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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 1226607 times)
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Tabuu Forte Akugun
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    « Reply #3285 on: June 28, 2012, 06:34:54 PM »


    Of course, Ani, Vader is such a badass he deserves it. :3
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    nanobuds
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    « Reply #3286 on: June 28, 2012, 07:32:09 PM »


    All this spam... is so much win.

    anyways... there was an emergency at work today (I work at a vet) and i was in a lot longer than expected... hopefully I can get StarKiller out tonight. If not, then for sure tomorrow, I'm free most of the day.

    After that, its Vader time. I'm using the Force Unleashed model
    « Last Edit: June 28, 2012, 07:33:09 PM by Nanobuds » Logged

    SiLeNtDo0m
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    WHAT IN TARNATION?!

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    « Reply #3287 on: June 29, 2012, 12:19:14 PM »


    Random question about Iron Man, but would there ever be a version where his right hand had bones?  For the PSA that Kagemaru is doing for example
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    nanobuds
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    « Reply #3288 on: June 29, 2012, 12:39:21 PM »


    Random question about Iron Man, but would there ever be a version where his right hand had bones?  For the PSA that Kagemaru is doing for example
    I would try it, however the rig gets messed up when i export the .dae into 3ds max... and i dont want to have to re-do the rig. It was pretty difficult.
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    « Reply #3289 on: June 29, 2012, 12:55:40 PM »


    we all want darth vader Tongue sure i would love pichu someday but darth vader needs to be done xD
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    nanobuds
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    « Reply #3290 on: June 29, 2012, 01:00:44 PM »


    Vader is getting a texture makeover from ShadowSnake right now...

    Starkiller is driving me crazy. I'm trying to null the normals on his Lightsaber... but i cant get it to work. he keeps freezing.
    « Last Edit: June 29, 2012, 01:28:07 PM by Nanobuds » Logged

    ILoveePrincessPeach
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    « Reply #3291 on: June 29, 2012, 02:23:58 PM »


    I'm currently using another Darth Vader texture from the Vault, but I wouldn't mind having another. Because it's Darth Vader.
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    SonicBrawler
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    « Reply #3292 on: June 29, 2012, 02:24:56 PM »


    most of use want darth vader

    fixed
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    « Reply #3293 on: June 29, 2012, 06:18:30 PM »


    what method are you using to null the normals?
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    nanobuds
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    « Reply #3294 on: June 29, 2012, 09:19:03 PM »


    what method are you using to null the normals?
    I'm using the shader that I used for Shadow... and the one in GBC's OP. they both freeze.
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    Anivernage
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    « Reply #3295 on: June 29, 2012, 09:37:07 PM »


    Why not try beyonds method?
    Quote from: beyondyou board=tuts thread=260 post=409 time=1312048607
    This has been asked of me by almost every vertex hacker at some point, most of them receiving no explanation from me because well... I hate explaining stuff. Hopefully this'll help some of you vertex hackers out there.

    But some of you may thinking. Why Null normals? >_> Well let me show you:
    On the left if my Kid Buu mod with lighting. On the right is after the normals have been nulled.

    As you can see the one on the right is a lot more "seamless" but as a result it's not affected by lighting at all. Since we are limited to only moving vertex points at the moment, results like those on the left (some even worse than that) are a constant concern  when making drastic changes to a model.

    With that said, it's up to the Modders discretion on whether or not nullling the normals is worth it.

    Things you will need:
    - BrawlBox v0.64, either the Beta or Modset 1.0 will do. (I will be using the modset in this tutorial)
    - A hex editor. ( I will be using HxD in this tutorial)



    1) Open your .pac/.pcs or .mdl0 in BrawlBox. If you haven't already, export your model somwhere you'll remember.


    2) (This step is optional, if you already know the Material you want to Null, skip to Step 3)

    Expand the polygons folder of the .mdl0, and scroll down and click the polygon whose normals you'd wish to null. In the information box to the right under "Misc", you should see the material used by this polygon.

    For my example, Polygon 0 of Marth uses the Material Body01



    3) Now that you know the Material of your desired polygon, open the Materials folder of your .mdl0 and select that Material.

    In the information box to the right, it will tell you the Shader used by this Material. Make note of this.

    For my example, the Material Body01 of Marth uses Shader0
    *Please note that this may not be the only Material that uses this Shader and the Normals of other Polygons may be nulled as a result. It is reccomended you Null the entirety of your model.


    4) Guess what you have to do now? That's right.
    Open up the Shaders folder of the .mdl0 and select the Shader from Step 3. Right Click and Export it.


    You can now close BrawlBox.


    5) Now open up both your .mdl0 and Shader in your Hex Editor of choice. I am using HxD.

    Select and copy all of the Shader.



    6) Go to your .mdl0 and Find(Ctrl+F) the Shader within it by pasting the data you copied from it into the "Search Box". It should find and select the entirety of the Shader for you.If it doesn't then you did something wrong and you should just turn back now and give up, for you are hopeless. #gamewatching#



    7) Now go back to the Shader within you Hex editor. The Shader basically tells the Wii how the objects associated with it are rendered. After the first 2 lines of data is the Wii Graphics code, with each 0x61 being a BP register set command.

    Anyways select the data within offsets 91-93.


    And replace it with 08 FF F8



    Cool Select and copy all of your Shader again. And "Paste write" the data over the selected portion in your .mdl0.

    Save your .mdl0 and exit. You are done. Now go test it out in-game! #superhappy#

    it takes you more time but you dont have that freeze
    >.> Just Saiyan
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    Don Jon Bravo
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    « Reply #3296 on: June 29, 2012, 09:39:26 PM »


    Why not try beyonds method?

    it takes you more time but you dont have that freeze
    >.> Just Saiyan

    that is outdated, now u just have to replace shaders

    anywayz i dont know if u have seen my Yoda, i was able to get the lightsaber working, you might wanna borrow some stuff from dat hack...
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    nanobuds
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    « Reply #3297 on: June 29, 2012, 09:41:56 PM »


    that is outdated, now u just have to replace shaders

    anywayz i dont know if u have seen my Yoda, i was able to get the lightsaber working, you might wanna borrow some stuff from dat hack...

    I'll try that tomorrow
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    Don Jon Bravo
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    « Reply #3298 on: June 29, 2012, 09:47:17 PM »


    mmk if all fails there are some lightsabers on the vault also from the items list, those can help too.
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    nanobuds
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    « Reply #3299 on: June 30, 2012, 03:24:27 PM »


    So now I'm using the Beam Sword's blade... hopefully it works...

    I'm also makin 2 versions, Jedi and Sith


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