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« Reply #420 on: January 02, 2012, 02:29:58 PM » |
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I just had a brilliant idea for the F-Throw!
If you can make it so that the bone that throws the shadow ball moves up during the throw animation. Which will make the shadow balls move in a diagonal motion. (Because they're always straight and the upward bone would change it'd trajectory.)
Unless that Isn't possible.
And you can do what you wan't with the F-Throw. You don't have to wait for me. Either that I won't have time to work on it, or not be able to because I'm doing other things.
that isnt how the shadowballs come out at all even if you point the bone up the shadown ball will go in a straight line sideways to where the character is turned since it has his own angle of firing altough maybe rotating the bone could work but i doubt it
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« Reply #421 on: January 02, 2012, 02:31:31 PM » |
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that isnt how the shadowballs come out at all even if you point the bone up the shadown ball will go in a straight line sideways to where the character is turned since it has his own angle of firing altough maybe rotating the bone could work but i doubt it
do you think that this, could be useful for it? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493@Royal: Thanks xD *cross-fingers*
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« Reply #422 on: January 02, 2012, 03:00:26 PM » |
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not really since its preety much unfinished in some parts you better look at the offsets and change them in HxD also i think lucario shadow ball doesnt have a spawn bone i think its FFFFF wich mean it doesnt use a bone but i might be wrong
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« Reply #423 on: January 02, 2012, 03:06:34 PM » |
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I ran a test and it seems to come from the LHaveN bone.
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« Reply #424 on: January 02, 2012, 03:16:28 PM » |
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I ran a test and it seems to come from the LHaveN bone.
try rotation the bone to see if aura sphere follows any other direction other than horizontal but i doubt it still doesnt hurt to test
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« Reply #425 on: January 02, 2012, 03:35:41 PM » |
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try rotation the bone to see if aura sphere follows any other direction other than horizontal but i doubt it still doesnt hurt to test I did that and it only seems to go forward no matter which rotation, but I might have to do further testing.
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« Reply #426 on: January 02, 2012, 03:58:02 PM » |
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For Mewtwo's F Throw you may be better off using false projectiles from the HaveN bones, since they can definitely be angled.
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« Reply #427 on: January 02, 2012, 04:04:25 PM » |
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@KJP: That's great news that it comes from a bone. Now try making that bone move up during the animation and see what happens.
@SDoom: We'll probably have to use false projectiles if this idea (or a couple of others) doesn't pull through.
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By the way, I think every active hacker in this forum could use less distractions. 
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« Reply #428 on: January 02, 2012, 04:47:11 PM » |
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If I remember correctly, while using a much earlier version of mewtwo, his shadow ball was powersheilded, and reflected diagonally upward. I'm not sure if this is relevant to the current problem though, either for the neutral special or the forward throw.
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« Reply #429 on: January 02, 2012, 04:59:31 PM » |
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If I remember correctly, while using a much earlier version of mewtwo, his shadow ball was powersheilded, and reflected diagonally upward. I'm not sure if this is relevant to the current problem though, either for the neutral special or the forward throw.
This happens with a number of projectile. They can bounce of powershields in random angles. It does not necessarily affect the angles in which we can edit the Shadow Ball.
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« Reply #430 on: January 02, 2012, 06:51:35 PM » |
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try rotation the bone to see if aura sphere follows any other direction other than horizontal but i doubt it still doesnt hurt to test
yes It comes from a bone, I noticed that when I edited the Shadow Ball animations in the first Alpha. to edit Shadows ball position you have to edit the Article 0 (Shadow Ball) in FitLucario.pac there you will find the shadow ball along with his textures and his animations. news for me? not really just re-making some animations and F-throw then I'll see what can I do for it...
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« Reply #432 on: January 02, 2012, 11:43:53 PM » |
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O:
Wow, if that doesn't mess with the neutral B, that's nice!
Just a few more things I would guess, and a final alpha version could be released?
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« Reply #433 on: January 03, 2012, 12:00:38 AM » |
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Wwwaaaaauuuuuuggghhhhh!! AGF you have outdone yourself yet again!! 
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