WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Good, it's the classic version and not based off Michael Bay's....I totally just started a fan war didn't I? :(
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: SonicBrawler on August 24, 2013, 01:01:37 AM
wow. i dont know how to follwo that.

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i saw a sonic gen mod so i made this.

also i guess its a persona of some sorts.
If that's my Sonic model... good luck with the filesize :V

Quote from: Nanobuds on August 24, 2013, 02:57:17 AM
If that's my Sonic model... good luck with the filesize :V

files size was fine

the textures and stuff were absolute crap. it gltiched ingame. i quit with yours. Blase's model looks better with the X parts anyway :v
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im getting that sonic hack fo sho'
lol
could u make a version with visors
or a samus version
:o

its almost done just need to fix some things
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Quote from: Mr.MW on August 24, 2013, 03:27:24 AM
im getting that sonic hack fo sho'
lol
could u make a version with visors
or a samus version
:o

hmm... samus version. interesting. lol possibly
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i got a little lazy with the textures, but meh.

Working on Propeller Luigi at the moment. Having trouble with hands, though.

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I'm in the middle of trying to get his left hand to actually look like a hand...
Is there an easier way to turn his fist into a regular hand? I'm doing it by moving vertices at the moment.

Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.

Quote from: Convour on August 24, 2013, 04:15:19 AM
Working on Propeller Luigi at the moment. Having trouble with hands, though.

Sorry but you are not allowed to view spoiler contents.


I'm in the middle of trying to get his left hand to actually look like a hand...
Is there an easier way to turn his fist into a regular hand? I'm doing it by moving vertices at the moment.

u cant with that hand model since it dosent look like its made to do that. your going to have to find a hand that isnt in a fist
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=14544
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the idealist- a visionary or impractical person.

Quote from: GBC on August 24, 2013, 04:17:55 AM
u cant with that hand model since it dosent look like its made to do that. your going to have to find a hand that isnt in a fist

I tried replacing his hands with the ones from Luigi's original brawl model, but I couldn't get the body texture to look right on his new hands. His new hands got covered with green on some parts; when I tried editing the body texture, it made other parts of his body white.

I'm very new to actually making hacks, so sorry if I don't know very much at the moment.

Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.

Quote from: Convour on August 24, 2013, 04:15:19 AM
Working on Propeller Luigi at the moment. Having trouble with hands, though.

Sorry but you are not allowed to view spoiler contents.


I'm in the middle of trying to get his left hand to actually look like a hand...
Is there an easier way to turn his fist into a regular hand? I'm doing it by moving vertices at the moment.
simple, just put the mesh over default brawl luigi model on 3ds max, delete everything from the brawl luigi model except the bones and hands, place your new luigi over it to fit, and there you have rigged fingers... thats what I always do lol

Quote from: Kyouma on August 24, 2013, 04:27:13 AM
simple, just put the mesh over default brawl luigi model on 3ds max, delete everything from the brawl luigi model except the bones and hands, place your new luigi over it to fit, and there you have rigged fingers... thats what I always do lol
^^This

Just export Brawl Luigi as a .dae from BrawlBox, import him into 3ds max. Delete all but his hands, then merge your model with the bones and hand model. BAM. Fingers are rigged perfectly AND you have perfectly modeled hands.

August 24, 2013, 04:32:12 AM #11382 Last Edit: August 24, 2013, 04:47:00 AM by the_randomizer
Quote from: SonicBrawler on August 24, 2013, 01:01:37 AM
wow. i dont know how to follwo that.

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i saw a sonic gen mod so i made this.

also i guess its a persona of some sorts.

Sonic and Mega Man....? Heh, I guess you could call him Sega Man  ;D

Oh! And I've beeing working on a project for a friend of mine who requested that I import Anubis over Ike, and he's making a custom PSA (I think).



So yes, by saying this, I am taking requests once, BUT, at a much more stable pace, so I won't get overwhelmed ;)  I've some other projects that I'm working on as well.  8)  The weapon doesn't have a UV map for the time being, but that too will be fixed.

August 24, 2013, 05:06:55 AM #11383 Last Edit: August 24, 2013, 05:09:21 AM by Convour
Quote from: Nanobuds on August 24, 2013, 04:32:02 AM
Just export Brawl Luigi as a .dae from BrawlBox, import him into 3ds max. Delete all but his hands, then merge your model with the bones and hand model. BAM. Fingers are rigged perfectly AND you have perfectly modeled hands.

Kind of like this?

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I extended his left arm to connect to his hand, but left his right arm untouched. Should I do the arm expansion? Or somehow move his hand to connect to his arm?

Also, how do I get the texture to work correctly?



On a different note, that Anubis looks freaking awesome.

Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.

August 24, 2013, 05:10:53 AM #11384 Last Edit: August 24, 2013, 07:32:01 AM by Kyouma
yes, you did it right, about the texture, use the default luigi model's texture editing it

Post Merge: August 24, 2013, 07:32:01 AM

some time without posting an actual work here


the white parts are going to be transparent...
the only problem by now is the exagerated filesize.. I still have to destroy 300kb of vertices