...Frankly Agent-S, I can't understand what you're saying. I can tell English isn't your first language though.
But if what I'm reading is correct, and you assume that no one takes requests because people don't want anime-style characters, then I think you're only half right.
People have imported the likes of Goku and Naruto with Brawl-like detail, while still retaining their anime appearance. Hell, Nintendo themselves imported Toon Link, a cartoony as hell character, and still gave him Brawl detail while retaining his toon look.
I've said it once, I'll say it again. People don't like clashing models. What that means is that you, the importer, is going to have to take up to a few extra hours, go the extra mile, and add some actual detail and shading to the model, or at the very LEAST, make it affected by the lighting. I would more than happily download the mod if it actually fit into the game, and didn't look like a flat Photoshop edit. And trust me when I say that even the anime has more shading than that.
And I'm usually a nice guy, I really am, but you don't want to see me when I get frustrated, a point where I'm beginning to reach.
I remember back in the days of vertexing when an overall mod would take me up to ten hours to complete. Textures and model both had to be manipulated, nothing was done for you. You had to work with what you had, you couldn't add or subtract. It was all about problem solving, finding out what you could and couldn't do, and cutting your
es when you reached your limit. It took true ingenuity, and real problem-solving skills to get the job done and to make something worth writing home to mom about.
But now, it looks like that in the past two or three years the importing business has been out, you've grown fat and lazy in your comfort. Victory has defeated you, my friends. And while I can appreciate the skill it takes to rig a model, as it is something I cannot do, the ingenuity that made these mods fun in the first place isn't there.
That isn't to slander all of the good work that has come with imports. There are still matters of problem solving that need to be taken care of. For example, the Batman mod that Nano, Spex, and I just finished. We needed to find a way to give him a flowing cape, while still going over Snake. Spex found it. I then had to T-pose and modify the model to fit Snake's proportions. Nano then had to rig it, and import it. This came with all different manners of shader and texture issues, which were worked through in the beta stage. Nano then had to make the model not look completely flat, or the believability would be lost, which is when he added the spec map. And thus, you have the story of an XBox 360 HD model being toned down, rigged, and imported into a Wii game, and fitting perfectly.
Bottom line is this. I'm not going to twist your arm to make you make the Ichigo more detailed, or even to make it affected by light. You got the result you were looking for, so kudos to you, you achieved your vision. Just know that the vision you sought out clashes with the game, is visually off-putting, and frankly, looks to be the absolute minimalist approach.