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« Reply #255 on: December 19, 2011, 09:15:01 AM » |
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Yeah, she looks epic!
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« Reply #256 on: December 19, 2011, 11:17:48 AM » |
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[censored]ing epic! She's gonna be a great first blog post on LST. Yeah, she looks epic!
Ikr Anyway, I added the different faces and the FS eyes and now the model freezes the game. So I optimized the vertices as much as possible and now I'm gonna be re-rigging the model all day today. I can probably finish the whole rig by tonight.
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« Reply #257 on: December 19, 2011, 11:38:17 AM » |
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Yeouch. I hate it when the game freezes. It's so tedious. And then all that's left is the metal texture?
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« Reply #258 on: December 19, 2011, 11:42:25 AM » |
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Yeouch. I hate it when the game freezes. It's so tedious. And then all that's left is the metal texture? Yep, that and making the shader better. I also want to try to make some kind of customized cellshade shader to include too.
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« Reply #259 on: December 19, 2011, 11:51:52 AM » |
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Hm, I wonder how you make a cel shader anyway?
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« Reply #260 on: December 19, 2011, 11:57:23 AM » |
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Hm, I wonder how you make a cel shader anyway?
Well what I do is copy the shader and material settings from another character that already uses it, like Haruhi's model from Haruhi no Gekidou, and then fix and customize it through tons of trial and error lol.
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« Reply #261 on: December 19, 2011, 12:23:39 PM » |
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Does this mean Yoko will come in 2 flavors? Cel shaded and not?
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« Reply #262 on: December 19, 2011, 12:24:31 PM » |
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Does this mean Yoko will come in 2 flavors? Cel shaded and not?
Probably. Edit: Forget finishing the rig by the end of today. Rigging a model with less vertices seems harder than rigging a model with more. Not to mention that 3ds Max froze and stopped working right when I was typing this.
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« Last Edit: December 19, 2011, 02:45:11 PM by BlackJax96 »
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« Reply #263 on: December 19, 2011, 04:08:47 PM » |
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3ds max is just a sucky program anyway.
Well, best of luck then.
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« Reply #264 on: December 23, 2011, 01:45:56 PM » |
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is ikaros gonna be psa only or is she gonna be available to be used over a character? i wanna rock dat alpha!
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« Reply #265 on: December 23, 2011, 01:52:28 PM » |
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Probably. Edit: Forget finishing the rig by the end of today. Rigging a model with less vertices seems harder than rigging a model with more. Not to mention that 3ds Max froze and stopped working right when I was typing this. lol i kno that feeling... rigging a model with less vertice's in some area's is diff. hard to do... is ikaros gonna be psa only or is she gonna be available to be used over a character? i wanna rock dat alpha!
i think she's gonna be on pit... that is if im correct lol
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« Reply #266 on: December 23, 2011, 03:24:18 PM » |
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is ikaros gonna be psa only or is she gonna be available to be used over a character? i wanna rock dat alpha!
What do you mean? It's gonna be everything :O Model import, PSA, animations, everything over Pit. ...I just realized that Flandre's over Pit too. Oh well. >_>
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« Reply #267 on: December 23, 2011, 03:28:24 PM » |
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So, dude, how are your imports coming? :3
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« Reply #268 on: December 23, 2011, 03:36:17 PM » |
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So, dude, how are your imports coming? :3
Been focusing on coding Brawlbox lately :O Although I have been re-rigging Yoko a bit too, and it seems that NodeMix drops in data size as I fix up the rig. That means that I should be able to have regular quality textures, which is good.
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« Reply #269 on: December 23, 2011, 03:37:57 PM » |
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That's a good thing that it drops in size.
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