WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: StupidMarioFan1 on November 28, 2013, 05:43:16 PM
I'm taking it that P:M is a bit more stubborn when it comes to hacks? So is it harder to make a custom moveset for P:M or is it harder to just make a one-slot character? O_o
Anyways rig looks good so far, is he going to have all the expressions that Sonic has?
When it comes to model importing, nothing is different.

Except for Mewtwo. He uses some pretty fancy PAT0 stuff for his blue glow effects.

Also, when it comes to movesets, it's best to start with a PM character as a base. If you throw a moveset into PM from the Vault that isn't made for PM, then it may have some crazy physics glitches.

Quote from: StupidMarioFan1 on November 28, 2013, 05:43:16 PM
I'm taking it that P:M is a bit more stubborn when it comes to hacks? So is it harder to make a custom moveset for P:M or is it harder to just make a one-slot character? O_o
Anyways rig looks good so far, is he going to have all the expressions that Sonic has?
hmm... i've never done the expresion things... but it should't be too hard. i'm guessing its like ness's baseball bat?

for those who missed me on this thread


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Quote from: Sir Kirby the 4th on November 28, 2013, 06:45:31 PMhmm... i've never done the expresion things... but it should't be too hard. i'm guessing its like ness's baseball bat?
Yes exactly like that, he just has a bunch of visibility bones with the expressions being rigged to his NeckN bone.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.


got s'more stuff done.



Not much right now. But this is pretty much what I made today. Trying to recreate another Digimon Rumble arena level. Still just default so no textures yet, but I'll definitely be working on this.

Pier 47

thought it was black rock stadium for a sec

Switch FC: SW-4190-2933-4524


i'm hoping to import this stage, but i have to ask the same question. is it safe to get a regular battlefield, and put it on project m? or do i have to start with a PM battlefield?

if you remove the battlefield rel file in the PM module folder, it'll work just fine.

Switch FC: SW-4190-2933-4524

Ready to rig. Normals were messed up before. Hands fit pit's bones now. Made the gord smaller, and brought the eyes a little closer together.

December 05, 2013, 05:05:23 AM #12175 Last Edit: December 05, 2013, 05:06:37 AM by Sir Kirby the 4th
Quote from: Bad Box Art Gnorc on December 01, 2013, 07:59:39 PM
if you remove the battlefield rel file in the PM module folder, it'll work just fine.
too late for that, i figured it out when the site was down. the only thing left is the music.
i would download the program to create custom music, but now smashboards is down, the site that has that download on it! oh well.
also, this:

i also just added the bump-map to sonic's main texture so it would look cool.
(not done yet, obviously more wisps missing.)
(nega wisp on ivysaur
laser on ness
drill on pit
boost on falco
sonic on sonic)

truly an epic piece of art, my good friend.

when I first saw the negawisp, I thought it would be a stage, with the hands as raising and lowering platforms, and a background that gives the illusion of travelling forward (backwards for the negawisp) on the track. still, very interesting to have it on ivysaur

Switch FC: SW-4190-2933-4524

I always make "generic anime lolis"
but this time..

You'd better learn her name cos it's..

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Quote from: Kyouma on December 05, 2013, 05:34:31 PM
I always make "generic anime lolis"
but this time..

You'd better learn her name cos it's..

Sorry but you are not allowed to view spoiler contents.


Tabuu approves. ;D Seriously, nice job on her.

Well done on Ashley there, Kyouma.

3DS Friend Code: 2895-6640-9302