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Author Topic: WIP Workshop  (Read 5517151 times)
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KingJigglypuff
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    « Reply #5955 on: November 03, 2012, 05:39:47 AM »


    >.>
    <.<
    After editing the Arceus model for about a day. I can say it looks great.
    Here are a couple of pictures for you to compare.
    Original (Unedited Model): 2,790 Faces. 1,421 Vertices.
    My Final Edits: 9,579 Faces. 8,317 Vertices.

    you should upload the video on youtube since ppl need to download it to see it xD
    I saw the video just fine. o-o
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    Carnage
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    « Reply #5956 on: November 03, 2012, 06:20:31 AM »


    >.>
    <.<
    After editing the Arceus model for about a day. I can say it looks great.
    Here are a couple of pictures for you to compare.
    Original (Unedited Model): 2,790 Faces. 1,421 Vertices.
    My Final Edits: 9,579 Faces. 8,317 Vertices.
    I saw the video just fine. o-o

    my pc automaticaly downloads the mp4 when i click on the link maybe its just me
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    KnightMario
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    « Reply #5957 on: November 03, 2012, 07:28:09 AM »


    But Gold Block Mairo was finished right?
    u made that edit on the brown part so i couldn't release imedeantly
    but i doubt anybody will want it now we can try though
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    StupidMarioFan1
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    « Reply #5958 on: November 03, 2012, 09:02:45 AM »


    u made that edit on the brown part so i couldn't release imedeantly but i doubt anybody will want it now we can try though
    OH okay, I couldn't remember who made the last edit to him, besides I don't remember if the one on the vault has a shine effect, plus this one has perfect rigging...and I could add it to my SMG2 Mario...lets take this to PMs before we get yelled at or something.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    DemonBoy
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    « Reply #5959 on: November 03, 2012, 10:39:49 AM »


    Now to fix the rigging errors with shiki
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    SonicBrawler
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    « Reply #5960 on: November 03, 2012, 10:40:24 AM »


    dem knees.
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    Quotes:
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    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

    BlackJax96
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    « Reply #5961 on: November 03, 2012, 12:32:15 PM »


    >.>
    <.<
    After editing the Arceus model for about a day. I can say it looks great.
    Here are a couple of pictures for you to compare.
    Original (Unedited Model): 2,790 Faces. 1,421 Vertices.
    My Final Edits: 9,579 Faces. 8,317 Vertices.


    Imma be honest here man.
    Looks almost the same but yours has 8x as many vertices and I can tell you used turbosmooth because the normals look wrinkly in places.
    ._.
    « Last Edit: November 03, 2012, 12:33:12 PM by NiCO » Logged

    KTH
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    « Reply #5962 on: November 03, 2012, 12:35:26 PM »


    Wow, 400 pages, that was fast.



    Go on Bomberman PSA. (Sdoom).
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    Beyond
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    ...but nothing happened...

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    « Reply #5963 on: November 03, 2012, 12:50:34 PM »


    Wow, 400 pages, that was fast.



    Go on Bomberman PSA. (Sdoom).


    Dat texture....

    Please fix it. <.<
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    KTH
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    « Reply #5964 on: November 03, 2012, 01:04:40 PM »




    Dat texture....

    Please fix it. <.<

    I'm not a texture hacker, it's the best i can do.
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    Spex130
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    « Reply #5965 on: November 03, 2012, 01:19:47 PM »


    Wow, 400 pages, that was fast.



    Go on Bomberman PSA. (Sdoom).



    Dear woot. My favorite character ever? Yes please.
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    DoctorFlux(Mariodk)
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    « Reply #5966 on: November 03, 2012, 01:22:47 PM »



    next: GT Revamp/HDing or vegeta´s pink shirt or Cell Saga Revamp/HDing(using beyond´s texture on Cell saga so its mainly just UV editing)
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    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    SJS
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    « Reply #5967 on: November 03, 2012, 03:25:24 PM »


    I believe I'm done with Shiki's textures.

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    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


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    « Reply #5968 on: November 03, 2012, 03:39:29 PM »


    I believe I'm done with Shiki's textures.



    The texture looks nice. x3
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    Segtendo
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    « Reply #5969 on: November 03, 2012, 04:41:38 PM »


    Shiki! AWESOME 2.0!
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