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Author Topic: WIP Workshop  (Read 4672423 times)
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Segtendo
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    « Reply #12795 on: January 18, 2014, 10:19:56 PM »


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    StupidMarioFan1
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    « Reply #12796 on: January 18, 2014, 10:45:35 PM »


    That picture is so perfect, and you are not alone.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #12797 on: January 19, 2014, 06:51:21 AM »


    Braw Stlye is 99% complete



    I need help getting his bib texture to be transparent in game. Can anyone tell me what file type I should import it as?

    P.S. His head texture is now changed.
    « Last Edit: January 19, 2014, 06:55:31 AM by AwesomeToad » Logged


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    « Reply #12798 on: January 19, 2014, 06:55:51 AM »


    the problem wouldnt be the texture format, but it's material needs to support transparency.
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    « Reply #12799 on: January 19, 2014, 10:44:36 AM »


    It's finished! Now time for release. Happy Face
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    ShadowLuigi~NG~
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    « Reply #12800 on: January 19, 2014, 11:04:48 AM »


    Progress 4



    Post Merge: January 19, 2014, 11:27:47 AM
    Does anyone else have this glitch where you create another "Shader" but it doesn't save when you open it back up?
    « Last Edit: January 19, 2014, 11:27:47 AM by ShadowLuigi-NG- » Logged



    StupidMarioFan1
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    « Reply #12801 on: January 19, 2014, 11:46:45 AM »


    If none of the materials use the added shader, then it disappears.
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    « Reply #12802 on: January 19, 2014, 11:55:27 AM »


    If you were not using the shader, it won't save. Did you assign it to a material? Also, if you assigned it to every material, the other shader would disappear, and the new one would take its place, but still be the new one.
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    « Reply #12803 on: January 19, 2014, 11:58:15 AM »


    If you were not using the shader, it won't save. Did you assign it to a material? Also, if you assigned it to every material, the other shader would disappear, and the new one would take its place, but still be the new one.



    No... how do I assign them to a material?
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    « Reply #12804 on: January 19, 2014, 12:02:17 PM »


    On the material folder, select a material. On the left you'll see a bunch of parameters, one of them should be "shader". Just change it to the new shader you created.
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    ShadowLuigi~NG~
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    « Reply #12805 on: January 19, 2014, 12:17:59 PM »


    On the material folder, select a material. On the left you'll see a bunch of parameters, one of them should be "shader". Just change it to the new shader you created.

    Funny,...I saw that option thousands of times. Thank you!
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    Bad Box Art Mega Man
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    « Reply #12806 on: January 19, 2014, 12:54:16 PM »


    Progress 4



    Post Merge: January 19, 2014, 11:27:47 AM
    Does anyone else have this glitch where you create another "Shader" but it doesn't save when you open it back up?


    IMO, the wings need too look a little more "shredded" and less lke Charizard X's wings. still... I'm likin it. will this also be size-modded like Charizard X?
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    StupidMarioFan1
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    « Reply #12807 on: January 19, 2014, 01:19:56 PM »


    IMO, the wings need too look a little more "shredded" and less lke Charizard X's wings.
    Transparent textures are magical.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Bad Box Art Mega Man
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    « Reply #12808 on: January 19, 2014, 01:20:46 PM »


    Transparent textures are magical.
    touche'
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    « Reply #12809 on: January 19, 2014, 01:50:14 PM »


    is this brawl-styled enough?

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