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Author Topic: WIP Workshop  (Read 4667500 times)
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Chaos_Knight
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    « Reply #5205 on: October 01, 2012, 04:52:17 PM »


    Well this isnt a Playstation allstars hack  XD
    over zero suit
    Oh sweet yes....
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    « Reply #5206 on: October 01, 2012, 05:30:46 PM »


    Well this isnt a Playstation allstars hack  XD

    over zero suit
    I've got a dirty mind here and good rig, he looks really smooth
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    « Reply #5207 on: October 01, 2012, 06:40:29 PM »


    Shepard's rig is finally finished with rigged fingers and expressions!
    I also worked on the textures a bit.


    Now onto the bells and whistles...
    I'm almost done with my Shepard, but to make it the best it can be, I'm trying to make his armor/suit shiny. I've tried with the normal shine, but it looked too metal-shiny and didn't fit.

    ^This is what I'm aiming for.^
    Any suggestions?
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    « Reply #5208 on: October 01, 2012, 08:45:05 PM »


    tried using mk64n emboss mapping shader? Never used it, but seems really cool and may be what you need.
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    « Reply #5209 on: October 01, 2012, 09:38:59 PM »


    tried using mk64n emboss mapping shader? Never used it, but seems really cool and may be what you need.
    that shader/material requires 3 textures per object that require the special shader
    i tried it
    failed
    eventhough the model i had came with the 3 textures
    lol
    though it could have been the has texture matrix thingy and the order the textures go in the refs on the material
    « Last Edit: October 01, 2012, 11:26:21 PM by mr.mugenwii » Logged


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    « Reply #5210 on: October 01, 2012, 10:14:44 PM »


    It is still awesome, I'll try to use it for something at least once
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    Spex130
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    So very Spexcellent.

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    « Reply #5211 on: October 02, 2012, 01:43:14 AM »


    Shepard's rig is finally finished with rigged fingers and expressions!
    I also worked on the textures a bit.


    Now onto the bells and whistles...


    You might just be able to us Falcon's shader and material. It has that sheen.

    The secondary bump-type thing simply uses how light the section is to see how much the sheen should affect that spot. A simple grayscale and maybe an invert of the armor texture should do the trick.
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    DSX8
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    « Reply #5212 on: October 02, 2012, 02:26:37 AM »


    well he could do this...

    use the shader and material from Ghost Rider (or from BJ's enhanced ZSS mod), and if ur model came with the original text, spec map, and normal mapping, then u can do it, but u'll have to convert the normal mapping to an emboss style texture, ask Mariokart if u cant do it. Its fairly simple actually since i've been using it on every UMvC3 models, and some SFxT models too and they look more better in-game
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    « Reply #5213 on: October 02, 2012, 05:29:31 AM »


    Well this isnt a Playstation allstars hack  XD

    over zero suit

    This funny cause :

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    Haseyo
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    « Reply #5214 on: October 02, 2012, 06:01:10 AM »


    Chris. The new Shadow.
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    « Reply #5215 on: October 02, 2012, 08:41:26 AM »



    Chris. The new Shadow.
    Gah. It's my biggest pet peeve when people say that something is "the new Shadow". There could be a hundred rigs of Chris, he still wouldn't have as many hacks as Shadow.  Ugh.
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    « Reply #5216 on: October 02, 2012, 08:58:32 AM »


    but it's funny to see the same character twice on the same page, good they're on different characters though xD
    i'd get the snake one before zss...
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    « Reply #5217 on: October 02, 2012, 09:27:19 AM »


    Gah. It's my biggest pet peeve when people say that something is "the new Shadow". There could be a hundred rigs of Chris, he still wouldn't have as many hacks as Shadow.  Ugh.

    I understand, but basically what jokekid said.
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    « Reply #5218 on: October 02, 2012, 09:31:56 AM »


    I understand, but basically what jokekid said.
    i know you were joking, I'm just stating that it's annoying in general. Not you, I knew you were joking. Lol.

    [/offtopic]
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    jrush64
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    « Reply #5219 on: October 02, 2012, 12:52:12 PM »


    I have this model but it is waaaaay to high quality and it doesn't work on Brawl. I was rigging him over Snake because of the PSA I'm working on. Can anyone please tell me Snake's filesize? Also apart from reducing texture quality is there any other way to reduce the size of the model? Pro-optimization doesn't work well.

    « Last Edit: October 02, 2012, 12:57:57 PM by jrush64 » Logged

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