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Author Topic: WIP Workshop  (Read 4673072 times)
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Gamidame
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« Reply #3195 on: July 18, 2012, 05:50:53 PM »


I'll be good; I'm just frustrated at my inability to rig the hair well.
we all have horrible problems, I cant get 3ds max 2010 to work on my computer, only 3ds max9, and you cant export a working .dae from that <.<
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the_randomizer
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    « Reply #3196 on: July 18, 2012, 06:07:59 PM »


    2011 works just fine.
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    StarWaffle
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    « Reply #3197 on: July 18, 2012, 07:57:02 PM »



    Started the texture =o
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    Ninka_kiwi
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    « Reply #3198 on: July 18, 2012, 08:00:50 PM »


    ^Oh [censored] yes

    now what ever happened to my boy andy?
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    ItalianStallion
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    « Reply #3199 on: July 18, 2012, 08:07:45 PM »


    ^Oh [censored] yes

    now what ever happened to my boy andy?

    Lmao^

    Wait. Who the [censored] is Andy?
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    StarWaffle
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    « Reply #3200 on: July 18, 2012, 08:10:44 PM »


    Lmao^

    Wait. Who the [censored] is Andy?


    That is Andy, no progress on him though.
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    Chaos_Knight
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    « Reply #3201 on: July 18, 2012, 08:16:03 PM »


    Started the texture =o
    Oh great another Mewtwo.... =.=
    But this one is sexy  AWESOME 2.0!
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    ItalianStallion
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    « Reply #3202 on: July 18, 2012, 08:17:37 PM »



    That is Andy, no progress on him though.


    Oh yeah, wasn't that a custom made model? And the face and hair was a pain in the ass but turned out beautifully as I can see.
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    Gamma Ridley
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    « Reply #3203 on: July 18, 2012, 08:29:40 PM »




    Well that was painful. : D

    Got all the textures applied to all four-hundred polygons. Gonna try to group together all the polygons that share the same texture, because seriously, 475 polygons is simply unacceptable.

    .... you better love the hell out of this stage Ninka. XD
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    Ninka_kiwi
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    « Reply #3204 on: July 18, 2012, 08:31:32 PM »




    Well that was painful. : D

    Got all the textures applied to all four-hundred polygons. Gonna try to group together all the polygons that share the same texture, because seriously, 475 polygons is simply unacceptable.

    .... you better love the hell out of this stage Ninka. XD


    Awesome Face
    I'm curious though, how come you had to reapply textures? the file you sent me had all the textures already in place...
    and I'll start work on ridley sometime this week!
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    Gamma Ridley
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    « Reply #3205 on: July 18, 2012, 08:36:57 PM »


    Awesome Face
    I'm curious though, how come you had to reapply textures? the file you sent me had all the textures already in place...
    and I'll start work on ridley sometime this week!

    They were all applied. Brawl Box didn't want me to use the original model, apparently. Also, Other M models don't exactly look great in Brawl without any edits. By putting it into 3DS and reimporting it, I'll get shaders and what-not appropriate for Brawl.

    ... I think. Pretty sure.

    Plus, I've got to condense the ridiculous amount of polygons to save as much filesize as possible, as well as add a few things from Norfair directly to the model.

    Probably not the easiest way, but I already did it and I'm not doing it again. Im srs here

    Can't wait to animate Ridley. I have some good ideas I was gonna use for the Artifact Temple, but seeing as how that won't be happening for a while, I may as well apply them here.
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    spiderjjr45
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    « Reply #3206 on: July 18, 2012, 09:42:10 PM »


    I think I'm getting good at this, eh?



    Over Bowser.
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    Kingskull95
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    « Reply #3207 on: July 18, 2012, 09:49:42 PM »


     ^ i freaking love this  Happy Face
    PLAYSTATION ALL STARS
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    Chaos_Knight
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    « Reply #3208 on: July 18, 2012, 10:00:25 PM »


    I think I'm getting good at this, eh? Over Bowser.
    Mother of god............
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    spiderjjr45
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    « Reply #3209 on: July 18, 2012, 10:33:12 PM »


    Thank you. Thank you.

    However, something's up with the textures loading in game. In BB, they look just fine. But check out what the real Brawl is doing to him:



    If any of the great Brawl hackers know what's going on, please lend a hand.
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