Mewtwo2000''s Tutorials: Shaders for imports

Started by Mewtwo2000, January 10, 2012, 01:31:27 PM

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By the way, everybody, about the part in the tutorial related to this:



The new brawlbox 0.65b imports the models correctly, so no normal rotations have to be manually made in 3dsmax anymore. Also, if you had some model that showed well in older brawlbox versions, but looked like in the picture for the new one, just export as .dae with the new one, and import it again. The model will be fixed automatically. You may need to edit visibility bones, metal textures or whatever again, but the normals will be perfect.
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Quote from: Mewtwo2000 on January 29, 2012, 04:36:19 PM
By the looks of the capture... Is it scaled or something? That grey tone has appeared to me before when TopN had a rescale induced by the 3dsmax importer.

If that's the case, and even with the proper scale the face still seems to be wrong, then you may need to manually edit the normals in the face in 3dsmax.

It looks as if the face was broken in 2 parts, are you using 2 different materials?

Yeah he was scaled but it's still the same result. the face is broken into parts. the ears, hair, and upper face all have the shading issue.

One thing you could do is putting together those parts, if possible. With a new texture made with the textures from the different parts, and using the UV xform modifier, you could have a single-object face. Not sure if it would fix it completely, but it would at least look a little better.

If it looks similar in 3dsmax anyway, you may need to use the edit normals modifier and edit them until it looks better.
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Now that the normals import properly, it's all about that edit normal modifier. It's kind of a pain to do though...

Quote from: Mewtwo2000 on January 29, 2012, 05:33:00 PM
One thing you could do is putting together those parts, if possible. With a new texture made with the textures from the different parts, and using the UV xform modifier, you could have a single-object face. Not sure if it would fix it completely, but it would at least look a little better.

If it looks similar in 3dsmax anyway, you may need to use the edit normals modifier and edit them until it looks better.

I tried combining them and it just made the entire head dark, and how would i go about editing the normals while keeping the rigging? I really don't want to re rig this again..

Quote from: DemonBoy on January 29, 2012, 08:03:31 PM
I tried combining them and it just made the entire head dark, and how would i go about editing the normals while keeping the rigging? I really don't want to re rig this again..

Let me have a look to your 3ds file and I'll try to fix it somehow. (PM so people don't steal)

My first idea is just using the 'edit normals' modifier I told you about, but if I can't see it myself, I can't really tell if that would easily help.
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I can't follow this tutorial. Just as Xiggah said, normals are not receted when I export them, and I use the one coming wiht Ma 2010. I can export import back and forth into brawlbox a hundred times and normals remain the same :/

Paste some picture showing the fbx importer screen or something, maybe you both have some option enabled that I do not O.o
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Stage light and fog tutorial
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This is how the exporter info looks now.
Sorry but you are not allowed to view spoiler contents.

And this is the importer
Sorry but you are not allowed to view spoiler contents.

I got tired of double-checking my settings so I saved the export/import settings so I can always reload them if I ever change them.

^^ Pro-tip right there. Edit button, Save Preset.

The difference may be the plugin itself. I'm using an older plugin, mine is 2009.4

I shared it with eternalyoshi in some helping thread once, I may look for it if you want to test it (it's the one that came with my max 2010)
SW FC: SW-5958-4724-5095
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Stage light and fog tutorial
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It would be really helpful as I cannot find it anywhere

April 24, 2012, 07:13:09 PM #27 Last Edit: April 24, 2012, 07:14:27 PM by DJ Lowgey
Mewtwo I got the same problem...
Here is my model in 3ds max:


If I import the model into brawlbox (V0.66b)
I get this....


If I try to export the model from brawlbox and re-import the model in brawlbox I get this:


Why this happens?
I really don´t know how to fix it.
I got this feeling that brawlbox can´t export working dae´s for me so I can´t import dae files into 3ds max from brawlbox.

please help...

Have you tried importing it to 3dsmax, and importing to brawlbox the one generated by 3dsmax after this?
SW FC: SW-5958-4724-5095
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Visit my stage thread here


Stage light and fog tutorial
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I don´t understand...
Do you mean I have to export it from 3ds max and import it in 3ds max?
Dae´s exported by brawlbox don´t work for me...