Whos up for a team Lets work for a new Megaman Volnutt! New model Update

Started by Pervyman Trigger, November 18, 2011, 04:16:44 PM

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How's the moveset so far?

Awesome
14 (58.3%)
Great
2 (8.3%)
It's okay
4 (16.7%)
Bad
0 (0%)
Horrible
1 (4.2%)
Scrap it right now
3 (12.5%)

Total Members Voted: 24

MEGAMAN VOLNUTT
Well as I'm sure at least some of you know, the current Volnutt project is on hold... for a while. I've been giving all permissions by the maker of the Volnutt project to go and start my own, maybe even join the two! As a huge Legends fan myself I am thoroughly going to enjoy this. I have a new TvC Volnutt model (With MAJOR improvements) rigged over fox right now, and working on a better one to port over ROB

Current Model
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Moveset: (suggestions wanted)
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Up A: An overhead Punch
A Combo: Basic punch's
Side A:
Dash: Swings his arm forward for a powerful punch. Low range, but good attack power and knockback
Down A: Smacks his buster into the ground and fires, resulting in shocking any enemy's next to him
Air Attacks
Up A:
Side A:
Down A: Shot's his buster at the ground

Drill Arm:
The advantage to this weapons is his constant damage stream due to the drill and it's high attack power, it's disadvantage is It needs to be used directly next to the enemy.

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Up A: Drills at the sky
Side A: Drills at the side
Neutral A: Drill, punch, Drill Combo
Dash: Dash's with His drill arm to spike the enemy
Down A: Drill Uppercut
Air Attacks:
UP A:
Side A: Same as ground
Down A: launches at the ground in a drilling frenzy

Shield Arm:
The advantage to this weapon is his defense and the ability to block and reflect projectiles/attacks and it's high knock back. Its disadvantage is its few attacks, low attack power, and needs to be right next to the enemy.

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Neutral A: Shield active: Able to protect against attacks and reflect attacks. Works like pit's shield, but slowly grows smaller and weaker
Dash: Shield Dash. Dash with his shield, hitting someone with this will prove little damage but high knock back
Side A: Shield Smack: Activates his shield arm and swings it forward, very low range and attack power but high knock back
Air Attacks
All the same

Machine Buster:
The advantage to this weapon is its rapid long rang. Its disadvantage is its extremely weak attack power and it's lack of different attacks

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Up A: Same as Neutral A but upward
Neutral A: Rapid Fire: Shoots his machine gun forward, bullet come fast, but with 1% damage each and no knockback what-so-ever
Any other attack combo results in the Neutral A
Air Attacks:
All the same


Grabs:
Forward: Shoves buster in their face and fires
Down: Throws them at the ground and drills into them.
Back: Throws back ward and fires his machine Gun at them

Win's/Taunts:
Taunt 1: Arm pump from a mission complete
Taunt 2: Switches to drill arm and spins it at a high speed for a secound (Being hit during this will result in staying in drill arm mode)
Taunt 3:
Will be using the wins form the other volnutt project!

Final Smash:
Ground: The shining Laser has been, by standard, volnutts most powerful weapon, proving so by defeating the final boss both in both games within seconds and being his hyper combo during TvC, now it's his final smash. I plan on making this work like the TvC hyper combo, kinda like the current volnutts final smash but a little less flashy.
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Air: Machine Buster Frenzy: Same as his TvC one
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Recolors: Texture Map
(Alternate outfits, going for something other than a pallet swap)
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Team:
Pervy: Animator/Model rigger
Vitinho: Texturer/animator
Sonic Brawler: Animator/minor PSAer
PlaqueOne: On and off Animator/PSAer
dpgthirteen: Texturer

Positions Needed: (Red means urgent)
PSAer (You don't have to be "Skilled" but basic and some advanced knowledge is a must)
Animator (Don't have to be "Skilled" to join)
Texturer (The better you are the more likely you'll be hired)
Vertexter (No longer Needed)

