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Author Topic: WIP Workshop  (Read 4660919 times)
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Vish
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    « Reply #15855 on: August 11, 2014, 11:12:35 PM »


    Jotaro finished





    Did you put the eye texture from the game on him? Looks different. o.o
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    « Reply #15856 on: August 11, 2014, 11:19:56 PM »


    A lost member of the Chaotix, I see.
    Yeah, He'll probably be rigged over Sonic. I have plans for Heavy too, mabye over Dedede...
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    So very Spexcellent.

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    « Reply #15857 on: August 11, 2014, 11:28:08 PM »


    Whoa.

    Heavy and Bomb. I thought those guys died with the 32X.

    Nice.

    If you want to, you could rig Bomb over Ristar. They're shaped the same. Kinda.
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    « Reply #15858 on: August 12, 2014, 06:36:45 AM »


    Did you put the eye texture from the game on him? Looks different. o.o

    He probably didn't add "EyeWhite" yet
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    « Reply #15859 on: August 12, 2014, 07:42:47 AM »


    Anyone here like "Heavy" Metal?
     

    Post Merge: August 12, 2014, 11:33:40 AM
    Decided To just put them both over Dedede because..

    1. You can't have Heavy without Bomb.

    2. Bomb over Sonic wasn't working out.

    3. Dat hammer.


    « Last Edit: August 12, 2014, 11:33:40 AM by TurboChaos » Logged


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    « Reply #15860 on: August 12, 2014, 12:48:19 PM »


    Let's play a quick game of spot the flaw!


    For those that don't see it, Simon's transparent bits aren't working right and making them not cull does not solve the problem.

    They're using the same default shader that the normal materials are, which is the one that Brawlbox puts out, but with TextureRef0 set to true.

    I can't remember for the life of me how to make Materials for CMPR textures with transparency....
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    « Reply #15861 on: August 12, 2014, 01:15:23 PM »




    I can't remember for the life of me how to make Materials for CMPR textures with transparency....
    https://www.dropbox.com/s/1xtu2k4ykea4u1y/Transparency%20Goods.rar
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    KingJigglypuff
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    « Reply #15862 on: August 12, 2014, 01:45:32 PM »


    Don't forget to mention that a transparent texture needs an alpha layer (assuming either of you don't already know this :V).
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    « Reply #15863 on: August 12, 2014, 02:16:57 PM »


    Waluigi's Shadow is also going to have multiple versions, I know most people don't even bother changing the shadow model, but it's that tiny detail to help an import feel more complete. Might be a little hard to tell the shields and swords from each other but they're there.

    Currently fighting the urge to ragequit due to Waluigi's face exploding when his expressions change. I had Dark Waluigi working perfectly but found out after already changing the pac and can't seem to replicate it now, his textures will work but the face explodes.  So frustrating.
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    « Reply #15864 on: August 12, 2014, 03:39:25 PM »


    Done with the rig. All that's left now is a custom Jet Hammer and maybe make the metal parts reflect.
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    « Reply #15865 on: August 12, 2014, 05:09:35 PM »




    Because Link needs more alts?
    « Last Edit: August 12, 2014, 05:11:53 PM by SJS » Logged

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    « Reply #15866 on: August 12, 2014, 05:29:11 PM »


    Yes, kind sir. Im srs here
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    « Reply #15867 on: August 12, 2014, 05:42:59 PM »


    Love how that's a question. xD
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    ok ok

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    « Reply #15868 on: August 12, 2014, 05:49:30 PM »


    I'm in love. I really hope this gets some recolours too.
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    « Reply #15869 on: August 12, 2014, 06:05:07 PM »




    Because Link needs more alts?

    Brawl-styled Skyloft Link?
    Yes please. I need poofy pants Link in my game, and have no hatless version.
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