Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 5 6 7 [8] 9 10 11 ... 25
Author Topic: Mastaklo's World of Model Imports | Broly preview + Custom Cell Shade Material  (Read 145540 times)
0 Members and 6 Guests are viewing this topic.
Mastaklo
The Hedgehog
Special Access
*****
Offline Offline

Posts: 174


  • Awards Super Saiyan Topic Renowned Hacker Pin Collector Star Hacker

  • View Profile Awards
    « Reply #105 on: March 14, 2012, 10:41:44 AM »


    Release
    Metal Sonic




    Character: Sonic
    Model: Mario & Sonic at the London 2012 Olympic Games

    Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #106 on: March 14, 2012, 10:42:39 AM »


    Metal on Metal Sonic.

    Metalception.
    Logged

    : SW-2632-7270-6724


    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #107 on: March 14, 2012, 10:48:06 AM »


    Okay, from what I can tell. He doesn't lag on Delfino, or anywhere... But, on Delfino, his shine texture vanishes. But can randomly come back... And then disappear again... Quoting Mewtwo2000 on this.

    "By the way, to anybody that has downloaded the shader. Download it again. I’ve found some weird glitch when Delfino is played. For some reason, it got glitched for non-blended alphas. I’ve changed it and works fine. Anyway, if somebody finds any issue, just tell me please."

    I think this is the same problem... See if you can fix it in the future.


    Also, the jet in his back seems to have a bit of model, or texture overlapping... Since if you look closely at it, it glitches up a bit.

    The rigging... Well, I'll be honest. I'm not an expert on this matter. But from what I can tell. There's no MAJOR deal breaking flaws. It looks alright to me. Though the neck and shoulders seem a bit off to me. And his waist is messed up when he bends... But, this may very well be a model import limit, due to Sonic's movements.

    All and all, I still feel this is a nice addition to Sonic's hack list.
    « Last Edit: March 14, 2012, 10:54:46 AM by _Data_Drain_ » Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #108 on: March 14, 2012, 11:08:22 AM »


    As the shine in this hack isn't transparent or anything, it should be easily fixed by making some small change to the material. Checking the 'BlendEnable' value as true could solve it totally, don't ask me why.

    If this alone didn't work, some other value would need to be changed in the material.

    The true fix to this would be adding some 'stage' to the shader used. Apparently, a new shader correctly placed would fix this issue.

    I'll take a look to the shader used and the hack itself when I get time anyway. And in the case Mastaklo can't solve the issue with the info here, I would fix it in no time.

    My OoT Link uses a similar material and shader for the mirror shield, swords and gauntlets, that's why I've learned about all this.
    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    Mastaklo
    The Hedgehog
    Special Access
    *****
    Offline Offline

    Posts: 174


  • Awards Super Saiyan Topic Renowned Hacker Pin Collector Star Hacker

  • View Profile Awards
    « Reply #109 on: March 14, 2012, 11:28:07 AM »


    As the shine in this hack isn't transparent or anything, it should be easily fixed by making some small change to the material. Checking the 'BlendEnable' value as true could solve it totally, don't ask me why.

    If this alone didn't work, some other value would need to be changed in the material.

    The true fix to this would be adding some 'stage' to the shader used. Apparently, a new shader correctly placed would fix this issue.

    I'll take a look to the shader used and the hack itself when I get time anyway. And in the case Mastaklo can't solve the issue with the info here, I would fix it in no time.

    My OoT Link uses a similar material and shader for the mirror shield, swords and gauntlets, that's why I've learned about all this.

    For me i got no errors on delfino
    But you can take a look by your self if you want
    Logged


    Velen
    Resident Lucario
    Boss Kitten
    ****
    Offline Offline

    Posts: 4261


    Insert totally self gratifying [censored] here. ; )

  • Awards Famous Hacker Sniper Heart Container Ceiling Cat

  • View Profile Awards
    « Reply #110 on: March 14, 2012, 04:10:54 PM »


    Okay, from what I can tell. He doesn't lag on Delfino, or anywhere... But, on Delfino, his shine texture vanishes. But can randomly come back... And then disappear again... Quoting Mewtwo2000 on this.

    "By the way, to anybody that has downloaded the shader. Download it again. I’ve found some weird glitch when Delfino is played. For some reason, it got glitched for non-blended alphas. I’ve changed it and works fine. Anyway, if somebody finds any issue, just tell me please."

    I think this is the same problem... See if you can fix it in the future.


    Also, the jet in his back seems to have a bit of model, or texture overlapping... Since if you look closely at it, it glitches up a bit.

    The rigging... Well, I'll be honest. I'm not an expert on this matter. But from what I can tell. There's no MAJOR deal breaking flaws. It looks alright to me. Though the neck and shoulders seem a bit off to me. And his waist is messed up when he bends... But, this may very well be a model import limit, due to Sonic's movements.

