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« on: November 08, 2011, 08:21:10 PM » |
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My idea is to model parts (tops, bottoms, shoes, gloves, weapons, heads, hair, and accessories) and distribute them to be placed together and rigged. They'll be done by body types like marth, link, pit, zelda, etc. the models will be distributed as a .dae in an .rar with its corresponding texture. the models within the .dae will be placed it its correct position within world space(so a shirt will be floating in its position, instead of at 0,0,0) Its completely possible, my only question is about the max polycount. IS there one? if so, how do i find it/them. I'm looking forward to starting this project. Any other experienced modelers are welcome to join the project. Team: KAZECoyote Spex130 DSX8 Bases: Pit(wip)
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« Last Edit: November 10, 2011, 08:25:46 PM by KAZEnoKarrik »
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« Reply #1 on: November 08, 2011, 08:23:58 PM » |
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Alright, now that all that messy business is sorted out, I would like to wish you the best of luck on this. It would be nice to spruce up existing characters with accessories and the like.
As far as the polycount... there is a limit, but I don't remember the exact number. /:
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Muslims are literally murderers
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« Reply #2 on: November 08, 2011, 08:30:14 PM » |
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thanks. once i figure it out, it should be smooth sailing.
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« Reply #3 on: November 08, 2011, 09:27:42 PM » |
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So wait. You're saying that you'll take one specific body part, then rig it to one specific bone, right?
Then you can take a base boneset, then import a bunch of body parts prerigged to a certain bone(or bones.) so you can make a custom(ish) character, right?
Or is it more like an Accessory adder? Because that's cool too.
Either way, I support this! Count me in if you need some body part submissions!
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« Reply #4 on: November 08, 2011, 09:34:13 PM » |
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Yes, the first one. though, we can do accessories for pre-existing characters also. I need as much help as I could get. we should start with concepts.
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« Reply #5 on: November 08, 2011, 09:35:51 PM » |
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Alright! Would you like some drawings? Or will just ideas do?
Also, will all of this be simply original, or will you add accessories and the like found online?
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« Reply #6 on: November 08, 2011, 09:38:26 PM » |
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Drawings or ideas will do. I'd like for it all to be original. but you can use stuff online for reference, just not ripped pieces from other models. But, you can modify parts already in brawl.
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« Reply #7 on: November 08, 2011, 09:40:23 PM » |
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Sigh.....my team is making a Mii creator, but this is awesome bcuz ithe characters will look kewl!
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« Reply #8 on: November 08, 2011, 09:42:33 PM » |
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oh? then best of luck to your team!
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« Reply #9 on: November 08, 2011, 10:07:47 PM » |
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Thanks! We recently released Roxas!
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« Reply #10 on: November 08, 2011, 10:43:10 PM » |
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Alright then. How about a few sets of civilian clothes for, say....
Pit? Is that good?
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« Reply #11 on: November 09, 2011, 07:50:53 AM » |
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You guys know what? This is EXACTLY what I do to get T-stanced models. As a result, the shoulders are often odd-looking, but who cares? As long as the model is good and plays fine, then everything is OK.
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #12 on: November 09, 2011, 08:09:09 AM » |
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I wondered what happened to this. It was missing in action this morning. This sounds great. I'm sure everything will turn out fantastic with the tools available. Totally probable and possible ◕ ヮ ◕ full support. Best of luck in this endeavor
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^3^
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« Reply #14 on: November 09, 2011, 07:53:33 PM » |
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Pits base model is done, uving soon. We're going to have to sacrifice facial expressions for space, hope you'all are ok with that.
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