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« Reply #9016 on: March 08, 2013, 09:26:48 PM » |
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ok, i've reduced the polygons, shrunk the textures, and i'm ready for importing... there's only one problem, she has multiple textures, but only one model.
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« Reply #9017 on: March 08, 2013, 09:29:53 PM » |
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ok, i've reduced the polygons, shrunk the textures, and i'm ready for importing... there's only one problem, she has multiple textures, but only one model. Run the DetachById maxscript on it.
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« Reply #9018 on: March 08, 2013, 09:59:50 PM » |
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can i do that after i rig it? because i already have.
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« Reply #9019 on: March 08, 2013, 10:03:18 PM » |
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can i do that after i rig it? because i already have.
Yeah, just select the model, cut out the skin modifier, run the script (check the box that says to name it the bitmap name), attach all objects that use the same texture back together (edit mesh -> edit geometry (i think) -> Attach) then paste the skin mod back onto all the objects.
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« Reply #9020 on: March 08, 2013, 10:09:09 PM » |
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thanks, iv'e been wanting to do this for a long time.
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« Last Edit: March 09, 2013, 12:03:14 AM by optimuskirby »
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« Reply #9021 on: March 08, 2013, 10:11:19 PM » |
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thanks, iv'e been needing to do this for a ling time.
No problem, I look forward to Chell.
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« Reply #9022 on: March 08, 2013, 10:19:42 PM » |
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yah, it won't paste.
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« Reply #9023 on: March 08, 2013, 10:21:11 PM » |
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Select the objects individually, not all at once.
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« Reply #9024 on: March 08, 2013, 10:30:48 PM » |
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well i would, if they would show up when i press H
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« Reply #9025 on: March 08, 2013, 10:34:47 PM » |
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well i would, if they would show up when i press H
Just select them in the scene...? Are they hidden or what?
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« Reply #9026 on: March 08, 2013, 10:37:35 PM » |
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whatever, i got it to work anyways thanks.
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« Reply #9027 on: March 08, 2013, 11:21:01 PM » |
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whatever, i got it to work anyways thanks. Needs moar Portal gun.
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« Reply #9028 on: March 09, 2013, 08:41:53 AM » |
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Im using the Sonic '06 models for this. Its Shaznic (Or Shadic or whatever. I prefer Shaznic but what ever) The picture on the right is what he is supposed to look like. I have two other spiek behidn his head (loike in the pic to the right) but you cant see them atm. He will have blinking, metal, and yellow eye. This is going to be my first import with blinking. YES Finally someone is making this
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« Reply #9029 on: March 09, 2013, 10:24:38 AM » |
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Shou is coming... Really
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