidekick =3 Ingame (stage style) preview added =D
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #64 on: October 26, 2011, 10:50:15 PM » |
|
Do you know were i could get the MvC3 model?
|
|
|
Logged
|
お前はもう死んでいる。
|
|
|
|
|
|
« Reply #65 on: October 26, 2011, 10:50:39 PM » |
|
Do you know were i could get the MvC3 model?
ask RTB for them
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #66 on: October 26, 2011, 10:50:59 PM » |
|
Chun Li? ask Segtendo. He's poking about it already.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #67 on: October 26, 2011, 10:51:52 PM » |
|
I extracted every character's ARC from MvC3. All you would have to do is convert the model and textures.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #68 on: October 26, 2011, 10:54:59 PM » |
|
I extracted every character's ARC from MvC3. All you would have to do is convert the model and textures.
You wouldn't happen to have Zeros, would ya? <.<
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #69 on: October 26, 2011, 11:00:18 PM » |
|
Kit, I had been working since the day, .65 came out to get that Megaman Zero model working in Brawlbox..... And you did it! Yay!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #70 on: October 26, 2011, 11:00:57 PM » |
|
You wouldn't happen to have Zeros, would ya? <.<
I'll PM it to ya tomorrow. I gotta go.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #71 on: October 26, 2011, 11:03:29 PM » |
|
I've updated my BumbleBee photos, since I took them in Brawl this time and not Dolphin.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #72 on: October 27, 2011, 01:00:12 AM » |
|
Added a new model. I've desided to include the MDL0 Files (which are incased in an already built PAC file). I'll update my other links with Pac files in a little while.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #73 on: October 27, 2011, 03:16:14 AM » |
|
Bumble Bee!
That's all.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #74 on: October 28, 2011, 03:46:31 PM » |
|
Added a new model... Though Since people don't care about Startcraft 2 maybe it was a waste of time.
Added Megaman X. He'll need a Texture repair though.
|
|
« Last Edit: October 28, 2011, 06:11:44 PM by §uper Ӄit ßallarɖ »
|
Logged
|
|
|
|
|
|