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Author Topic: WIP Workshop  (Read 4669906 times)
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Kingskull95
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Beyond The Boundary

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    « Reply #10485 on: June 14, 2013, 12:55:29 PM »


    well this character needed a revamp BADLY
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    agent-s
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    « Reply #10486 on: June 14, 2013, 01:19:10 PM »


    great work on cole Smiley
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    StupidMarioFan1
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    Not as active as I used to be.

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    « Reply #10487 on: June 14, 2013, 04:18:24 PM »


    Hey. GBC?

    After Mega is Finished. Made Protoman using the same model as a base. Then try making Bass.
    I always wondered if to like avoid any complaints from parents they used the name Bass instead of Badass because it looks like a short way to say badass. xD
    And GBC that Mega Man moldel looks perfect, and I think Mega is supposed to be like Wario in Brawl in which is animations more old-school like than realism. I wonder if they cut out any Brawl characters like they did with Dr. Mario, Roy, MewTwo, Young Link, and Pichu for Brawl.
    I'd love to see those guys return. Smiley
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    ShadowSnake
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    Back from the dead to mod Smash-U

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    « Reply #10488 on: June 14, 2013, 08:58:59 PM »


    well this character needed a revamp BADLY
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    Cole looks great! Hope to see him hit the vault and my SD card soon. Wink I will definitely download that.
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    Kyouma
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    « Reply #10489 on: June 15, 2013, 01:50:07 AM »


    I love how newbies are posting crappy animations and textures saying its "SSB4 Version", posts images from sbb site as previews and instantly gets tons of downloads, why cant they be like gbc and the others who are ACTUALLY making legit things?
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    dpgthirteen
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    Good bye everyone.

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    « Reply #10490 on: June 15, 2013, 07:03:03 AM »


    well this character needed a revamp BADLY
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    He has improved a lot, but could use a little more work with the textures. Cole has more of shaved head then short hair, I would also say work a little on the rig of the waist because right now something kinda looks off where his shirt ends and hi pants begin. Also the star think on his pants seem stretched, maybe shrink it just a bit.
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    the_randomizer
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    « Reply #10491 on: June 15, 2013, 09:11:30 AM »


    Good luck randomizer, she looks kinda complex for a first model. I loved Chrono Trigger though so it would be good to have.

    I'm glad at least someone likes it Wink
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    « Reply #10492 on: June 15, 2013, 09:25:38 AM »


    great work on the clothes and good continuation for the others parts
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    RandomTBush
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    « Reply #10493 on: June 15, 2013, 10:20:25 AM »


    Since Wii fit came out after launch the model is probably really low poly
    10,039 polygons is not what I'd consider "low-poly".
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    the_randomizer
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    « Reply #10494 on: June 15, 2013, 10:43:57 AM »


    10,039 polygons is not what I'd consider "low-poly".

    But that's hardly the games's limit; I had a character with 16,000 polygons and it doesn't crash, but it does put more of strain if you use Dolphin.
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    Spex130
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    So very Spexcellent.

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    « Reply #10495 on: June 15, 2013, 12:43:38 PM »


    10,039 polygons is not what I'd consider "low-poly".

    Did you already grab the character models, RTB? I was considering borrowing Wii Fit from a friend to rip out the characters myself.
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    StupidMarioFan1
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    « Reply #10496 on: June 15, 2013, 03:06:52 PM »


    10,039 polygons is not what I'd consider "low-poly".
    He's got a point there, it's like how Melee has higher poly models than Brawl does, despite being made over 5 years before. :/
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    RandomTBush
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    « Reply #10497 on: June 15, 2013, 03:56:26 PM »


    Did you already grab the character models, RTB? I was considering borrowing Wii Fit from a friend to rip out the characters myself.
    Yep. Both the regular and Wii Fit Plus ones are there. Keep in mind there's three hair polygon groups per model, you'll want to delete the other two.
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    Spex130
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    So very Spexcellent.

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    « Reply #10498 on: June 15, 2013, 04:03:41 PM »


    Yep. Both the regular and Wii Fit Plus ones are there. Keep in mind there's three hair polygon groups per model, you'll want to delete the other two.


    D-d-d-d-dibs.

    Many thanks, sir.

    EDIT:

    What other assets do you have from the game?

    Are there any other characters/stage model types you can think of?

    And isn't there a male version as well?
    « Last Edit: June 15, 2013, 04:05:42 PM by Spex130 » Logged


    RandomTBush
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    « Reply #10499 on: June 15, 2013, 04:08:07 PM »


    What other assets do you have from the game?

    Are there any other characters/stage model types you can think of?

    And isn't there a male version as well?
    I've got everything from 'em. Figured I'd gather them because I knew someone would want them at some time (especially after the SSB4 announcement), and because I'm a model collector. And yeah, there is but I didn't think of uploading as I figured there was only a demand for the female one. :V
    « Last Edit: June 15, 2013, 04:09:33 PM by RandomTBush » Logged


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