WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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So....to anyone who gives a damn, vectorman only needs his eye textures fixed, other than that he's ready for release. (Need to rig his hands and feet but that takes like 3 seconds)

I need to figure out why I get this error:

I've come to play, just deal with it~

Quote from: ShadowSnake on January 29, 2013, 03:25:01 PM
Next project: John Marson from Red Dead Redemption over Snake.



i know KTH made one but let's just say it could be a lot better. It's kind of tricky getting his finger bones matched up, the rest of bone alignment was very easy.

can i give you a hug for doing this?

I made this rig a while ago... much better model and texture maps.
Velen is texturing him.


Quote from: ItalianStallion on January 29, 2013, 06:39:46 AM
Is that for the Tails over Lucas?
Nope, a version over sonic I'm making.
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


Quote from: xmodxgodx on January 29, 2013, 07:37:49 PM
My first attempt at importing a full model still needs rigging...Wish me luck!
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lol why not over Ivy? the legs would workout much better imo
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January 29, 2013, 11:24:49 PM #8300 Last Edit: January 30, 2013, 12:11:00 AM by StupidMarioFan1
Quote from: sonicshuffle42 on January 29, 2013, 08:42:12 PM
So....to anyone who gives a damn, vectorman only needs his eye textures fixed, other than that he's ready for release. (Need to rig his hands and feet but that takes like 3 seconds)

I need to figure out why I get this error:
Sorry but you are not allowed to view spoiler contents.

Well first off does it mess the model up in BB and ingame? If it doesn't effect them then don't worry about it.
Also here is an early preview of a certain PowerUp that is winning my poll :af2::
Sorry but you are not allowed to view spoiler contents.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: Carnage on January 29, 2013, 11:00:31 PM
lol why not over Ivy? the legs would workout much better imo
I'm starting to think you're right, putting dialga over pikachu is a nightmare especially for my first rig... O_o

Quote from: xmodxgodx on January 30, 2013, 12:25:05 AM
I'm starting to think you're right, putting dialga over pikachu is a nightmare especially for my first rig... O_o
Ivysaur isn't a sweet dream to rig at all, if it is your first rig, you should start with something simpler, but if you want to challenge yourself with a hard character is ok, that will help you to improve a lot.
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


What are the simplest characters to put stuff over? I couldn't find a guide or anything on which ones to start with...

Quote from: StupidMarioFan1 on January 29, 2013, 11:24:49 PM
Well first off does it mess the model up in BB and ingame? If it doesn't effect them then don't worry about it.
Also here is an early preview of a certain PowerUp that is winning my poll :af2::
Sorry but you are not allowed to view spoiler contents.

Haven't tested him in game yet, but I think I will anyway just to be sure.

I've come to play, just deal with it~

Quote from: sonicshuffle42 on January 30, 2013, 01:09:28 AM
Haven't tested him in game yet, but I think I will anyway just to be sure.
But the textures are wrong in BB? Most of the time however textures are mapped in BB are what they appear in game, that is without special changes like normalizing the texture, ect.
I've found that testing imports ingame to first off see if the model is too much for the game, and other things that might be an issue.
So I think I might be done with vertexing the model, it's hard to tell in the pic, but really the only thing seperating the overalls from the shirt are their textures and the fact that they are seperate polygons, I don't want to re-rig any part of dem, and I can't keep the original rig if I attatch the polygons, so seperate objects they will be. :P
Sorry but you are not allowed to view spoiler contents.

So I should just have remapping and making a sexy retexture and he'll be goo to go, then Luigi will get the suit....after he get's placed on the shelf with Hammer Luigi....:srs:
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

January 30, 2013, 05:58:51 AM #8306 Last Edit: January 30, 2013, 06:00:32 AM by the_randomizer
Just a little something I'm doing in between requests....I'm redoing one of my favorite antagonists from a certain interstellar, laser gun-wielding vulpine hero-related game

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That's right! He will be over Wolf, but with a one-size slot mod.

All the t-posing done by me, but if it weren't for Nanobuds for teaching me that it's even remotely possible to edit vertices in this manner, I would have gotten as far as I have. So yeah, I guess one could say I've learned a thing or two about editing the vertices ever since starting last May. I also plan on doing recolors as well.  ;D

Sorry but you are not allowed to view spoiler contents.

Quote from: xmodxgodx on January 30, 2013, 12:59:10 AM
What are the simplest characters to put stuff over? I couldn't find a guide or anything on which ones to start with...
There is a guide for importing which I assume you know of. Characters with more human structures are the easier ones to rig over. C. Falcon, Ike, Marth, Snake, etc. Zelda characters have awfully long arms, other than that they are also easy. Starfox characters are also quite humanoid and easy. Pokemons are not so easy. Ball characters are weird (kirby, MK, jiggs). Rob is unique :P, G&W is also weird.
All this due to most imported characters being humans or humanoids, but depending on which character some may be easier on kirby or link, etc. Quadrupeds are almost never easy though.

Quote from: StupidMarioFan1 on January 30, 2013, 02:18:29 AM
But the textures are wrong in BB? Most of the time however textures are mapped in BB are what they appear in game, that is without special changes like normalizing the texture, ect.
I've found that testing imports ingame to first off see if the model is too much for the game, and other things that might be an issue.
So I think I might be done with vertexing the model, it's hard to tell in the pic, but really the only thing seperating the overalls from the shirt are their textures and the fact that they are seperate polygons, I don't want to re-rig any part of dem, and I can't keep the original rig if I attatch the polygons, so seperate objects they will be. :P
Sorry but you are not allowed to view spoiler contents.

So I should just have remapping and making a sexy retexture and he'll be goo to go, then Luigi will get the suit....after he get's placed on the shelf with Hammer Luigi....:srs:

I love it!
I will use it on my green Mario Slot!
Hopefully you will make cloud mario soon :)

Quote from: the_randomizer on January 30, 2013, 05:58:51 AM
Just a little something I'm doing in between requests....I'm redoing one of my favorite antagonists from a certain interstellar, laser gun-wielding vulpine hero-related game

Sorry but you are not allowed to view spoiler contents.


That's right! He will be over Wolf, but with a one-size slot mod.

All the t-posing done by me, but if it weren't for Nanobuds for teaching me that it's even remotely possible to edit vertices in this manner, I would have gotten as far as I have. So yeah, I guess one could say I've learned a thing or two about editing the vertices ever since starting last May. I also plan on doing recolors as well.  ;D

Sorry but you are not allowed to view spoiler contents.


Nice randomnizer, Scales has needed a revamp. You sure have improved a lot in rigging since you started, all of us have really. I think everyone sucked at rigging at first.
I DONT TAKE REQUESTS.