WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Feel free to delete our posts, we're discussing it in PMs.


Wow, that was close. You guys could've killed eachother.

Anyway, here's the latest preview of Claus, rigged by Spex130.

[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Quote from: Pik on October 29, 2012, 12:54:07 AM
Wow, that was close. You guys could've killed eachother.

Anyway, here's the latest preview of Claus, rigged by Spex130.



so he lives! great i was psyched for masked man. Im glad he was rigged by Spex, his rigs are quality and not some awful model rigger who doesnt use the blend tool.
I DONT TAKE REQUESTS.


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STREAMING MODELING STUFF
Pervys world of art
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QuoteIf only hacking Brawl paid bills.
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NNID: Cha0sKnight     3DS FC: 4768-7680-2509

I love how masked man's wires are weighted

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3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


http://forums.kc-mm.com/index.php?topic=38135.0

More or less.

You can also steal the Materials and Shader off of KK's original Guitar. That would actually be easier than doing the tutorial.


October 29, 2012, 02:26:17 AM #5798 Last Edit: October 29, 2012, 02:29:10 AM by Mr.MW
Quote from: Spex130 on October 29, 2012, 02:07:04 AM
http://forums.kc-mm.com/index.php?topic=38135.0

More or less.

You can also steal the Materials and Shader off of KK's original Guitar. That would actually be easier than doing the tutorial.


No.
confusing tut is confusing.


your better off by:
steal material and shader from an object that has transperency like Zero Suit SAmus hair
and import textures as C18 format not CMPR
make sure to enable palletes on the materials too
also make sure you textures have transperency in them

or you can steal the materials/shaders from my latest hack:  "Shadow's Shadow"

Quote from: Mr.MW on October 29, 2012, 02:26:17 AM


No.
confusing tut is confusing.


your better off by:
steal material and shader from an object that has transperency like Zero Suit SAmus hair
and import textures as C18 format not CMPR
make sure to enable palletes on the materials too
also make sure you textures have transperency in them

or you can steal the materials/shaders from my latest hack:  "Shadow's Shadow"



No.
noob way is noob way.

your better off by:
adding transparency like a man

Quote from: Flygon on October 29, 2012, 01:56:57 AM
I love how masked man's wires are weighted

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Oh! And one thing! I'd recommend RGBA8 for the texture format. C14 and C18 are good, but they give palettes (which kills texture quality). Try to avoid using them whenever possible. Granted, KK doesn't have much detail, but his strings need all the help they can get, lol.

Also, since he looks to be a pretty low filesize, RGBA8 (which takes up the most space) would be perfect for him. Try to use that one whenever you can.


RGBA8 is the best quality but also uses up the most memmory, CMPR is the lowest quality and memmory amuont used. But if the textures are pretty much in CMPR format like say Mario Galaxy, most textures look the same when using the RGBA8 and the CMPR formats, so it's best to use the CMPR to save on file size without ruining the quality. Always go for the best quality and with the lowest file size.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

October 29, 2012, 03:13:06 AM #5802 Last Edit: October 29, 2012, 03:14:22 AM by Mr.MW
Quote from: NiCO on October 29, 2012, 02:36:09 AM

No.
noob way is noob way.

your better off by:
adding transparency like a man




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Thanks gentlemen, he uses stitch guitar from kh, but I'll check the different texture formats.
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com




improving oswald's texture, since i had plenty of filesize left :P