WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: pikazz on February 08, 2013, 12:29:14 AM


getting closer and closer to perfect rig!
the more I trying to fix it, the more mistake I have seen I have done :c

I will try to release it to sunday, that's my goal
Remember not to waste too much time, Bowser has scary animations, it'd be understandable if it's not completely perfect.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

I want that ralph!! :D

Hmm...this texture look good to you guys on Frog Mario? :o
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If yes, then I picked the right texture off Google. 8)
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Uhh...
Frog Mario isn't a lizard/snake...
You should take a look at Aafyre's Battletoads for a proper-looking texture.
[white]: SW-2632-7270-6724[/white]


Quote from: StupidMarioFan1 on February 08, 2013, 01:30:06 AM
Hmm...this texture look good to you guys on Frog Mario? :o
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If yes, then I picked the right texture off Google. 8)
well i approve...

Quote from: Segtendo on February 08, 2013, 01:44:58 AM
Uhh...
Frog Mario isn't a lizard/snake...
You should take a look at Aafyre's Battletoads for a proper-looking texture.
Good point, was waiting for feedback before adding the finishing touches to the model.
Quote from: Mr.MW on February 08, 2013, 01:46:00 AM
well i approve...
Well now I'm not sure what to do....I'll probably play around with spec maps and textures to see if I can make it better. :)
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Well, Mr. MW is entirely responsible for all the "frog-like" properties on the Battletoads. The actual texture that I made is basically just a solid color. So yeah, I think a spec map could make it look really convincing.

Quote from: Aafyre on February 08, 2013, 02:10:04 AM
Well, Mr. MW is entirely responsible for all the "frog-like" properties on the Battletoads. The actual texture that I made is basically just a solid color. So yeah, I think a spec map could make it look really convincing.
I think I have a good idea, I'll change that texture into a specmap, and do some editing to make it look s little water-y. :)
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

So, I'm thinking of ideas for a next project, and one of the many I have has to do with a certain  character from Final Fantasy Dissidia on the PSP. Something that no one has thought of porting, and no, I will NOT do any texture hacks that will alter the appearance of said character.  I know how some people feel about, uh, altering the textures of female characters and I feel the same way, so don't take this the wrong way. I don't plan on doing something like that.

Yep, Final Fantasy Dissidia is one of the few I never played, but heard a lot of good things about!



Dark Cloud in her humanoid form. 'Nuff said.  Still not done t-posing the model (and believe me, it wasn't easy to fix).

subspace enemies count as model hacks right? :P
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now if only i could find out how to fix this
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Quote from: JWTurbochaos on February 08, 2013, 02:48:12 AM
subspace enemies count as model hacks right? :P
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now if only i could find out how to fix this
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Try detaching the faces/vertices from that object, and see if the error continues...I don't exactly remember what causes that prob, maybe attatching it to another polygon and then detaching it as a new object might work.
Are those bone edits?
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: JWTurbochaos on February 08, 2013, 02:48:12 AM

now if only i could find out how to fix this
This is how it works for me:
Click on any object and copy the "skin" then, righ click on the object and choose "convert to > editable mesh" and past the "skin" adobe it
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


Quote from: StupidMarioFan1 on February 08, 2013, 03:06:17 AM
Are those bone edits?
nope it part of the chain chomp tank thing im working on and the head and the tank are separate models which makes it 2 times as annoying.

I think this is much better. ;D
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Got tired of trying to make a sexy smooth retexture of the overalls, so I settled for a normalized shine for the suit, and then the detail with the highlight. :af2:
Unless there is something that just NEEDS to be changed on the suit, I think I'm finally ready to add the finishing touches, e.g. Metals, Mario's eyes, ect.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

That's MUCH better.
[white]: SW-2632-7270-6724[/white]