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« Reply #6195 on: November 07, 2012, 10:03:30 PM » |
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Unfortunately, the model I'm working isn't even close to t-posing as the Predator model is; I'll have to unfold the arms. However, the model fits Peach's skeleton more or less fine, I'just have to stretch the arms a bit to fit the hands, and the legs, too. This is what it currently looks like 
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« Last Edit: November 07, 2012, 10:06:41 PM by the_randomizer »
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« Reply #6196 on: November 07, 2012, 10:07:11 PM » |
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yea i saw it, sux that when you rip it it comes like that o well have fun vertex editing is fun XD
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« Reply #6197 on: November 07, 2012, 10:14:25 PM » |
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yea i saw it, sux that when you rip it it comes like that o well have fun vertex editing is fun XD
Well, I suppose that I'm improving...I hope. I blame Square Enix for the default pose. How exactly is one supposed to use the symmetry mod?
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« Reply #6198 on: November 07, 2012, 10:17:32 PM » |
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Well, I suppose that I'm improving...I hope. I blame Square Enix for the default pose. How exactly is one supposed to use the symmetry mod?
i'm not sure how but out of curiosity, what game is that model from?
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« Reply #6199 on: November 07, 2012, 10:19:49 PM » |
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Unfortunately, the model I'm working isn't even close to t-posing as the Predator model is; I'll have to unfold the arms. However, the model fits Peach's skeleton more or less fine, I'just have to stretch the arms a bit to fit the hands, and the legs, too. This is what it currently looks like  Oh heck. That isn't that bad. You got a good rip. Anyways, you literally chose the modifier from the list like edit poly or edit mesh. It's like sticking a mirror right down the middle of the model, although you can change where that "mirror" is. I really wish I had time to get a picture together to show you, but it's pretty straightforward I think.
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« Reply #6200 on: November 07, 2012, 10:21:52 PM » |
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i'm not sure how but out of curiosity, what game is that model from?
Final Fantasy 8 (PSX/PC), asked someone from the Models Resource to get it for me. For a Resource Model model, it's doesn't look half bad. Oh heck. That isn't that bad. You got a good rip.
Anyways, you literally chose the modifier from the list like edit poly or edit mesh. It's like sticking a mirror right down the middle of the model, although you can change where that "mirror" is.
I really wish I had time to get a picture together to show you, but it's pretty straightforward I think.
That you see on the left is the arm I was working on (now it's nearly complete at the time or writing). On to the legs  Improved arm, still need to fix some things. I think it turned out better than I hoped. 
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« Last Edit: November 07, 2012, 10:24:53 PM by the_randomizer »
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« Reply #6201 on: November 07, 2012, 10:27:05 PM » |
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Final Fantasy 8 (PSX/PC), asked someone from the Models Resource to get it for me. For a Resource Model model, it's doesn't look half bad.
I'm pretty sure that you can rip the model from that game with the bones intact. all you would have to do is rotate the bones it came with.
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« Reply #6202 on: November 07, 2012, 10:33:08 PM » |
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I'm pretty sure that you can rip the model from that game with the bones intact. all you would have to do is rotate the bones it came with.
Well, I'm not going to use any 3D-ripping program, I have rotten luck with those not loading on my laptop. I extracted if from the .dat file using Noesis, which converts it to .3ds, .dae. obj, etc. The pose you saw is the pose the game defaulted at, nothing I can do on my end to change how it was exported. The other issue was when I imported it into 3DS, I spent a million years re-sizing the model because I couldn't find the grid at first (the model imported at a very large size, and the grid was almost too small to see). Damned if I do, damned if I don't. The .dat and texture files are all he gave me, and I see no option for exporting bones. Sometimes I feel like such a pillock.
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« Last Edit: November 07, 2012, 10:36:39 PM by the_randomizer »
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« Reply #6203 on: November 07, 2012, 10:35:39 PM » |
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Well, I'm not going to use any 3D-ripping program, I have rotten luck with those not loading on my laptop. I extracted if from the .dat file using Noesis, which converts it to .3ds, .dae. obj, etc. The pose you saw is the pose the game defaulted at, nothing I can do on my end to change how it was exported. The other issue was when I imported it into 3DS, I spent a million years re-sizing the model because I couldn't find the grid at first (the model imported at a very large size, and the grid was almost too small to see).
Damned if I do, damned if I don't. The .dat and texture files are all he gave me, and I see no option for exporting bones.
oh really? hmm think you can send me those dat files in a pm?
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« Last Edit: November 07, 2012, 10:38:04 PM by DemonBoy »
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« Reply #6204 on: November 07, 2012, 10:38:00 PM » |
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After some confusion, and discussion, I started the rigging process for my next hack! Update 1:20 AM Basic rig (torso), proving it will import with little if any issues 
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« Last Edit: November 08, 2012, 01:20:23 AM by the_randomizer »
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« Reply #6205 on: November 08, 2012, 04:20:11 AM » |
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zelda or peach?
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« Reply #6206 on: November 08, 2012, 06:41:00 AM » |
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Working on making a stage. If anyone has played Ratchet and Clank 3 they might recognize it  Ignore the normals on some of the objects.
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« Reply #6207 on: November 08, 2012, 08:09:19 AM » |
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zelda or peach?
Peach, since rigging models over her is (relatively) easy for me  Still having the same old issue rigging the shoulders (as usual) 
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« Last Edit: November 08, 2012, 08:20:50 AM by the_randomizer »
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« Reply #6208 on: November 08, 2012, 08:39:24 AM » |
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u know, rig ease doesnt actually come with the character ur rigging it on, but on how good the model is, i know this for a fact, sf4 models are super easy to rig for eaxmple, since they use almost only perfect loops of vertices
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« Reply #6209 on: November 08, 2012, 08:51:19 AM » |
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u know, rig ease doesnt actually come with the character ur rigging it on, but on how good the model is, i know this for a fact, sf4 models are super easy to rig for eaxmple, since they use almost only perfect loops of vertices
Well, be that as it may, I still have bad luck with those parts more than any other section of any given model, but I did manage to rig Shiva's left arm already. I will post more screenshots later as I get more of the rig done.
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