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Author Topic: WIP Workshop  (Read 4627093 times)
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jrush64
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    « Reply #5505 on: October 17, 2012, 04:28:40 PM »


    Alright then Sheik it is. I've never tried to do final smash eyes or metal but I'm going to do it with him and Robin.
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    Chaos_Knight
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    I squid you not.

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    « Reply #5506 on: October 17, 2012, 04:31:11 PM »


    Alright then Sheik it is. I've never tried to do final smash eyes or metal but I'm going to do it with him and Robin.
    Final Smash eyes are easy to do and there's literally an auto-metal feature in BrawlBox.
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    jrush64
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    « Reply #5507 on: October 17, 2012, 04:39:17 PM »


    Alright then. Didn't know that. Thanks. There's a guide for final smash eyes.
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    Don Jon Bravo
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    « Reply #5508 on: October 17, 2012, 04:52:51 PM »


    can i do this retexture for Robin when its out?


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    jrush64
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    « Reply #5509 on: October 17, 2012, 04:56:22 PM »


    Dude it ain't my model. You're free to do what you want.
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    Don Jon Bravo
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    « Reply #5510 on: October 17, 2012, 04:58:15 PM »


    mmk
    i shall call him Green Robin
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    Albafika
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    « Reply #5511 on: October 17, 2012, 05:08:05 PM »


    kth, please tell me ur doing a better job on his rig than what you did with ace and sanji
    This reminds me of something...

    EDIT: Found it!
    sorry for trying to help, i really gotta hate people who see constructive critique as "hating" or "complaining", i wont even download it cuz i cant anymore, im just trying to make him see how to make it look better, and if you dont want people to give advice on your hacks dont post them here...
    Thanks for the constructive feedback you always give to these modders whenever you post anything about them. Wink

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    EDIT 2: Next time this [censored] happens, report, and don't reply to the user. You're not helping, you're just spamming as he is. This goes for everyone. Next time this happens on this thread, I'll be warning every person that contributes to the spamfest. Back on topic.
    « Last Edit: October 17, 2012, 05:22:26 PM by Albafika » Logged


    SJS
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    « Reply #5512 on: October 17, 2012, 05:30:41 PM »


    can i do this retexture for Robin when its out?



    Reminds me of this.
    I broke the scary mod ice. You can all post again.
    « Last Edit: October 17, 2012, 05:35:18 PM by SJS » Logged

    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


    Flygon
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    « Reply #5513 on: October 17, 2012, 06:11:04 PM »



    So good this isn't a high poly model Im srs here
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    nanobuds
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    « Reply #5514 on: October 17, 2012, 06:30:09 PM »


    So good this isn't a high poly model Im srs here


    yummy yummy verts
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    Pik
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    i like the way you die boi

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    « Reply #5515 on: October 17, 2012, 07:00:19 PM »


    Now see, are all those verts worth a sub-par model?

    Don't get me wrong, I love melee trophies.
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    StupidMarioFan1
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    Not as active as I used to be.

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    « Reply #5516 on: October 17, 2012, 07:26:39 PM »



    So good this isn't a high poly model Im srs here
    wait a sec, he's over Pokemon Trainer right? Since he is a low-vertexed model, are you sure that the game will allow Oak to be that detailed? If not them quickly rig him to one bone (if you haven't started the rig yet) make a dae, import him into BB, add his textures, them load him ingame. You should find out if he is too much for the game to handle over PMT.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Flygon
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    « Reply #5517 on: October 17, 2012, 08:14:25 PM »


    wait a sec, he's over Pokemon Trainer right? Since he is a low-vertexed model, are you sure that the game will allow Oak to be that detailed? If not them quickly rig him to one bone (if you haven't started the rig yet) make a dae, import him into BB, add his textures, them load him ingame. You should find out if he is too much for the game to handle over PMT.


    Yup, he froze the game, the model itself was 290kb plus the textures 292 while pokemon trainer is 186kb, so I'll rig him over snake and wait for that triscripter thing so he can work in game
    « Last Edit: October 17, 2012, 08:16:21 PM by Flygon » Logged

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    Segab
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    « Reply #5518 on: October 17, 2012, 08:15:37 PM »



    So good this isn't a high poly model Im srs here

    You can get the same result with ¼ of the faces. Optimize it manually. (Is there even a tutorial about that? Tell me, I'll make one if there isn't.)
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    SmashClash
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    « Reply #5519 on: October 17, 2012, 08:18:44 PM »


    You can get the same result with ¼ of the faces. Optimize it manually. (Is there even a tutorial about that? Tell me, I'll make one if there isn't.)
    http://forums.kc-mm.com/index.php?topic=48280.msg984765#msg984765
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