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Author Topic: WIP Workshop  (Read 5514023 times)
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Chaos_Knight
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    « Reply #4695 on: September 05, 2012, 08:17:57 PM »


    Yknow Demon, you could revive your old model thread since you're kinda back to importing now.
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    StupidMarioFan1
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    Not as active as I used to be.

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    « Reply #4696 on: September 06, 2012, 03:14:11 PM »




    Sephiroth is pretty much done. I just need to find a good way to rig the hair, if at all
    Well if his hair doesn't look good with rigged bones, I say to not rig them at all...besides to the head of course.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Gamma Ridley
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    « Reply #4697 on: September 06, 2012, 03:35:54 PM »


    also this stage is looking really good so far.


    Thanks. =D

    Anyway, more good news and stuff:



    Got him all working nicely and whatnot. Turns out, it wasn't his massive amount of polygons that was the problem, it was his massive textures. (Each one was about 1 MB)

    So by lowering those and removing the damage polygons, I was able to get the original model in without needing to go through Max.

    You know what that means?



    Means I was able to preserve the rig.

    =D

    Now give Uncle Ridley a hug.

    Also, since nobody watches my thread, I suppose I should post this here:






    Should be released after one simple texture edit. (If that ever happens)
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    Ninka_kiwi
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    « Reply #4698 on: September 06, 2012, 03:38:07 PM »


    Thanks. =D

    Anyway, more good news and stuff:



    Got him all working nicely and whatnot. Turns out, it wasn't his massive amount of polygons that was the problem, it was his massive textures. (Each one was about 1 MB)

    So by lowering those and removing the damage polygons, I was able to get the original model in without needing to go through Max.

    You know what that means?



    Means I was able to preserve the rig.

    =D

    Now give Uncle Ridley a hug.

    Also, since nobody watches my thread, I suppose I should post this here:






    Should be released after one simple texture edit. (If that ever happens)


    hypehypehypehypehypehype

    Give's uncle Ridley a hug*
    Pokemon trainer is looking pretty cool as well.
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    DemonBoy
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    « Reply #4699 on: September 06, 2012, 03:40:12 PM »


    Thanks. =D

    Anyway, more good news and stuff:



    Got him all working nicely and whatnot. Turns out, it wasn't his massive amount of polygons that was the problem, it was his massive textures. (Each one was about 1 MB)

    So by lowering those and removing the damage polygons, I was able to get the original model in without needing to go through Max.

    You know what that means?



    Means I was able to preserve the rig.

    =D

    Now give Uncle Ridley a hug.

    Also, since nobody watches my thread, I suppose I should post this here:






    Should be released after one simple texture edit. (If that ever happens)


    I love how magikarp has expressions as well
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    Gamma Ridley
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    « Reply #4700 on: September 06, 2012, 03:45:00 PM »


    Give's uncle Ridley a hug*

    c:

    Pokemon trainer is looking pretty cool as well.

    Thanks. His knees are a bit rough, since Poke has like 5 vertices in his legs while Ike bends his legs in ways that are simply not human.

    I love how magikarp has expressions as well

    Was a pain to get working properly, but definitely worth it.
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    Boygos
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    « Reply #4701 on: September 06, 2012, 05:10:01 PM »


    I love how magikarp has expressions as well
    This^ haha I can't wait for this
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    Gamma Ridley
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    « Reply #4702 on: September 06, 2012, 05:24:33 PM »


    This^ haha I can't wait for this


    Thanks. XD

    Ok, tl;dr moment incoming.

    The strangest thing happened right now. I was having problems with that square of magma on the wall, so I was looking for a suitable hatch replacement, since the original Super Missile gate didn't come with the Geo Plant model. So I decided to dig through the Other M ISO and open random files until I found something suitable.

    And what do I find?



    Im srs here
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    Tabuu Forte Akugun
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    « Reply #4703 on: September 06, 2012, 05:25:42 PM »


    What the crap is that? (has Other M but hasn't played it yet)
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    Gamma Ridley
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    « Reply #4704 on: September 06, 2012, 05:27:22 PM »


    It's the exact model I was looking for.

    I seriously opened like 5 files, and it was the 5th file. Considering how horrifically messy the Other M ISO is, I was absolutely shocked to find it so soon. XD
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    Tabuu Forte Akugun
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    « Reply #4705 on: September 06, 2012, 05:28:25 PM »


    Yeah, I heard how much of a drag finding stuff in there is. The filenames are all numbers, right?>
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    Gamma Ridley
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    « Reply #4706 on: September 06, 2012, 05:31:00 PM »


    Yep, 0-999, though there are (and I'm not exaggerating) a thousand or so files in there. Typically, three digit files are environment models (such as rooms, doors, effects, etc) while two digit files are usually characters and animations.
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    Tabuu Forte Akugun
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    « Reply #4707 on: September 06, 2012, 05:32:01 PM »


    How bizarre is that? I'm reminded of the SSE stage filenames. Tongue Confusing as hell. >.>

    Anyway, I too am surprised you found it so quickly. XD
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    StupidMarioFan1
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    « Reply #4708 on: September 06, 2012, 05:44:34 PM »


    I'm surprized and happy that you found the model that soon, but yah, I hate it when in ISOs they just numbered the files, atleast in New Super Mario Bros Wii, Super Mario Galaxy 1 and Super Mario Galaxy 2, the files are named like in Brawl.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Gamma Ridley
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    « Reply #4709 on: September 06, 2012, 05:47:07 PM »


    Yeah, I'm glad I found it too. XD


    Of course, just like every Other M model and it's mother, the door has 5 billion unnecessary polygons and just as many materials, so I'm working on getting that down to a reasonable number. Once I get this in place and make sure everything else is all squared away, I can finally begin animating Ridley.
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