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Author Topic: WIP Workshop  (Read 4734605 times)
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DoctorFlux(Mariodk)
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    « Reply #10200 on: May 25, 2013, 01:41:05 AM »



    will be over samus and its almost done in rigging just needing shoulders left
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    Sir Kirby the 4th
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    Yep.

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    « Reply #10201 on: May 25, 2013, 02:14:50 AM »


    another cyberman hack?
    i hope it isn't as high poly as the first one.
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    DoctorFlux(Mariodk)
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    « Reply #10202 on: May 25, 2013, 02:18:47 AM »


    another cyberman hack?
    i hope it isn't as high poly as the first one.
    its about same poly as a brawl charater
    « Last Edit: May 25, 2013, 02:20:03 AM by Mariodk » Logged

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    Ninka_kiwi
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    « Reply #10203 on: May 25, 2013, 03:24:35 PM »




    Thought this could use a model update.
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    Segtendo
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    « Reply #10204 on: May 25, 2013, 03:30:02 PM »


    [censored] yes. I'm guessing over Ike?
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    Ninka_kiwi
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    « Reply #10205 on: May 25, 2013, 03:31:27 PM »


    [censored] yes. I'm guessing over Ike?

    I might do a version over Link as well, but yes I plan on Ike.
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    Iwvi
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    « Reply #10206 on: May 26, 2013, 02:56:24 PM »


    Cept for a problem with his arms, and fingers. the rig is done. Somehow I screwed up his arms Tongue. But I know how to fix it. Also, I am afraid that I may need to reduce the textures by half :c

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    « Reply #10207 on: May 26, 2013, 03:09:27 PM »


    Give him emotes. You can make him use the emoticons he has in-game in front of his helmet.
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    « Reply #10208 on: May 26, 2013, 06:01:54 PM »


    Give him emotes. You can make him use the emoticons he has in-game in front of his helmet.
    Of course I will. It'd be a waste not to do so. He has a plane in front of his helmet, but since it has no texture yet it remains transparent.
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    agent-s
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    « Reply #10209 on: May 27, 2013, 10:40:34 AM »


    really nice guys

    after all my works on these two textures you can see here  
    and here :
    and here:
    and i could continue with four pictures like this

    it is close to be finished the comeback of :
    and of the

    and a last :

    « Last Edit: May 27, 2013, 10:41:41 AM by agent-s » Logged

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    « Reply #10210 on: May 27, 2013, 10:59:24 AM »


    Spider-Man looks good, but his eyes seem... off.
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    « Reply #10211 on: May 27, 2013, 12:08:03 PM »


    thank you i am glad to hear but what do you mean by the eyes seems off d you mean not animated ?

    in the case where it means strange could you say me where it could have the problem for help me for help here the original screen picture and the texture :
    « Last Edit: May 27, 2013, 12:30:00 PM by agent-s » Logged

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    « Reply #10212 on: May 27, 2013, 02:23:13 PM »


    The eyes seem like they aren't oriented right. They look too far apart from each other.
    you actually googled what "seems off" meant?
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    « Reply #10213 on: May 27, 2013, 02:28:41 PM »


    oh ok i must try to see this so thanks
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    the_randomizer
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    « Reply #10214 on: May 27, 2013, 02:47:02 PM »


    After several attempts to re-rig and failing each time, the problem was lying in the lack of properly lined up vertices. So the arm vertices are much more straight, also with using the polygon cut/extrude tools, I added vertices, which will make the rig animate properly

    Before realignment


    After realignment
    « Last Edit: May 27, 2013, 02:49:59 PM by the_randomizer » Logged

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