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Author Topic: Shadow101's Stuff: Dunban over Link released!  (Read 26796 times)
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DSX8
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    « Reply #45 on: February 03, 2012, 03:26:56 PM »


    What would you have to do to get those to work.
    set them to a visibility bone in the objects folder in the expanded MDL0

    also if u want me to fix the normals on the wings for ya, i can do that, i'd just need the .max file
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    « Reply #46 on: February 03, 2012, 03:33:46 PM »


    Zelos V3 released. Also you can you forget about what I said about Cloud with expressions as it turns out I deleted the 3ds max file when I finished the first version. 
    I still have it, as I keep all 3DS Max files of my hacks, just in case something happens. Would you like me to send it to you?
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    « Reply #47 on: February 03, 2012, 04:55:31 PM »


    I still have it, as I keep all 3DS Max files of my hacks, just in case something happens. Would you like me to send it to you?

    I fixed the 3ds max file after I sent it to you. It would basically make me re-rig from the start.
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    DSX8
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    « Reply #48 on: February 03, 2012, 06:41:17 PM »


    I fixed the 3ds max file after I sent it to you. It would basically make me re-rig from the start.
    .... u dont keep ur .max files after ur done rigging and release? sad sad sad... hope u learned from this Tongue
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    « Reply #49 on: February 03, 2012, 07:34:11 PM »


    .... u dont keep ur .max files after ur done rigging and release? sad sad sad... hope u learned from this Tongue
    Nah, I just deleted it by accident.
    « Last Edit: February 03, 2012, 07:35:14 PM by Cloud Strife » Logged

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    « Reply #50 on: February 03, 2012, 11:21:10 PM »


    Nah, I just deleted it by accident.
    ah i see... xP
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    « Reply #51 on: March 21, 2012, 06:31:21 PM »


    Well, I just uploaded my last two imports, which were made right about when KCMM went down. I'm bored of rigging, so I won't be making anything new from now on.
    « Last Edit: March 21, 2012, 06:39:38 PM by Shadow101 » Logged

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    « Reply #52 on: March 21, 2012, 06:55:08 PM »


    wow, you are really good
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    « Reply #53 on: March 21, 2012, 08:51:15 PM »


    *Sigh*...

    -and you STILL didn't rig the DAMN FINGERS on Zelos.

    *HeadWall!*
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    « Reply #54 on: March 21, 2012, 08:52:35 PM »


    *Sigh*...

    -and you STILL didn't rig the DAMN FINGERS on Zelos.

    *HeadWall!*
    Well, better then having horribly rigged fingers, as I never really was good at rigging those.
    « Last Edit: March 21, 2012, 08:53:32 PM by Shadow101 » Logged

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    « Reply #55 on: March 21, 2012, 09:06:55 PM »


    Well, better then having horribly rigged fingers, as I never really was good at rigging those.

    Listen buddy. If there is one thing that irritates me with importers, it's when they don't rig the effing fingers. All they have to do is be very careful when selecting the vertices in order to rig them properly, especially on a model like the Tales characters.

    You should consider trying to rig them and get practice with it.
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    « Reply #56 on: March 21, 2012, 09:26:29 PM »


    *Sigh*...

    -and you STILL didn't rig the DAMN FINGERS on Zelos.

    *HeadWall!*

    thissss

    shadow is nice though.
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    « Reply #57 on: March 21, 2012, 09:35:51 PM »


    Listen buddy. If there is one thing that irritates me with importers, it's when they don't rig the effing fingers. All they have to do is be very careful when selecting the vertices in order to rig them properly, especially on a model like the Tales characters.

    You should consider trying to rig them and get practice with it.

    Ok then. Whenever I feel like importing again/have some spare time (Bunch of projects and essays are being assigned right now in school), I'll get to work on the fingers.
    « Last Edit: March 21, 2012, 09:39:04 PM by Shadow101 » Logged

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    « Reply #58 on: March 21, 2012, 09:42:13 PM »


    If you do no start rigging the fingers of the character you rig, properly...I shall cast this upon you.

    Jade's Indignation
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    « Reply #59 on: March 21, 2012, 09:58:53 PM »


    Oh wow, Brawl Shadow. Not my favorite of his models, but since it's from Brawl already, that means that it's guaranteed to be glitchless. I'll give it a try in my game and as long as it looks up to standards, this will be the one that I keep.
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