WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Pik on October 03, 2012, 11:37:33 PM
It's called critique, I'm sorry you see it as complaining.
After you see he has a "critique" to everything posted here / previewed somewhere else, it stops being a critique for me. I'm sorry if it's not the same for you.

October 03, 2012, 11:42:16 PM #5266 Last Edit: October 03, 2012, 11:43:44 PM by Pik
Wow, I guess giving too much advice is bad

(also, I'm not mad. My icon gives that impression, haha)
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October 03, 2012, 11:43:30 PM #5267 Last Edit: October 03, 2012, 11:47:52 PM by Albafika
Quote from: Pik on October 03, 2012, 11:42:16 PM
Wow, I guess giving too much advice is bad
Giving too much advice =/= Always finding something "wrong" with everything. ._.

Seriously, what's wrong with the current default face this model has?

Quote from: Pik on October 03, 2012, 11:42:16 PM
(also, I'm not mad. My icon gives that impression, haha)
I can't really tell. This is how I view the forum with my settings:


:af:

October 03, 2012, 11:47:00 PM #5268 Last Edit: October 03, 2012, 11:52:06 PM by Pik
Eh, I guess it boils down to JokeKid's intentions when posting.

Like, he might be trying to help, but comes off sounding negative



Edit: well, it isn't really his fault the face looks "dead"- he's doing a nice job of converting it for wii use. The original model looks kinda like a corpse, too, but only if you look at him long enough.

Also lol, gotcha then.
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There's nothing wrong with it, per se, it just seems a bit lifeless.... though that may be the eyes, it's difficult to tell.

No harm giving advice, but there are always pleasant ways to give it. Tact, and all that.

Anyway, I think adding a shine to his eyes may give him him the boost he needs? Maybe try using Marth's highlight texture and copying the data from the material it's referenced in?

Eh, all I find it's lacking is the extra facial expressions. the original model itself behaves oddly outside of ME3..

Quote from: Pik on October 03, 2012, 11:47:00 PM
Edit: well, it isn't really his fault the face looks "dead"- he's doing a nice job of converting it for wii use. The original model looks kinda like a corpse, too, but only if you look at him long enough.
Ninja'ed. :>.>:

Yeah, Exorcist, I think it boils down to the eyes at this point. They might be too light- I'd use snake's eye for reference.
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I kinda blame Falcon for not having movable eyes :srs:
I think it'd give the model much more life, along with multiple expressions, but... it's Falcon.
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on October 03, 2012, 11:57:11 PM
I kinda blame Falcon for not having movable eyes :srs:
I think it'd give the model much more life, along with multiple expressions, but... it's Falcon.

Oh Falcon has a grenade launcher now?

Quote from: jrush64 on October 03, 2012, 09:11:16 PM
Yuri will definitely be over Marth. I'm going to rig another sword on his other arm so he can switch sword hands.

I'm thinking of putting Flynn over Link and make a PSA for him. I kind of prefer Flynn to Yuri. I have no Idea who to put Asbel over though.

When I finish T-posing Jude, I think he's better over Captain Falcon. Milla I might put her over ZSS. I alsoo have Cheria and I'll put her over Zelda.

,

I probably need to make the textures better though. I'm not done with them yet anyway.

I agree with Flynn. Even though I have Zero. Still may slap him over it anyway and see how it goes. I guess Asbel would be over Marth as well, as much as having a ton of Marth character slots suck for choices.


October 04, 2012, 12:12:20 AM #5275 Last Edit: October 04, 2012, 12:14:42 AM by the_randomizer
Just wanted to squeeze an update about Diablos (which Iwvi graciously fixed for me), almost completed the rig and will submit tonight.  I must say, I think I did a pretty good job rigging the bones.  The only potentially problematic parts are the wings and tail; if anyone knows which of Ganondorf's bones they're rigged to, let me know  ;D


Connection is being really bad now. Cannot UL Simon Belmont or Aquatic Ruin Zone as of now. :/

In other news, I leveled up and learned a touch more about the Havok files. :p

Never mind, I resolved it by rigging the wings to the head bone and the tail to HipN, will test with Dolphin and submit.

Quote from: Spex130 on October 03, 2012, 06:56:30 AM
So, I doubt anybody remembers this, but a very long time ago I imported the Silver Sonic model from Sonic Adventure 1 onto Primid. And then I never released it. Gecko doesn't support the file it's in and I never got to test it because of that....

Well. Since I had a break, I nulled the shaders on the eyes and gave it Samus's sheen, then I shoved it into Dolphin.

Sorry but you are not allowed to view spoiler contents.


It's more or less done, now. I'll probably edit the materials a bit more.

I really just hope Riivo can detect this thing so I don't have to do a writeup on editing the .XML.

I do know that the File Patch Code does work with adventure_common.arc.  However, due to that file's compressed state, the game will probably crash if it doesn't use less than 1,837,544 bytes (approx. 1.75 MB).

Quote from: mnsg on October 04, 2012, 12:32:11 AM
I do know that the File Patch Code does work with adventure_common.arc.  However, due to that file's compressed state, the game will probably crash if it doesn't use less than 1,837,544 bytes (approx. 1.75 MB).

Understood. The last few times I tried it it didn't even register the files existence, although I probably forgot to edit it. (I do that sometimes.)

I should be able to get the file under that limit with little difficulty. Thanks for the help!