GBC and Dot's Derp: Arena Ferox

Started by GBC, November 03, 2011, 08:45:22 PM

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No. Ganon's sword is an article that is generated.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

i am trying to get megaman exe sword to not be affected by lighting right now so if i get it to work i will update him
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the idealist- a visionary or impractical person.

Quote from: GBC™ on April 15, 2012, 08:41:33 PM
i am trying to get megaman exe sword to not be affected by lighting right now so if i get it to work i will update him

I made the blade transparent on the textures.

Hope it works. >.>;


Still working on the body textures.

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Quote from: Velen on April 15, 2012, 08:45:17 PM
I made the blade transparent on the textures.

Hope it works. >.>;


Still working on the body textures.

it might work im not sure and ok cool
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the idealist- a visionary or impractical person.


ok the sword glow dosent work....

ive tried all 3 methods and all turn out the same...the sword turns all white...

i tried replacing the shader but the sword justr completly vanishes when i do that do to it needing to have transparency.....

so looks like sword wont be be glowing  :-\
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the idealist- a visionary or impractical person.

Quote from: GBC™ on April 15, 2012, 09:31:05 PM
ok the sword glow dosent work....

ive tried all 3 methods and all turn out the same...the sword turns all white...

i tried replacing the shader but the sword justr completly vanishes when i do that do to it needing to have transparency.....

so looks like sword wont be be glowing  :-\

Have someone else look at it?

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Quote from: Velen on April 15, 2012, 10:53:21 PM
Have someone else look at it?
^
I also suggest this. Look through the vault for people who have worked with giving some textures transparency on models or something.

Quote from: GBC™ on April 15, 2012, 09:31:05 PM
ok the sword glow dosent work....

ive tried all 3 methods and all turn out the same...the sword turns all white...

i tried replacing the shader but the sword justr completly vanishes when i do that do to it needing to have transparency.....

so looks like sword wont be be glowing  :-\
using this, posted on da page before, should get it unaffected by light.

for transparency, you can try to make a new shader AND material, then replace them with a brawl character's shader and material that has semi-transparency enabled. i updated a guide i wrote on that kind of stuff. it has the shaders and materials you'd need

nngh.. seeing yer megaman.exe and bass.exe is inspiring. it makes me want to model my own megaman.exe, along with Shadow and Bug style from battle network 3 and a few Souls from battle network 4 and 5. those games were too dam fun..

Quote from: ramonM64 on April 16, 2012, 07:11:14 AM
using this, posted on da page before, should get it unaffected by light.

for transparency, you can try to make a new shader AND material, then replace them with a brawl character's shader and material that has semi-transparency enabled. i updated a guide i wrote on that kind of stuff. it has the shaders and materials you'd need

nngh.. seeing yer megaman.exe and bass.exe is inspiring. it makes me want to model my own megaman.exe, along with Shadow and Bug style from battle network 3 and a few Souls from battle network 4 and 5. those games were too dam fun..

Lol kk i will try those shaders amd stuff out

And glad to see me and dot are not only onspiring you but it seems we have inspired others as well..although id like to see some megaman exe forms id highly suggest you make protoman exe that way we can expand the series more...also so i wont have to do it
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the idealist- a visionary or impractical person.

I still would like the cloak to cover Bass' entire body, and not just his front and back like a poncho.

After being rigged, if he has multiple cloak polys (for both open and closed, as seen in his spritesheets) he can be ported to a character who has them. Problem solved.

To me. Bass without the cloak covering his whole body just doesn't feel right.

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Quote from: Velen on April 16, 2012, 06:51:38 PM
I still would like the cloak to cover Bass' entire body, and not just his front and back like a poncho.

After being rigged, if he has multiple cloak polys (for both open and closed, as seen in his spritesheets) he can be ported to a character who has them. Problem solved.

To me. Bass without the cloak covering his whole body just doesn't feel right.

if he has full cloak he will have no arms if he has no arms then hed move derpy i cant add bones so thats out the question they wouldnt do anything and would require a complete psa TBH he might not even have the poncho it might just be a cape because no character has front and back cape bones and ganon is the only it for him......so yea
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the idealist- a visionary or impractical person.

If you need help, I might be able to set up a rig that allows the cloak to start in the front and go around his arms. It won't need any extra bones or anything.

I love Bass.exe, so maybe I could try?


Quote from: Spex130 on April 16, 2012, 07:15:13 PM
If you need help, I might be able to set up a rig that allows the cloak to start in the front and go around his arms. It won't need any extra bones or anything.

I love Bass.exe, so maybe I could try?

i already know what your your talking about and no you cant try >.>


any way heres bass if i remove the front part of the cape



^ i actually think thatll look better for him and being able to show off more of the texture

and besides velen when bass exe fights he usually just blasts off the side of the cloak anyway so he can move his arms so it usually looks like a poncho anyway..so no full cloak >.>

soo yea im sticking to my original bass exe plans

1. bass exe with front and back cape
2. bass exe with just back part of the cape
3. bass exe no cape
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the idealist- a visionary or impractical person.

Bass with just the back part of the cape looks badass >.>