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Question: What's one mod I started that you really wish I had finished?
Black Rock Shooter - 2 (3.7%)
Swag/Tracksuit Konata - 1 (1.9%)
Ikaros (custom model) - 7 (13%)
Appearance Miku - 3 (5.6%)
Mizore Shirayuki (custom model) - 2 (3.7%)
Hitomi, DOA4 - 5 (9.3%)
Master Cheif, Halo 3 - 5 (9.3%)
IA, Vocaloid 3 - 3 (5.6%)
Haruhi Suzumiya (custom model) - 6 (11.1%)
Kurumi, Date A Live (custom model) - 2 (3.7%)
Super Sonico - 16 (29.6%)
Flandre - 2 (3.7%)
Total Voters: 53

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Author Topic: BlackJax Quality™ Model Imports  (Read 480854 times)
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Gamma Ridley
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    « Reply #465 on: February 07, 2012, 05:59:18 PM »


    No eyes?

    Meh, go ahead and release her like that. Apparently that's acceptable these days.
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    DSX8
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    « Reply #466 on: February 07, 2012, 06:12:08 PM »


    I know DSX8 had the same problem with Goddess Zelda and Groose, ask him about the eye problem...
    Enjoy.



    ..........
    y do u still have pics of that? O.o
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    « Reply #467 on: February 07, 2012, 06:13:49 PM »


    ..........
    y do u still have pics of that? O.o
    lol. Because I keep them so they will be handy in the future. Tongue
    « Last Edit: February 07, 2012, 06:15:03 PM by Sorceress » Logged

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    « Reply #468 on: February 07, 2012, 06:53:06 PM »


    Inb4 someone else fixes the eyes?
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    Tabuu Forte Akugun
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    « Reply #469 on: February 07, 2012, 06:58:18 PM »


    What are you talking about, Yoko's shoulders look just fine!

    And those eyes... creepy. XD
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    BlackJax96
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    « Reply #470 on: February 07, 2012, 08:05:14 PM »


    Well I made it so that the eye material isn't affected by the SRT0 and had the same result.
    Marth uses repeat for his eyes also, so it's not the UV coords.
    I tried both ZSS' and Marth's eye shaders (I think they're the same anyway) and neither worked, so it might be a texture problem or material problem. All the texture sizes are powers of 2, so that's not it.

    Hopefully I can solve it in 3 hours so I can finally release her and move on to another project tomorrow. Im srs here

    Wait I think I figured it out
    « Last Edit: February 07, 2012, 08:12:56 PM by BlackJax96 » Logged

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    « Reply #471 on: February 07, 2012, 08:49:18 PM »


    o.o

    how long till she's out? i want my hands all over dat hot bod Awesome Face
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    « Reply #472 on: February 07, 2012, 08:51:05 PM »


    how long till she's out? i want my hands all over dat hot bod Awesome Face
    LOL
    Oh you.

    While I've never watched the anime, I want Yoko. She's kick-ass Im srs here
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    BlackJax96
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    « Reply #473 on: February 07, 2012, 08:52:51 PM »


    o.o

    how long till she's out? i want my hands all over dat hot bod Awesome Face



    Very, very, very very very VERY soon. Awesome Face


    Did I mention she has animated eyes, FS eyes, and metal textures? Im srs here


    I think the shader might be just a tad too dark though, lol.
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    DSX8
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    « Reply #474 on: February 07, 2012, 08:57:06 PM »


    dat shoulder.... Im srs here
    ....
    dem shaders..... not impressed
    ...............
    DEM EYES........................ AWESOME 2.0!
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    BlackJax96
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    « Reply #475 on: February 07, 2012, 08:58:31 PM »


    dat shoulder.... Im srs here
    ....
    dem shaders..... not impressed
    ...............
    DEM EYES........................ AWESOME 2.0!

    Yeah, that vertex... >.>
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    « Reply #476 on: February 07, 2012, 09:05:43 PM »


    All you need is another vertex ring... pretty simply fix for us Max users.
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    So very Spexcellent.

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    « Reply #477 on: February 07, 2012, 09:06:28 PM »


    Since I obviously can benefit shamelessly from your ever so BlackJax Quality™ model workings, I'd like to ask: how might you go about setting the eyes like that?
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    BlackJax96
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    « Reply #478 on: February 07, 2012, 09:11:11 PM »


    All you need is another vertex ring... pretty simply fix for us Max users.

    >.>
    I know what a vertex ring is, but how do I make one? Oh shi~

    Since I obviously can benefit shamelessly from your ever so BlackJax Quality™ model workings, I'd like to ask: how might you go about setting the eyes like that?

    Well what you do is take the eye material for your model.
    Rename it to EyeL.
    Add three references:
    - one that has a black texture with white eye highlights, 1st one going down. Make sure the texture is IA4.
    - one that's the eye itself surrounded by transparent pixels, 2nd down.
    - one that's the white background for the eye, the last reference.

    Then you take ZSS' eye shader and attach it to the material.

    That's it, actually. If you want animated eyes, the character you're replacing needs SRT0s in the motionpac.
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    Enigmatic
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    Just keeping it cool...

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    « Reply #479 on: February 07, 2012, 09:15:11 PM »


    A bit dark, otherwise awesome like the last 9999999 previews of her. So who's the next main project? Ikaros, Miku, or someone else?

    I need to finish my own imports... I put stuff off for way too long.
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