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Author Topic: WIP Workshop  (Read 5489555 times)
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Kyouma
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    « Reply #13035 on: February 04, 2014, 09:47:50 AM »


    Really like Ryuko, I think I'll wait for  you to finish this.
    Thank you, let's say I'm also saving you importing work.
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    the_randomizer
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    « Reply #13036 on: February 05, 2014, 02:16:59 AM »


    Size-mod FTW Grin



    Now just need to fix the XRotN so he doesn't sink into the ground for all his other animations Laugh

    And his skirt...*ahem* kilt, gets clipped because trying to rig it to move with the leg vertices proves to be quite a daunting task  Cheesy
    « Last Edit: February 05, 2014, 02:17:51 AM by the_randomizer » Logged

    BlueBrain
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    « Reply #13037 on: February 05, 2014, 05:28:38 AM »


    when you rig a skirt to leg bones, remember to only rig the front, since a leg shouldn't bend backwards... xD
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    the_randomizer
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    « Reply #13038 on: February 05, 2014, 09:18:39 AM »


    when you rig a skirt to leg bones, remember to only rig the front, since a leg shouldn't bend backwards... xD

    Derp, should have realized that Laugh now that leaves the sinking feeling (XRotN needs adjusting since I'm doing a one-slot size mod) that and his spec/reflection mapping, which I've tried before with no success, gonna need help with that xDD Grin
    « Last Edit: February 05, 2014, 09:24:43 AM by the_randomizer » Logged

    Iwvi
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    « Reply #13039 on: February 05, 2014, 09:50:13 AM »


    Derp, should have realized that Laugh now that leaves the sinking feeling (XRotN needs adjusting since I'm doing a one-slot size mod) that and his spec/reflection mapping, which I've tried before with no success, gonna need help with that xDD Grin
    If it was sizemoded using the "new" method, it shouldn't sink. What did you do?
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    the_randomizer
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    « Reply #13040 on: February 05, 2014, 10:08:18 AM »


    If it was sizemoded using the "new" method, it shouldn't sink. What did you do?

    For Wolf....hmmm..PM sent your way so I don't derail the topic again lol Laugh

    Edit: I did manage to add reflection/spec maps, but uh, with the way the materials are mapped to the object, and the way his polygonal shapes are....it's not a pretty sight  Grin I do have an idea though.
    « Last Edit: February 05, 2014, 05:32:06 PM by the_randomizer » Logged

    Kyouma
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    « Reply #13041 on: February 06, 2014, 01:51:49 PM »


    So I heard you liek nakkid hacks



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    the_randomizer
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    « Reply #13042 on: February 06, 2014, 02:03:37 PM »


    So I heard you liek nakkid hacks


    Lolwut? Laugh Grin  You so crazy! Oh, and Scales? Yeah, he has spec maps now, did it all by myself, heh heh heh

    « Last Edit: February 06, 2014, 03:36:26 PM by the_randomizer » Logged

    ShadowLuigi~NG~
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    « Reply #13043 on: February 08, 2014, 09:34:16 AM »


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    the_randomizer
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    « Reply #13044 on: February 08, 2014, 09:39:50 AM »





    Awesome looking model! Keep it up!
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    nanobuds
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    « Reply #13045 on: February 08, 2014, 09:49:11 AM »


    Skeletal armored Mewtwo?


    I love it.
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    the_randomizer
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    « Reply #13046 on: February 08, 2014, 09:56:26 AM »


    Skeletal armored Mewtwo?


    I love it.

    Pretty freakin sweet if ya ask me Grin
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    ShadowLuigi~NG~
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    « Reply #13047 on: February 08, 2014, 11:32:22 AM »


    Textures are not done yet. Why do this? Armored Mewtwo for PM was awesome, Dry characters are awesome, and well, why not? I plan to edit the armor to make it look battle damaged.

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    the_randomizer
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    « Reply #13048 on: February 08, 2014, 07:13:19 PM »


    I've started on redoing my very first hack, with Peach's weapons, recolors, spec maps and maybe a slight size mod (?)  It's been a while since I've redone Terra  Grin



    I should reduce the no. of hacks I release since it's taking inordinately long for my recent hack to get past the pending process Wink I may keep hacks to myself from now on if this keeps up  Im srs here
    « Last Edit: February 08, 2014, 07:27:05 PM by the_randomizer » Logged

    Bush
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    « Reply #13049 on: February 08, 2014, 08:17:20 PM »


    It's my first time working with this kind of stuff



    This is Zed that will be over Sheik. He wasn't quite in a T pose, so I have to do that myself. I have one arm ready. Then the long process of rigging.. :I
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