Chat: http://xat.com/MegamanTriggerPSA

Special Thanks to:
Alm5252: Supplied Volnutt's original Model
DemonBoy: Supplied Volnutt's missing weaponry and effects
PlaqueOne: Successfully ported Fox over ROB
KTH: Made Brawl Styled Textures
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QuoteIf only hacking Brawl paid bills.
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a team you say?with pervy?i am inas a texturer and you can put me like an animator too
My Wii FC: 0476-3859-4846 My 3DS FC: 4468-2066-0383
Come and request a siggys i would love to make it: http://forums.kc-mm.com/index.php?topic=39664.0
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Current Persona:OC Vitinho
Personas:
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Awesome! One I get a PSAer, finalize the moveset, and fill in his missing weapons we can start this thing!
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November 18, 2011, 06:16:49 PM #3 Last Edit: November 23, 2011, 12:07:58 AM by Epic Pervy
So I plan on making sue of volnutt's interchangeable arms, so hopefully rob has a decent file size :srs: His animations and amount of different attack s are varying depending on his active weapon. So here's what I have as a moveset so far. It also gives the basic idea of what I'm trying to accomplish here.
EDIT: Stats added
EDIT: Air attacks added, moveset almost filled, but missing some attacks
EDIT: Moveset in OP
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EDIT: Aw man. Robs bones don't import very well... or at all. Sorry guys but I'm going to need to do it over someone with a humanoid shape. Though I might be able to successfully port him over rob by adding a [censored]load of bones... More updates later within the week

EDIT: Last update for the weekend. I can't seem to port over rob, even after all the bone adding so it seems he might be a no go. Looking at file size and bone shape I have come up with the following I can replace unless someone thinks they can port this guy over rob.

DK
Fox
Gannon
Olimar (Actully has more file size than fox! But I've heard he's hard to PSA, and his A.I. will still try to spam B)
Pit
Snake
Yoshi (Would be easy enough to port over)
Toonlink
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Please do not replace DK , there are too much ports over him xD
I would say Yoshi if it is so easy :)
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Well there are multiple varying factors that will change up who gets picked, from how much size they have, how many extra subactions, how much motion filesize, how easy they are to PSA and their floating points, and their special's that they only have and even how many articals we can put to use. Honestly I'd have to say fox and rob are the best two to go with but fox only has about 30+ Kb of extra possible space, Yoshi actually seems to have the most extra space though, but I'd have to re-rig Megaman over Link to port him correctly. Which wouldn't actually be a problem with me. I'm just an animator though so hopefully someone signs up to be a PSAer so I can actually discus these kinds of things and get this project rollin
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Snake because there are no really good PSA's over Snake. I am bad at PSA, but i could do that but u might want someone else. i could animate.

i was literally just going to ask if u wanted to be in a team XD
Quotes:
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Honestly Snake isn't the best choice, not only have I heard he's hard to PSA, but his file size is about 35 KB+ Sure it's better than fox's, but with fox you have his reflector for the shield arm and his blaster for the buster, for snake you have nothing which can add to the PSA already, and you need to remember Volnutt not only needs a separate animation for each weapon, but also a separate coding, but again, after thoroughly going though these guys with an official PSAer for the team we'll determine who he's over. And now that I think about it Volnutt's shield arm may be a bit hard to work into the PSA, anyway should I sign you up as a PSAer, an animator, or both? Monday I'm gonna ask Anima if he wants to join in, but the more the better.
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QuoteIf only hacking Brawl paid bills.
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well, i cannot psa really well, so i could PSA minor things, but sign me up as an animator
Quotes:
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How's "Sonic Brawler: Animaitor, minor PSAer" ? Also while I many not be able to PSA myself, I do know it's limits and it's boundrys, along with a few tricks here and there to save file space and make it easier in a few ways
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one problem. put Sonic and Brawler together :P but thats good.

also, i can shrink the file size of anything with textures :3
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Can you? Cool, though Let's not do that unless we have to ;D Also I made a small chat for this, useful for faster instant communication, and nice for people like me who don't have something like MSN. I probably be sitting in that chat all day as it's easy enough to access though work and much easier than having to come here and waiting for the site to slowly load :af:
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:af: okay. btw, only megaman i palyed is megaman 10. just letting u know
Quotes:
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THEN YOU KNOW NOTHING!!!!!! But seriously, the only similarity to any other megaman is the blue Armour and the Mega Buster, the rest is a 100% completely new play style from the rest (And with enough skill the Mega Buster isn't needed ^_~)
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