Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 625 626 627 [628] 629 630 631 ... 1331
Author Topic: WIP Workshop  (Read 5506299 times)
0 Members and 4 Guests are viewing this topic.
nanobuds
Overlord Kitten
******
Offline Offline

Posts: 6753


  • Awards Former PMDT Sniper Diamond in the Rough >9000

  • View Profile WWW Awards
    « Reply #9405 on: March 27, 2013, 09:08:15 AM »


    Hey. No one edited the v1 of my Generations Shadow. I don't think they will for this version either :p

    But I'll tell people that they can't edit without permission from me. Hopefully that'll tone down the swarm of entries...
    Logged

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #9406 on: March 27, 2013, 09:42:48 AM »


    Unfortunately it won't.

    Anyway, did that person who had the Spencer import manage to import classic Radd Spencer?
    Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #9407 on: March 27, 2013, 10:31:09 AM »


    Unfortunately it won't.

    Anyway, did that person who had the Spencer import manage to import classic Radd Spencer?
    That was DSX8, and no, he didn't import classic Spencer, but I DID provide him the model.
    Logged

    : SW-2632-7270-6724


    Leon Exodio
    Holy Kitten
    *
    Offline Offline

    Posts: 1978


    Im back!!

  • Awards Super Saiyan Topic Star Hacker >9000 King for a Day

  • View Profile WWW Awards
    « Reply #9408 on: March 27, 2013, 01:09:54 PM »


    up data on manic i have to fix the eyes,make the shoes , retexture him and fix the model some more

    Logged


    Pik
    Holy Kitten
    *
    Offline Offline

    Posts: 1047


    i like the way you die boi

  • Awards Super Saiyan Topic Heart Container Starstormer Former PMDT

  • View Profile Awards
    « Reply #9409 on: March 27, 2013, 01:36:56 PM »


    He looks great. I'm not much of a Shadow fan, but I'd get this one.




    So I'm sure this is old news for all you, but damn do Brawl animations twist their joints to absurd degrees...




    I agree that brawl animations make some pretty [censored]ed up poses (Link's boomerang throw comes to mind) but this pose looks fine
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    Vaanrose
    Hyper Kitten
    ******
    Offline Offline

    Posts: 202


    Moetwo

  • Awards Fiery Topic Famous Hacker Starstormer Featured

  • View Profile Awards
    « Reply #9410 on: March 27, 2013, 01:41:48 PM »


    I specifically chose one of the better poses. His knees are frustrating enough, but when Olimar runs he rotates his spine way further than I anticipated. It's taking a while to get working. Once I get one animation looking good, it messes up anther one.  Im srs here
    Logged



    GentlemanPotato
    Lol Kitten
    *********
    Offline Offline

    Posts: 809


    Hey, wanna be in my gang?

  • Awards Renowned Hacker Favorite'd Heart Container Active Contributor

  • View Profile Awards
    « Reply #9411 on: March 27, 2013, 01:55:08 PM »


    Olimar is one of the worst for weird rotations, just make it as good as you can.
    Logged


    Kage Ryu
    Supreme Kitten
    ********
    Offline Offline

    Posts: 552


    The Infrequent Modder

  • Awards Heart Container Featured

  • View Profile Awards
    « Reply #9412 on: March 27, 2013, 02:17:00 PM »


    I specifically chose one of the better poses. His knees are frustrating enough, but when Olimar runs he rotates his spine way further than I anticipated. It's taking a while to get working. Once I get one animation looking good, it messes up anther one.  Im srs here
    Brawl over-exaggerates a lot of character's animations. When you have a fighting game with four characters mixing it up and the camera's zoomed way out to accommodate for that, having realistic animation becomes too subtle to see properly.

    Seriously, it is not humanly possible to perfectly mimic the Falcon Punch animation while retaining your balance and actually make a strong hit. I've tried. I've fallen over. However, in-game, in the midst of the fight, during the two seconds it takes place, it looks really awesome.


    So yeah. The dog's animations are probably gonna look weird in some places. However, you can also open up Olimar in Maya and take a look at how his vertices are weighted in the Component Editor, then compare the vertices of your dog to see how they compare. If they're really different, that might be the problem, but if they're very similar and the dog still looks really off in most animations, there's probably not much you can do without actually editing the animations.
    Logged



    Vaanrose
    Hyper Kitten
    ******
    Offline Offline

    Posts: 202


    Moetwo

  • Awards Fiery Topic Famous Hacker Starstormer Featured

  • View Profile Awards
    « Reply #9413 on: March 27, 2013, 02:29:40 PM »


    Oh, I've looked at Olimar's weights. I've mostly decided the issue is my dog is one solid piece, while Olimar has a multiple mesh space suit. You can cheat more with built-in seams. I had the same issue with Snorlax over Dedede. Dedede rotates his wrist like 250 degrees at one point, and it looks fine because his sleeve stays put and only his mitten moves. On Snorlax his wrist just implodes.

