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Question: Support?
Yay - 75 (93.8%)
Nay - 5 (6.3%)
Total Voters: 80

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Author Topic: Character Creator  (Read 20582 times)
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nanobuds
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    « Reply #30 on: November 10, 2011, 03:24:11 PM »


    I strongly approve of this.

    But over normal Samus instead.
    maybe both?
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    « Reply #31 on: November 10, 2011, 06:13:11 PM »


    <o< Could you use the MDL0's from MH3 as base ideas for some designs?
    http://monsterhunter.wikia.com/wiki/MH3:_Gunner_Armors%2B
    The gunner armors look better than blade IMO which is why its that link XD It wouldn't hurt to check out designs from other armors that were in other MH games :3 Those games also work in a similar layout that you pointed out in the OP so idk why I pointed out the obvious =P
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    KAZECoyote
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    « Reply #32 on: November 10, 2011, 07:49:14 PM »


    Pit base update


    Good references you guys.
    « Last Edit: November 10, 2011, 07:50:47 PM by KAZEnoKarrik » Logged


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    « Reply #33 on: November 10, 2011, 07:50:44 PM »


    My idea is to model parts (tops, bottoms, shoes, gloves, weapons, heads, hair, and accessories) and distribute them to be placed together and rigged. They'll be done by body types like marth, link, pit, zelda, etc.

    the models will be distributed as a .dae in an .rar with its corresponding texture. the models within the .dae will be placed it its correct position within world space(so a shirt will be floating in its position, instead of at 0,0,0)

    Its completely possible, my only question is about the max polycount. IS there one? if so, how do i find it/them. I'm looking forward to starting this project.

    Any other experienced modelers are welcome to join the project.

    Team:
    KAZECoyote
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    im in on this... i have body models of SC4 "Create a Character" (both male and female) that ppl can use as a base
    « Last Edit: November 10, 2011, 07:53:26 PM by DSX8 » Logged

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    « Reply #34 on: November 10, 2011, 07:52:39 PM »


    Admittedly, I probably wouldn't be able to help out with any of this, but I highly approve of it. Just the thought of being able to mix and match clothing and other accessories is just mindblowing, especially in terms of SSB!

    I wish you guys the best of luck on this project, and hope it gets to see the light of day.
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    « Reply #35 on: November 10, 2011, 08:23:13 PM »


    im in on this... i have body models of SC4 "Create a Character" (both male and female) that ppl can use as a base
    They'll be useful, but we wouldn't be able to use them as bases because of file size. Welcome to the team
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    « Reply #36 on: November 10, 2011, 08:28:10 PM »


    They'll be useful, but we wouldn't be able to use them as bases because of file size. Welcome to the team
    true true.. but once i learn how to lower the polycount, then they'll be useful
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    « Reply #37 on: November 10, 2011, 08:32:35 PM »


    You could look to the various Mega Man and Robotech games for robo-style custom parts. Oh, and Custom Robo and Gundam are givens :3
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    So very Spexcellent.

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    « Reply #38 on: November 10, 2011, 08:58:34 PM »


    Can we do Mix-And-Match parts for the N64 Custom Robos?

    That was my next personal project anyway.
    « Last Edit: November 10, 2011, 09:04:41 PM by Spex130 » Logged


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    « Reply #39 on: November 11, 2011, 04:23:09 PM »


    I hope these are some cool references too consider.


    Also, will skin changing be an option in this character creator?
    « Last Edit: November 12, 2011, 09:06:26 AM by Mr.Misfortune » Logged


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    « Reply #40 on: November 12, 2011, 05:10:59 PM »


    I agree with DSX8's comment. Having a standard muscular male and female base is essential. Pit can be used for younger custom characters
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    « Reply #41 on: November 12, 2011, 07:27:50 PM »


    pit isn't the only base
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    « Reply #42 on: November 21, 2011, 03:26:01 AM »


    I uploaded the accessories from Castlevania Judgement a while back, maybe they could be of use? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18184 I haven't gotten them to work in game though, but then again I haven't really been able to put that much time into it....but either way good luck with this, I can't wait to see Marth :O
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    « Reply #43 on: November 21, 2011, 07:44:33 AM »


    so what your saying in the Op is that you want make a character creator using already made parts then be able to put them on a character in brawlbox without it messing up right
    (i think)
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    « Reply #44 on: November 26, 2011, 08:38:49 AM »


    Nice idea

    It this like a application to create a character, choose costume and to place in the sd ? easily
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