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Author Topic: WIP Workshop  (Read 5493191 times)
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ol
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« Reply #9420 on: March 27, 2013, 07:23:09 PM »


Oh, good! Didn't want to break any rules is all.

Here's a progress video on Bahamut over Charizard. The rig is still quite imperfect, but it is pretty close.

Super Smash Bros Brawl Hacking - Bahamut vs. Diablos

I have to fix the YRotN so his feet no longer sink  Grin

That, and rigging his fire breath and rock bash, too.


ouooooooh i love this preview great work i can t wait to can try it would be awesome if you could shared the version beta the rig seems really good i can wait to try bahamut and if the wings can be rig it will be incrediiiiible but
if the wings can not bahamut is amazing already like that you rock
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    « Reply #9421 on: March 27, 2013, 08:31:00 PM »




    ouooooooh i love this preview great work i can t wait to can try it would be awesome if you could shared the version beta the rig seems really good i can wait to try bahamut and if the wings can be rig it will be incrediiiiible but
    if the wings can not bahamut is amazing already like that you rock

    Thanks! There is a major flaw with the rig, his rock bash doesn't show up properly, meaning a person would not be able to use it BUT, I'm having Nanobuds (a real expert) look at and fix it up so it works properly. His wings do animate. As for beta tests, perhaps after I do a little more rigging.
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    ol
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    « Reply #9422 on: March 27, 2013, 08:47:41 PM »


    your welcome
    oh sure ouah his wings do animate awesome news !!!
    cool for future beta version good continuation guys 
    « Last Edit: March 27, 2013, 08:56:34 PM by ol » Logged

    XxTailsxX
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    « Reply #9423 on: March 27, 2013, 09:48:07 PM »


    You're awesome. X3 But for Espio, you should base is a little off his original look.



    if I can get the textures to work his shoes will be green and black with the leather strap and he would have gloves on  not impressed but 3ds max wont work with me!
    Any suggestions for espio??
    « Last Edit: March 27, 2013, 09:50:55 PM by XxTailsxX » Logged


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    « Reply #9424 on: March 27, 2013, 09:51:11 PM »


    His body skin, should be more heart like shaped on top.
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    « Reply #9425 on: March 27, 2013, 10:04:11 PM »


    it is, but his giant head covers it up
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    « Reply #9426 on: March 27, 2013, 10:13:40 PM »





    I spent the better part of six hours painting the weights on his knees before I opened up Olimar and took a look at his animations only to find... his legs were doing the exact same thing I've been fighting with the dog's legs to NOT do. So, yeah, with that in mind, I'm pretty okay with how the rig turned out.

    The texture you see here is literally just a flat placeholder I stuck on to help out with rigging. The final ducks will all be different colored just like the pikmin are. And he's not actually blinking, I just forgot to parent the hurt eyes (which aren't textured yet) to the visibility bone.

    And something I just noticed. The duck texture is really blocky and pixelated. I don't know why, but I'm guessing it has something to do with the way the pikmin work?
    « Last Edit: March 27, 2013, 10:15:49 PM by Vaanrose » Logged



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    « Reply #9427 on: March 27, 2013, 10:37:38 PM »


    Vaanrose, you are awesome! Really. There are not many good Olimar hacks, the poor guy always gets ported over. I like his flat actual appearance, but I am also curious as to what you can achieve. Keep it up. And also, what did you end up doing with the ducks head? is it rigged or not?
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    « Reply #9428 on: March 27, 2013, 10:47:18 PM »


    Amazing work Vaanrose!

    Heard you don't like sonic hacks in the vault.
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    So very Spexcellent.

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    « Reply #9429 on: March 27, 2013, 10:48:12 PM »


    Amazing work Vaanrose!

    Heard you don't like sonic hacks in the vault.


    Geez. You sure got those rigged quick.

    Good on ya.
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    « Reply #9430 on: March 27, 2013, 10:50:53 PM »


    Geez. You sure got those rigged quick.
    I rig really bad, of course I did.
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    Kyouma
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    « Reply #9431 on: March 27, 2013, 10:55:44 PM »


    can someone send me olimar and the pikmin's boneset?
    the bone resource thread is dead and I dont want to be warned for necroposting
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    « Reply #9432 on: March 27, 2013, 10:59:56 PM »


    can someone send me olimar and the pikmin's boneset?
    the bone resource thread is dead and I dont want to be warned for necroposting
    I would if I could, but the wifi at the hotel is slow as [censored].
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    « Reply #9433 on: March 27, 2013, 11:15:29 PM »


    Vaanrose, you are awesome! Really. There are not many good Olimar hacks, the poor guy always gets ported over. I like his flat actual appearance, but I am also curious as to what you can achieve. Keep it up. And also, what did you end up doing with the ducks head? is it rigged or not?

    I'm planning on doing two versions of the texture, just like Snorlax. A kinda furry look (and feathery for the ducks) and a flatter (though still shaded) look. And the ducks heads are rigged to the Pikmin's antenna joint. It results in them kinda holding their bill up most of the time, but I like it. Makes them look smug. I also rigged their wings, so they flap around a bit, too.

    can someone send me olimar and the pikmin's boneset?
    the bone resource thread is dead and I dont want to be warned for necroposting

    https://dl.dropbox.com/u/29667333/OlimarBones.3ds
    https://dl.dropbox.com/u/29667333/PikminBones.3ds
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    « Reply #9434 on: March 28, 2013, 12:15:26 AM »


    uh, .3ds doesnt work for importing bones to 3ds max, I rather need a .max scene D:
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