BlackJax Quality™ Model Imports

Started by BlackJax96, November 08, 2011, 02:34:00 AM

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What's one mod I started that you really wish I had finished?


hey.. i have converted Doa Kasumi Costume 2 in .obj file, but it killed textures,

emm.. but i have the textures extracted in bmp format
-_-

Wow, the Vocaloids? Can't wait for that! :D

Progress update!
Yoko's rig is a little over 50% done now:
Sorry but you are not allowed to view spoiler contents.


I just need to finalize the right side of her body and remove unnecessary influences that are screwing things up.

It's still looking pretty darn good there. :)

hi
nice your yoko

about hitomi do you think to do the model with kimono ?

good continuation :)

Quote from: agent-s on November 24, 2011, 09:55:37 PM
hi
nice your yoko

about hitomi do you think to do the model with kimono ?

good continuation :)

No, I've already started ripping the model with the blue jacket and ripping models from DOA4 is a serious pain so I'm not planning on ripping any more.

Anyway, here's a new preview.

Sorry but you are not allowed to view spoiler contents.


The model has a lot more vertices than I thought and lags Brawlbox. I need to decrease the polycount as much as possible. >_>

Will yoko have a brawl-styled texture version?


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Quote from: EnigmaticSpirit on November 25, 2011, 01:10:48 AM
Will yoko have a brawl-styled texture version?

I'm not planning on it, no. There's always a chance someone else could though, idc as long as they collab me.

I really wish you had a Gurren Lagann model. not to rig overa character, oh heavens no, to put over that one drill bunny. make a code that increases the hit boxes and her length to only one full motion. =3

thus you get GIGA DRILL BREAK!! *equips Kamina Glasses*
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Where is that Yoko model even from? o.o

Quote from: Satimalac on November 25, 2011, 04:57:27 PM
Where is that Yoko model even from? o.o
I believe it's a Miku Miku Dance model.
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YOKO!!!! <33 *tackles bj* i love u long time  :D hehe :3 looks great. i'm hyped she's one of my fav anime chars v-(^_^)

Bad news. Yoko's NodeMix (where all the weights for vertices are stored) is still a whopping 140,992 bytes after reducing the vertex count by a [censored] ton, and the overall facepoint count is still about 112,000. Those counts are way too high for Brawl to handle. :srs:  I moved the vertex count modifier below the skin modifier so that it wasn't removed on export, so the model was still optimized when I imported it.

I think I'll have to clear my rig, optimize the model as much as possible first, and then rig it again. :/ It sucks, but it won't stop me. >:O

I'm not going to delete my original rig max file though, just in case I figure out another solution.

awww gl bj looking forward to yoko :3