    I know the dog will never be perfect, but I want the run animation, one of the more commonly seen animations, to actually look good. If a few attacks look a little off, at least they're not used as much.
    Logged



    Kage Ryu
    Supreme Kitten
    ********
    Offline Offline

    Posts: 552


    The Infrequent Modder

  • Awards Heart Container Featured

  • View Profile Awards
    « Reply #9414 on: March 27, 2013, 02:43:40 PM »


    Yup, that's a lot of what's going on with my Chibi Ryu guy. Not only is my mesh one solid piece for everything but the head, but Ness has like a million hidden seams with all those clothes and whatnot, and a ton of extra bones for those clothes that I've pretty much just had to null influence from.

    Luckily, my guy is one solid color and won't be shaded, so weird bone twists won't show up as well, although he does have an outline like G&W, so there might be a few times where it looks weird.


    Anywho. Keep it up, Vaan.
    Logged



    StupidMarioFan1
    Angel Kitten
    ***
    Offline Offline

    Posts: 3844


    Not as active as I used to be.

  • Awards Star Hacker RAGE!! Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #9415 on: March 27, 2013, 03:25:05 PM »


    I love how no one has mentioned Bowser's animations, damn those animations for screwing around with his shell and legs. Mario Facepalm
    Also if anyone cares, Shadow does have his own shadow model, an edit of Sonic's by me, to hopefully lower the chances of a better Shadow happening anytime soon. lol Also find it funny how no commented on the Super Shadow texture, I know I'm not the only one who thinks that body is too bright. xD
    Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Vaanrose
    Hyper Kitten
    ******
    Offline Offline

    Posts: 202


    Moetwo

  • Awards Fiery Topic Famous Hacker Starstormer Featured

  • View Profile Awards
    « Reply #9416 on: March 27, 2013, 03:51:24 PM »


    Replacing the shadows... that didn't even occur to me. I took a look at the shadow model, but I have no idea how the rig works. Is there a tutorial on replacing the shadow models, by chance? I tried doing a search, but all I got was that damned hedgehog...
    Logged



    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #9417 on: March 27, 2013, 04:14:50 PM »


    Oh, I've looked at Olimar's weights. I've mostly decided the issue is my dog is one solid piece, while Olimar has a multiple mesh space suit. You can cheat more with built-in seams. I had the same issue with Snorlax over Dedede. Dedede rotates his wrist like 250 degrees at one point, and it looks fine because his sleeve stays put and only his mitten moves. On Snorlax his wrist just implodes.

    I know the dog will never be perfect, but I want the run animation, one of the more commonly seen animations, to actually look good. If a few attacks look a little off, at least they're not used as much.

    hmm maybe if u export the animations into maya and then edit the rig at those poses...
    or you can wait for the new brawlbox which will allow you to edit the rig at any animation
    Replacing the shadows... that didn't even occur to me. I took a look at the shadow model, but I have no idea how the rig works. Is there a tutorial on replacing the shadow models, by chance? I tried doing a search, but all I got was that damned hedgehog...



    just vertex edit whatever shadow dae file u got
    if u need to replace the head, do it but remember to copy the materials from the rest of the body in 3ds max
    materials and shaders need to be the same as the original shadow model once u have reimported ur edited shadow, and u can copy and replace those materials/shaders inside brawlbox...
    « Last Edit: March 27, 2013, 04:17:41 PM by Mr.MW » Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #9418 on: March 27, 2013, 05:11:39 PM »


    Interesting.
    Thoughts on who to make it over?
    Logged

    : SW-2632-7270-6724


    XxTailsxX
    Extreme Kitten
    *******
    Offline Offline

    Posts: 326


  • Awards Ninja

  • View Profile Awards
    « Reply #9419 on: March 27, 2013, 05:31:45 PM »


    AMG the cuteness. >w<
    Do you plan on making more classic characters?


    I hope this answers your question  Grin


    im gonna be making rouge, espio, cream, amy/rosy, mighty, werehog, charmy, blaze, and if I can figure out how to do vector I will.

    ill be making classics for everyone who basically isn't in the vault except for amy because I hate the ones that she has
    « Last Edit: March 27, 2013, 06:11:32 PM by XxTailsxX » Logged


    Pages:  1 ... 625 626 627 [628] 629 630 631 ... 1331
    Print
    Jump to: