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Author Topic: WIP Workshop  (Read 4668718 times)
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Chaos_Knight
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    « Reply #3750 on: August 04, 2012, 11:41:06 AM »


     Permission to upload? Happy Face

    Look at the gun. Im srs here
    « Last Edit: August 04, 2012, 12:21:59 PM by chaos_knight9000 » Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    rax189
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    Thugs 4 Life

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    « Reply #3751 on: August 04, 2012, 11:44:34 AM »


    Apparently, you don't pay attention to any other import that's coming.... >.>


    wat do u mean?
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    Segtendo
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    « Reply #3752 on: August 04, 2012, 11:49:53 AM »


    @Mariokart64n
     Permission to upload? Happy Face

    Look at the gun. Im srs here
    I want Im srs here
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    Chaos_Knight
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    « Reply #3753 on: August 04, 2012, 11:51:44 AM »


    I want Im srs here
    All I did was replace the gun. Best part is that it's the model from Final Fantasy XIII, not Dissidia. Cheesy

     I just want permission from Mariokart64n.
    « Last Edit: August 04, 2012, 11:52:53 AM by chaos_knight9000 » Logged

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    Haseyo
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    « Reply #3754 on: August 04, 2012, 11:52:09 AM »


    Yus, I will use if her gunblade is added. This pistol was such a turn-off, won't lie Im srs here
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    Chaos_Knight
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    « Reply #3755 on: August 04, 2012, 12:05:03 PM »


    Hmm....I feel like adding a shadow to her, or at least to the gun. Im srs here
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    ItalianStallion
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    Might controls everything

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    « Reply #3756 on: August 04, 2012, 12:10:42 PM »


    Yeah, I don't know why MarioKart64N didn't include Lighting's gun to begin with.

    Also ChaosKnight, quit worrying about what the [censored] other people like or dislike. You're not anybody's boss. Worry about you're on [censored].
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    mariokart64n
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    « Reply #3757 on: August 04, 2012, 12:34:01 PM »


    most brawl character models are around the 5,000polygon mark... some edge 10,000polygons so when porting to brawl you should keep your polygon count under 10,000polygons maximum. Anything more would undoubtedly cause ingame lag in the even you tried to use four highpolygon models at the same time

    Lightnings model was already edging over that 10,000polygon mark, and I didnt want to include the gun blade in fear of it causing performance issues.

    the blade itself is well over 4,000 polygons on its own

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    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

    Chaos_Knight
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    « Reply #3758 on: August 04, 2012, 12:38:09 PM »


    Well it worked out fine for me, so mind if I upload and collab you or do you wanna?





    *sees your sig*
    Um.....okay...... I see what you did there ...
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    i like the way you die boi

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    « Reply #3759 on: August 04, 2012, 06:29:34 PM »


    nope, the original game doesn't use transparency at all




    .. I can try and add in some transparency tho?


    Yeah, I would add some transparency. Those chunks sticking out would work great as hair planes, lol.
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    KTH
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    « Reply #3760 on: August 04, 2012, 06:35:32 PM »



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    Segtendo
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    « Reply #3761 on: August 04, 2012, 06:38:26 PM »


    That. Is too freakin' bad-ass. Im srs here
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    Chaos_Knight
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    « Reply #3762 on: August 04, 2012, 06:39:09 PM »


    Quote from: KTH link=topic=39985.msg993146#msg993146 date=13441269.32
    I want Im srs here I can imagine a Galacta Knight version too
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    « Reply #3763 on: August 04, 2012, 06:41:58 PM »




    This is amazing. Im srs here
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    Chaos_Knight
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    « Reply #3764 on: August 04, 2012, 06:45:42 PM »


    Is he over Marth or Ganondorf? Looks like Ganondorf to me and am I the only one that thinks the mask looks a lil weird now?
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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