All you need is another vertex ring... pretty simply fix for us Max users.
>.>
I know what a vertex ring is, but how do I make one?
Since I obviously can benefit shamelessly from your ever so BlackJax Quality™ model workings, I'd like to ask: how might you go about setting the eyes like that?
Well what you do is take the eye material for your model.
Rename it to EyeL.
Add three references:
- one that has a black texture with white eye highlights, 1st one going down. Make sure the texture is IA4.
- one that's the eye itself surrounded by transparent pixels, 2nd down.
- one that's the white background for the eye, the last reference.
Then you take ZSS' eye shader and attach it to the material.
That's it, actually. If you want animated eyes, the character you're replacing needs SRT0s in the motionpac.