    All and all, I still feel this is a nice addition to Sonic's hack list.


    That's because Metal Sonic isn't supposed to have the capability to bend his waist. His construction doesn't allow for it.

    If Metal Sonic is going to be done a PSA on for any reason, any and all Waist transformations via rotation should be forgone.

    That said, Metal Looks nice, but I think

    What I think the Ref texture could use is a Gaussian Blur. Use it and set it to about 2.5 - 4 pixel radius and it should do the trick.
    Logged


    3DS Friend Code: 2895-6640-9302

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #111 on: March 14, 2012, 04:19:06 PM »


    The rigging... Well, I'll be honest. I'm not an expert on this matter. But from what I can tell. There's no MAJOR deal breaking flaws. It looks alright to me. Though the neck and shoulders seem a bit off to me. And his waist is messed up when he bends... But, this may very well be a model import limit, due to Sonic's movements.

    All and all, I still feel this is a nice addition to Sonic's hack list.


    Those are more problems with Sonic in general rather than this rig.  You see, lots of characters have both ShoulderN and ShoulderJ bones.  The Metal Sonic over Wolf for example, has both of these so you can control the entire arm with the shoulder pad or the entire arm without the shoulder pad (there's even a separate bone to control the shoulder pad on its own).  However, Sonic only has ShoulderJ bones so there is less flexibility in the overall movement.

    As for the neck, similar problem.  Sonic only has a Neck bone, rather than both a Neck and a Head bone.  Metal Sonic's model here (interestingly) has a neck, so both bones would need to be required for the best results. 
    Logged


    Mastaklo
    The Hedgehog
    Special Access
    *****
    Offline Offline

    Posts: 174


  • Awards Super Saiyan Topic Renowned Hacker Pin Collector Star Hacker

  • View Profile Awards
    « Reply #112 on: March 18, 2012, 03:57:40 PM »


    Sasuke


    Character: Marth
    Model: Naruto Shippuuden Clash of Ninja Revovlution 3
    Progress: 70%
    Logged


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #113 on: March 18, 2012, 03:59:00 PM »


    hope he has sharingan eyes for FS eyes Tongue
    Logged


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #114 on: March 18, 2012, 04:05:58 PM »


    KTH was doing that model too and even HD texture but for some reason it failed
    i wish you will also do Young sasuke over marth(cuz of future plan of a PSA to sasuke based on then he was in team 7) and not super saiyan Emo Sasuke
    « Last Edit: March 18, 2012, 04:09:02 PM by Mariodk » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    dpgthirteen
    Holy Kitten
    *
    Offline Offline

    Posts: 1769


    Good bye everyone.

  • Awards KCMM Veteran Heart Container Constructive

  • View Profile Awards
    « Reply #115 on: March 18, 2012, 06:16:14 PM »


    KTH was doing that model too and even HD texture but for some reason it failed
    i wish you will also do Young sasuke over marth(cuz of future plan of a PSA to sasuke based on then he was in team 7) and not super saiyan Emo Sasuke
    Nah, KTH was doing GNT special sasuke (EMS Sasuke). This is sasuke from the beginning of shippuden aka Hebi. I personally think you should do the GNT special model. Either way I am excited to finally see Sasuke imported Laugh
    Logged

    [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

    Sig by: nomnomblood

    AnImAiNe
    Holy Kitten
    *
    Offline Offline

    Posts: 1807


  • Awards Famous Hacker Starstormer Super Saiyan Topic Heart Container

  • View Profile Awards
    « Reply #116 on: March 18, 2012, 09:00:53 PM »


    is the sheath going to be included? or should i ask will there be a sword and swordless version?
    « Last Edit: March 18, 2012, 09:53:19 PM by AnImAiNe » Logged

    [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #117 on: March 18, 2012, 09:54:25 PM »


    Dude. Your 3D animations are awesome Im srs here
    Logged

    : SW-2632-7270-6724


    Mastaklo
    The Hedgehog
    Special Access
    *****
    Offline Offline

    Posts: 174


  • Awards Super Saiyan Topic Renowned Hacker Pin Collector Star Hacker

  • View Profile Awards
    « Reply #118 on: March 23, 2012, 11:50:10 AM »





    cursed is for normal and for final smash eyes
    Logged


    AnImAiNe
    Holy Kitten
    *
    Offline Offline

    Posts: 1807


  • Awards Famous Hacker Starstormer Super Saiyan Topic Heart Container

  • View Profile Awards
    « Reply #119 on: March 23, 2012, 11:54:16 AM »


    yea!! the curse mark model i gave you works. now i can plan my move set

    Logged

    [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

    Pages:  1 ... 5 6 7 [8] 9 10 11 ... 25
    Print
    Jump to: