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« Reply #6780 on: November 25, 2012, 09:24:18 PM » |
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I know, you just texted me that, it still looks nice, regardless.
You guys text each other? lol
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« Reply #6781 on: November 26, 2012, 09:53:14 AM » |
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Yeah I don't see why it's taking people so long to rip from AC3, As I'm almost certain the engine is only tweaked from AC2, not a completely new one...
Wait, wait. You can properly rip from AC2? As in all models (including areas)? I requested a rip from that game some time ago but got no response. So if it is possible I'd really like to know how.
I want to create a few stages based on AC2.
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« Reply #6782 on: November 26, 2012, 11:23:26 AM » |
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« Reply #6783 on: November 26, 2012, 11:25:59 AM » |
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Roll is not impressed... -but I am! WOO! JOHNNY B, BAYBEE!
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3DS Friend Code: 2895-6640-9302
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« Reply #6784 on: November 26, 2012, 11:35:19 AM » |
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"Hey how ya doing there pretty lady?"
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« Reply #6785 on: November 26, 2012, 01:13:29 PM » |
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Wait, wait. You can properly rip from AC2? As in all models (including areas)? I requested a rip from that game some time ago but got no response. So if it is possible I'd really like to know how.
I want to create a few stages based on AC2.
I know certain stuff has been ripped, for instance the assassin's chamber from AC2 where you could get the altair armor, and all character models are rippable, so one can assume all the other areas can be ripped as well.
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« Reply #6786 on: November 26, 2012, 01:46:03 PM » |
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I know certain stuff has been ripped, for instance the assassin's chamber from AC2 where you could get the altair armor, and all character models are rippable, so one can assume all the other areas can be ripped as well.
Yeah, I've come across those rips but I can't find any mention of how they were ripped.
There are no rips of the areas I'm interested in (Firenze, Venezia) sadly =/
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« Reply #6787 on: November 26, 2012, 02:03:32 PM » |
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Introducing next, Milky Way Meadow. This stage will mix Krby and Pikmin and is lot more work than Skies of Lore, mostly trying to figure out how I want to design it. Not to mention there'll need to be a lot more texture work for this one to better mix the Kirby and Pikmin feel together. The setup for this stage is basically a very vertical stage with platforms lining the tree trunk. Nevermind the Poly Count for now, I just like having everything together to construct the stage easier before separating it into small pieces.
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« Reply #6788 on: November 26, 2012, 02:06:26 PM » |
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Angelglory. Your original stages are epic
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« Reply #6789 on: November 26, 2012, 03:19:02 PM » |
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He get a moveset for him? Or atleast an animation hack? Also who is that handsom guy over? lol
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #6790 on: November 26, 2012, 03:23:00 PM » |
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Yeah, I've come across those rips but I can't find any mention of how they were ripped.
There are no rips of the areas I'm interested in (Firenze, Venezia) sadly =/
Never really looked into ripping stages. You could try running it with 3dx ripper, that MAY work. I've never looked into ripping ACII other than trying to use the same script, and modify it to work with ACIII
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« Reply #6791 on: November 26, 2012, 03:26:22 PM » |
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Also who is that handsom guy over? lol Ganondorf
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« Reply #6792 on: November 26, 2012, 03:28:52 PM » |
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Ganondorf Yay, except I suck with Gannondorf. xP
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #6793 on: November 26, 2012, 03:50:56 PM » |
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Never really looked into ripping stages. You could try running it with 3dx ripper, that MAY work.
I've never looked into ripping ACII other than trying to use the same script, and modify it to work with ACIII
3dx ripper rips everything that's onscreen, right? That would be a lot of stuff to remove but I guess it's worth a shot.
I've stumbled across a program called forgeX that's supposed to be able to view the files of AC2/AC:B/AC:R and export them in a fashion similar to brawlbox though it only runs on 32-bit systems >.>
Well, thanks for the suggestion anyway =D
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« Reply #6794 on: November 26, 2012, 04:17:13 PM » |
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