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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 887973 times)
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StupidMarioFan1
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    « Reply #3255 on: June 27, 2013, 09:25:19 PM »


    Love that rainbow recolor Velen, and I'm glad that Mega Man has been getting some great progress, looking forward to having him over Ness.
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    « Reply #3256 on: June 27, 2013, 09:28:13 PM »


    Oops
    in that case forget it
    :/
    He could make a 2-D Plane, texture it with a glowy light texture, then set it to follow the camera.
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    Don Jon Bravo
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    « Reply #3257 on: June 27, 2013, 09:43:13 PM »


    He could make a 2-D Plane, texture it with a glowy light texture, then set it to follow the camera.
    to set it to follow the camera you would need special materials
    but ya
    its possible
    i guess he will leave it for the recolors
    i would imagine he justs wants to release it already
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    Velen
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    « Reply #3258 on: June 27, 2013, 09:53:12 PM »


    to set it to follow the camera you would need special materials
    but ya
    its possible
    i guess he will leave it for the recolors
    i would imagine he justs wants to release it already

    Once he does.

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    « Reply #3259 on: June 27, 2013, 09:53:33 PM »


    Makes me wish we had perfect Ness .REL's to port so that Megaman can be over his own slot.
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    « Reply #3260 on: June 27, 2013, 09:56:11 PM »


    Makes me wish we had perfect Ness .REL's to port so that Megaman can be over his own slot.
    i use filepatch
    so i have 3 open slots for Ness
    Tongue
    at the moment on one slot i have an old megaman Psa that is pretty good
    and on another i have regular ness
    « Last Edit: June 27, 2013, 09:57:27 PM by Mr.MW » Logged


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    « Reply #3261 on: June 27, 2013, 10:00:31 PM »


    to set it to follow the camera you would need special materials
    but ya
    its possible
    i guess he will leave it for the recolors
    i would imagine he justs wants to release it already
    Nah, all you gotta do is set Map Mode to EnvCamera
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    GBC
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    « Reply #3262 on: June 27, 2013, 10:57:14 PM »


    ill conisder the glowing light however it isnt in the actual game,but it might look nice,idk im unsure about it

    also i might be behind on this (by a few years) but i just noticed u can charge ness's yoyo, and while doing this it spins...just imagine how the metal blades gonna look with that  Awesome Face

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    StupidMarioFan1
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    « Reply #3263 on: June 27, 2013, 11:35:07 PM »


    Nah, all you gotta do is set Map Mode to EnvCamera
    No that doesn't work, that's how Metals and shine. What that would do is make the texture, but not the flat square, follow the camera. You have to give the flat glow texture it's own bone, and then have that use the STD billboard setting.
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    « Reply #3264 on: June 27, 2013, 11:50:13 PM »


    No that doesn't work, that's how Metals and shine. What that would do is make the texture, but not the flat square, follow the camera. You have to give the flat glow texture it's own bone, and then have that use the STD billboard setting.
    Orrrrr he can ignore my first idea, and make a sphere instead, then set to follow camera
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    ShadowWolf
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    « Reply #3265 on: June 28, 2013, 08:57:41 AM »


    Makes me wish we had perfect Ness .REL's to port so that Megaman can be over his own slot.
    Perfect Ness .rel huh? we can try to look into it to see if it's possible
    « Last Edit: June 28, 2013, 01:07:04 PM by ShadowWolf » Logged


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    « Reply #3266 on: June 28, 2013, 02:35:01 PM »


    Perfect Ness .rel huh? we can try to look into it to see if it's possible
    Probably, we've already got a couple perfect rel ports so I could see Ness being one, I'd really like a prefect Bowser one though so we can have Giga Bowser, Dry Bowser, and Dark Bowser having their own slots.
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    « Reply #3267 on: June 29, 2013, 09:53:53 PM »


    megaman news crap:

    so the hair has been modeled for megaman as well as a new protoshield has been made for him as well and dot has already started texturing both of these. so megaman is almost ready for release also those previews you guys saw earlier are now substantially outdated since some texture edits have been made to megamans entire texture as well as a few more minor model tweaks.

    so should megaman have rim lighting or not? i see that alot of the ssb4 mods have rim lighting and not sure if i should do that with megaman. also should his helmet shine be ref or spe?

    (msg to mariodk: this is the oneslot version dont worry the version for ur psa will have all that u requested)
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    « Reply #3268 on: June 29, 2013, 09:57:04 PM »


    I say give him a rim lighting.
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    « Reply #3269 on: June 29, 2013, 10:50:56 PM »


    1with and 1 without rim just in case and if it's no trouble.
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