Okay, been working on Yoko day in and day out for the past 3 days.
The rig is final. I fixed everything I could, the only thing I'm not happy about is the shoulders. ZSS' shoulders are broader than Yoko's, and that causes some rigging limitations unfortunately. It's not as bad as Miku's shoulders were though, so it's fine.
The last thing I need to do before release is figure out why the damn eyes aren't showing up!
Either ZSS' eye shader isn't working or the UV coords aren't supposed to repeat, for the SRT0.
I think it might be the 2nd one. DX
Sorry for double post, w/e lol