TABUU / FREDRIK PSA house. Magolor - Current WIP

Started by Tabuu Forte Akugun, December 06, 2011, 01:44:06 AM

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Quote from: Tabuu Forte Akugun on April 26, 2014, 07:10:49 PM
Okay. by popular demand, I'm keeping Tabuu at his normal size. I'll just adjust his moves further accordingly. :)

This pleases me :D
Considering his size he is a pretty easy target and he does have a problem hitting the smallest opponents like kirby, so if anything needs to be changed, it would probably be that he needed a few adjustments to some moves so they could hit the smallest guys.

Besides that, I have to say that Tabuu is one of the most polished and well done PSAs you can find on the vault, so not much is really needed to be changed :)
You Never Know!

Quote from: zutox on April 26, 2014, 08:18:44 PM
This pleases me :D
Considering his size he is a pretty easy target and he does have a problem hitting the smallest opponents like kirby, so if anything needs to be changed, it would probably be that he needed a few adjustments to some moves so they could hit the smallest guys.

Besides that, I have to say that Tabuu is one of the most polished and well done PSAs you can find on the vault, so not much is really needed to be changed :)

Thanks, but I feel he needs to be changed. The animations are horrible (I was just starting out when I made them), and the hitboxes need to be polished.

I agree that there are things that needed to be changed, but the current version is still a very well-made PSA since everything was changed, his lazer attack needs fixing because I never hit anyone with it. xD
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Does anyone have the absolute latest TXT files for PSA? KJP? Anyone? Thanks. I had some in my old HD but I can't find them with any of the PSA resources on the Vault. Thanks.

I'm trying some things out as well. 1) Using Tabuu's actual effect ID's instead of Ganons, and 2) Putting the SRT0 with the model file so it can loop all the time like the boss model does and to prevent myself from having to manually insert it for each animation in the Motion file.

I miss working on K. Rool, though. D:

Quote from: Tabuu Forte Akugun on April 26, 2014, 11:05:16 PM
Does anyone have the absolute latest TXT files for PSA? KJP? Anyone? Thanks. I had some in my old HD but I can't find them with any of the PSA resources on the Vault. Thanks.
Not sure if it's the latest but here are mine:

https://www.dropbox.com/sh/bt1gmnlokvs31e1/x8Nu0t3iF3

Quote from: Tabuu Forte Akugun on April 26, 2014, 11:05:16 PMI'm trying some things out as well. 1) Using Tabuu's actual effect ID's instead of Ganons, and 2) Putting the SRT0 with the model file so it can loop all the time like the boss model does and to prevent myself from having to manually insert it for each animation in the Motion file.

I miss working on K. Rool, though. D:
That would be a cool idea (though I believed that's what you did for your previous PSA... Lol...)
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Thanks, Akeno, but not quite what I was looking for. D: Sorry. D:

Anyway, so far the revamp is going nicely. I'm spending quite a bit more time on each individual animation. I'm going to reuse certain things from the old PSA, such as the CLR0/VIS0 nodes I already had, the Down Smash and 2 throws.

This time around, I won't rush him though. He's going to be released when he's good and ready. I'm going to do many tweaks to his moves, hitboxes and flags. And even his effects will receive attention. I'm going to work harder on the ones that looked off, such as his chain effects. Tabuu is going to get the quality I couldn't give him before. I finished organizing the subactions in his motion file to the names and places I want them. But I'm going to wait till I get my files back to make the actual PSA and coding. I need my TXT files. D:

What exactly do you need? I'm not sure about that though...
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Hah! Turns out all I had to do was look at BB 0.67's moveset files, and I mostly got my txt's back. ;D

In the process of re-coding Tabuu's specials. I hadn't done that in the last version. The Specials will be much better this time around and won't be simple workarounds of Ganon's. ;)  I'm also going to try to revamp the Final Smash, making it 2 actions/subactions and trying to adjust the hitboxes.

the only complaints i had about the final version of tabu(currently on vault)

-to big,easy target
-up smash was kinda a joke
-nuetral special has to short range
-attacks are a bit to strong
did ya miss me?

Just one question. Will Tabuu be able to glide, using pikazz new "True Glide'' tutorial? I really hope so

Quote from: Rosetta-Hime on April 28, 2014, 08:13:45 PM
Just one question. Will Tabuu be able to glide, using pikazz new "True Glide'' tutorial? I really hope so
I dont remember the SSE tabuu doing a glide but well, i have ages without playing brawl and actually he may want to add like new moves so idk oh god I made this comment irrelevant I guess

April 30, 2014, 04:13:43 PM #1526 Last Edit: April 30, 2014, 04:28:25 PM by Tabuu Forte Akugun
Tabuu will not have a glide, despite having wings.

And yeah. The animation process is going smoothly, just slower than before because I'm putting in more detail in to each one. The Wait2 alone just took me 2 days.

I've just hit a snag. I can't get his Aerial Side Special (with edited animation, I might say) won't move horizontally, despite the TransN being <0 in the Z axis, and Moves Character being checked. I even copied over all variables and [censored] from a clean Ganon file, and it still won't work. D: It's the strangest thing.

I'm going to keep trying for now.

EDIT: Got it. Turns out I forgot to set AirGround to 17.

Quote from: Tabuu Forte Akugun on April 30, 2014, 04:13:43 PM
EDIT: Got it. Turns out I forgot to set AirGround to 17.

:notimp:

Bro, that's the FIRST thing you add to something that has TransN movement.


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Quote from: Tidus on April 30, 2014, 04:33:10 PM
:notimp:

Bro, that's the FIRST thing you add to something that has TransN movement.

Looks like I'll have to add it to King Cold's Down B as well.

i was telling the air gorund 17 since the first post lol
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