WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Eminenzo on January 09, 2013, 11:58:34 PMNo.
...well I hadn't expected negative feedback, just a few positive feedbacks since not that many notice my stuff. :'(
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Yeah, I think with some texturing that Pinsir will come together quite nicely. Never realized how short he was, heheh.

Quote from: StupidMarioFan1 on January 10, 2013, 12:06:03 AM
...well I hadn't expected negative feedback, just a few positive feedbacks since not that many notice my stuff.

You made an over 9000 joke, what could you have possibly been expecting.

Quote from: StupidMarioFan1 on January 10, 2013, 12:06:03 AM
...well I hadn't expected negative feedback, just a few positive feedbacks since not that many notice my stuff. :'(

>.>

The hack is decent.

Quote from: Ridley-G on January 10, 2013, 12:06:55 AMYou made an over 9000 joke, what could you have possibly been expecting.
Maybe feedback on the hack, not the joke, though I wouldn't had been surprized if a few people posted "lol" or "lmao" :P
Quote from: Eminenzo on January 10, 2013, 12:08:05 AM
>.>

The hack is decent.
Again, not what I was expecting since he's better than "decent" *facepalm*
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on January 10, 2013, 12:06:03 AM
...well I hadn't expected negative feedback, just a few positive feedbacks since not that many notice my stuff. :'(

At least you know how to hack textures, I don't

Uh.....what is this, I don't even.

Anyway, it's pretty much complete, as I forgot a few sections

But here's something for ya:

Quote from: StupidMarioFan1 on January 10, 2013, 12:10:18 AMAgain, not what I was expecting since he's better than "decent" *facepalm*
Not everyone cares for DBZ on these boards. It's the most overhyped anime with the most overused meme ever.
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January 10, 2013, 12:46:22 AM #7926 Last Edit: January 10, 2013, 12:54:32 AM by StupidMarioFan1
Quote from: Segtendo on January 10, 2013, 12:41:42 AMNot everyone cares for DBZ on these boards. It's the most overhyped anime with the most overused meme ever.
Well I understood that part, and I also think it's completely overused, but how many Mario/DBZ crossover hacks are on the vault? Not that many, plus the only reason I making Mario and Luigi like that is for some Youtube vids, which should hopefully get a good amount of views. lol
So about this badass plumber?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on January 09, 2013, 11:51:04 PM
Mario, what does the scouter say about StupidMarioFan1's Awesomeness Level?
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Am I the only one who thinks the scouter looks like it belongs on Paper Mario, or thinks it looks like it came from it?

3DS Friend Code: 2895-6640-9302

Quote from: Velen on January 10, 2013, 01:22:59 AM
Am I the only one who thinks the scouter looks like it belongs on Paper Mario, or thinks it looks like it came from it?
I think it's not actually apart of the model. If it is, wow that thing needs to be retextured

Just because sonic hacks are not as hated as dbz hacks (except for the black hedgehog).

This is in what I've been working recently, yeah left is before, right is after.


And this is how he looks in different envirioments, I don't know why, but I like it.
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January 10, 2013, 01:59:53 AM #7930 Last Edit: January 10, 2013, 02:07:04 AM by StupidMarioFan1
Quote from: ShadowWolf on January 10, 2013, 01:28:29 AMI think it's not actually apart of the model. If it is, wow that thing needs to be retextured
It's part of the model and I wanted it to fit the low-res of SM64, and there are two scouters to be exact, each with three parts,one on his head, and one in his hand, kinda like Mariodk's Vegeta model. lol
Quote from: Velen on January 10, 2013, 01:22:59 AMAm I the only one who thinks the scouter looks like it belongs on Paper Mario, or thinks it looks like it came from it?
The magic of making the scouter three squares and having transparent textures. ;D
Quote from: StupidMarioFan1 on January 10, 2013, 12:46:22 AMSo about this badass plumber?
Sorry but you are not allowed to view spoiler contents.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Sheena Update :srs:


Found a trick (not sure if anyone knows this) for rigging double-layered objects that use the same texture that makes rigging much easier. it can shave a few seconds (sometimes hours) of frustration off rigging your character.

If both layers (inside and out like Sheena's skirt) have the same vertex count, and they're all in the same place, select all the polygons of the outer layer, make it an object of it's own, rig it, then copy/paste that skin to the un-rigged inner layer object. :happy:


If anyone cares, I'm NOT rigging the toes...they're annoying me. is it okay if I skip those for now and update them later? :srs:

I've come to play, just deal with it~

Dat Chaos 0. Is awesome.
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@sonicshuffle42: You could use skin wrap in case both objects do not have the same vertex count and should work pretty much the same. And If they don't look well don't rig them, would be nice if you rigged them though.

Quote from: Iwvi on January 10, 2013, 02:48:03 AM
@sonicshuffle42: You could use skin wrap in case both objects do not have the same vertex count and should work pretty much the same. And If they don't look well don't rig them, would be nice if you rigged them though.
lol I'll probably rig them at some point, they're just really bugging me right now. (They might be the LAST thing I rig) Everything else is rigging quite smoothly, if plans go well she should be done in a couple of hours, and yeah, I was going to edit and say that but you ninja'd me good sir :P

I'll need someone to do the common_en thing for all of zelda's animations for this, or is zelda not stored in Common_En as well? I have gotten away with replacing zelda before without requiring an EN file *shrugs*

I've come to play, just deal with it~