Pervys "Legendary" imports. Moved

Started by Pervyman Trigger, November 11, 2011, 06:51:04 AM

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Viewtiful Joe Rocks, but I'm also waiting on the next Volnutt as he's my favorite incarnation of Megaman, seeing how he didn't make it to MVC3 I was a bit bummed...But now you are putting him on Fox? My favorite character? I'm thrilled! But as I downloaded the V3 release I could notice the same problems as dpgthirteen, so I guess I'll just wait until you update him.

Anyway, Thanks a lot man, I really appreciate that you're giving us Volnutt, and that he's on Fox no less! I'll wait patiently for the fixes.

Yeah, but you gotta admit the machine buster instead of the hand and blaster was a much needed improvement ;D I've gone and deformed volnutt as much as possible for him to still look nice, and move right with foxs bones, as well as a bit of vertexing and body placement to hopefully make his movements look more natural, but it make come down to my last resort, similar the the first Megaman X import. Where the robotic metal parts bend. Anyway I'm macthing his size according to the Classic Juno model I made because they were the same hight in MML, so that's about what his size mod will make him
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I felt I added to much negativity in my comment, the machine gun arm was a very nice touch.  ;D I am eagerly waiting for the resize, a good hight would be marth size, hopefully he will also look thicker.
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Quote from: dpgthirteen on December 09, 2011, 11:19:02 PM
I felt I added to much negativity in my comment, the machine gun arm was a very nice touch.  ;D I am eagerly waiting for the resize, a good hight would be marth size, hopefully he will also look thicker.

Actually, it was perfect, at the very least I'm getting SOME feedback ;D Seriously though if you hadn't said anything I wouldn't have taken a second look at tiggers rigging and it would have stayed like it is. Marth's size is way to big, as over all he's only a little shorter than peach. I need to re-add the Rob volnutt to figure out correct heights. I may be unable to edit how thick he is and keep him looking okay but I'll try
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I would think Marth is about right, but hey to each their own :laugh:
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Quote from: dpgthirteen on December 09, 2011, 11:59:16 PM
I would think Marth is about right

On that note I have an idea, another trigger rig, but over marth :af: But seriously, all I have to do is recreate his blade arm and wa-la!(Though thinking like that it might work best over link) Though I wouldn't get to it anytime soon :srs:
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Quote from: XXDrakWolfXX on December 08, 2011, 08:25:56 PM
Please KTH don't use Rayman Raving Rabbid things! Most Rayman fans have hated Rabbids so much for F***ing Rayman for 5 years!
Don't worry, it's just a Side B and Down B.
It's a important element, the 90% of moves from Rayman 1, Rayman Origins, Rayman 2 and 3.

Quote from: dpgthirteen on December 09, 2011, 11:19:02 PM
hopefully he will also look thicker.

I have looked into this matter, and unfortunately I can't thicken him, it'll not only throw off the how he looks, creating an odd disturbance to his human balance, but IF I try and do it in Max, it'll throw off the rig :/
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I'm no expert, but I've gone in and moved the vertices inside the object before instead of moving the object itself without the rig being thrown off. Have you tried that, Pervy?


Quote from: KTH on December 10, 2011, 12:34:21 AM
Don't worry, it's just a Side B and Down B.
It's a important element, the 90% of moves from Rayman 1, Rayman Origins, Rayman 2 and 3.
Ok,I'll be fine with that but still too much rabbid xD
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I agree that Marth's size for Volnutt is maybe a bit too tall, but do what you like best, whatever works for you works for me as long as it's improvement and over Fox! :D

Quote from: Spex130 on December 10, 2011, 05:57:14 AM
I'm no expert, but I've gone in and moved the vertices inside the object before instead of moving the object itself without the rig being thrown off. Have you tried that, Pervy?

Like what do you mean? I'm just saying that is I thicken him it'll throw off his proportions on the rig, but yeah, I do alot of messing with verticals before I think a models ready
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I mean, like, after something's been skinned you activate the vertices on the mesh(or poly or whatever) and move them as you please. All the times I've done this it never messes up my rig.

Although if I'm reading that right if you move anything else the proportions will be off and it'll look funny, right?


Quote from: Spex130 on December 10, 2011, 03:29:24 PM
I mean, like, after something's been skinned you activate the vertices on the mesh(or poly or whatever) and move them as you please. All the times I've done this it never messes up my rig.

Although if I'm reading that right if you move anything else the proportions will be off and it'll look funny, right?

Hm, the rig always mess's up when I do that, but yeah, he's as deformed as possible while keeping a human look
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December 11, 2011, 04:55:03 AM #209 Last Edit: December 11, 2011, 05:06:25 AM by Jolly Pervy
All right here we go :laugh: Out of PURE bordem and because I kinda want these people myself, I'm resting the poll, and puting all of the bellow on my "Going to do list"
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And a note I'm using a new system, so basically I'll work like this from now on:

Some quick info on me

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So now that that's explained let's get down to business.

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That's about all I can think of right now, the main reason I'm doing this is because work and life are catching up with me, and I'll have the availability to do this alot less from now on
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QuoteIf only hacking Brawl paid bills.
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