WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Bad Box Art Mega Man on February 28, 2014, 02:44:02 AM
you're making a minecraft dirt block playable? now that is science right there
no, just a minecraft styled R.O.B.

I think I have a better idea.

Steampunk ROB
Ancient ROB
ROB the Cavebot.

Just a few ideas.

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ROB with Toro or Kuro's head?

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Quote from: Velen on February 28, 2014, 02:55:28 AM
I think I have a better idea.

Steampunk ROB
Ancient ROB
ROB the Cavebot.

Just a few ideas.
I like the idea of a Steampunk ROB. That could be interesting looking if done right.

Well, surprisingly it hasn't been done yet (at least not to my knowledge) but how about a R.O.B. remodeling that makes him look like Number 5 (Jonny 5) from the movie Short Curcuit :

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February 28, 2014, 04:01:25 AM #13385 Last Edit: February 28, 2014, 04:03:18 AM by Sir Kirby the 4th

Well that should be done.
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^I'm liking all these rob ideas.

Somerhing quick:
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It'll be up tomorrow probably

Quote from: Dr. on February 28, 2014, 10:31:09 AM
Somerhing quick:
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It'll be up tomorrow probably

Friggin sweet. You gonna make the hammer?

Kalypso over Peach is complete, started rigging Fifi over Wolf, it's a pretty basic model, shouldn't be too hard to rig ;D



I'd upload a picture of Zack being completed, but university internet isn't the nicest thing in the world.

Now onto Genesis!


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Bad news nobody, my computer doesn't work right now, so i can't upload any hacks until it wants to work again, because that seems to be the pattern with it. (i'm talking via 3DS)


Hope it goes well, I never finished him because of the high poly count.
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Quote from: Pervy the Perverted Pervert on March 01, 2014, 11:49:28 PM
Hope it goes well, I never finished him because of the high poly count.

What's the limit of polygons? Is it the actual file size that's the issue or the raw number? I had a mod that was nearly 20,000 polygons, it had a slight hit on performance but didn't kill the game ;D

Quote from: the_randomizer on March 02, 2014, 12:38:31 AM
What's the limit of polygons? Is it the actual file size that's the issue or the raw number? I had a mod that was nearly 20,000 polygons, it had a slight hit on performance but didn't kill the game ;D

Brook turned out to be over 50,000... I pro-optimized to a random number like 5% out of 100% and his faces were over 1,000. He's ugly up to around 35%, but his shoes and sword suffer. I'm aborting this guy.