WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Demon_of_Elru on February 04, 2014, 06:04:36 AM
Really like Ryuko, I think I'll wait for  you to finish this.
Thank you, let's say I'm also saving you importing work.

February 05, 2014, 09:16:59 AM #13036 Last Edit: February 05, 2014, 09:17:51 AM by the_randomizer
Size-mod FTW ;D



Now just need to fix the XRotN so he doesn't sink into the ground for all his other animations :laugh:

And his skirt...*ahem* kilt, gets clipped because trying to rig it to move with the leg vertices proves to be quite a daunting task  :D

when you rig a skirt to leg bones, remember to only rig the front, since a leg shouldn't bend backwards... xD

February 05, 2014, 04:18:39 PM #13038 Last Edit: February 05, 2014, 04:24:43 PM by the_randomizer
Quote from: jjookkeekkiidd on February 05, 2014, 12:28:38 PM
when you rig a skirt to leg bones, remember to only rig the front, since a leg shouldn't bend backwards... xD

Derp, should have realized that :laugh: now that leaves the sinking feeling (XRotN needs adjusting since I'm doing a one-slot size mod) that and his spec/reflection mapping, which I've tried before with no success, gonna need help with that xDD ;D

Quote from: the_randomizer on February 05, 2014, 04:18:39 PM
Derp, should have realized that :laugh: now that leaves the sinking feeling (XRotN needs adjusting since I'm doing a one-slot size mod) that and his spec/reflection mapping, which I've tried before with no success, gonna need help with that xDD ;D
If it was sizemoded using the "new" method, it shouldn't sink. What did you do?

February 05, 2014, 05:08:18 PM #13040 Last Edit: February 06, 2014, 12:32:06 AM by the_randomizer
Quote from: Iwvi on February 05, 2014, 04:50:13 PM
If it was sizemoded using the "new" method, it shouldn't sink. What did you do?

For Wolf....hmmm..PM sent your way so I don't derail the topic again lol :laugh:

Edit: I did manage to add reflection/spec maps, but uh, with the way the materials are mapped to the object, and the way his polygonal shapes are....it's not a pretty sight  ;D I do have an idea though.

So I heard you liek nakkid hacks

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February 06, 2014, 09:03:37 PM #13042 Last Edit: February 06, 2014, 10:36:26 PM by the_randomizer
Quote from: Kyouma on February 06, 2014, 08:51:49 PM
So I heard you liek nakkid hacks

Lolwut? :laugh: ;D  You so crazy! Oh, and Scales? Yeah, he has spec maps now, did it all by myself, heh heh heh




Skeletal armored Mewtwo?


I love it.

Quote from: Nanobuds on February 08, 2014, 04:49:11 PM
Skeletal armored Mewtwo?


I love it.

Pretty freakin sweet if ya ask me ;D

Textures are not done yet. Why do this? Armored Mewtwo for PM was awesome, Dry characters are awesome, and well, why not? I plan to edit the armor to make it look battle damaged.



February 09, 2014, 02:13:19 AM #13048 Last Edit: February 09, 2014, 02:27:05 AM by the_randomizer
I've started on redoing my very first hack, with Peach's weapons, recolors, spec maps and maybe a slight size mod (?)  It's been a while since I've redone Terra  ;D



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It's my first time working with this kind of stuff



This is Zed that will be over Sheik. He wasn't quite in a T pose, so I have to do that myself. I have one arm ready. Then the long process of rigging.. :I