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« Reply #12600 on: January 06, 2014, 01:54:27 PM » |
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omg u noticed! xD
Lol. Of course! And yeah, I think he looks great as is, tbh.
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« Reply #12601 on: January 06, 2014, 01:55:42 PM » |
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yay anyone willing to do some shader/shine/whatever work on him? And I was going to make him over sheik lol merry birthday btw ewe
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« Reply #12602 on: January 06, 2014, 01:56:52 PM » |
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omg that's a great idea, male on sheik and female on zelda >.<
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« Reply #12603 on: January 06, 2014, 01:58:05 PM » |
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omg that's a great idea, male on sheik and female on zelda >.<
LOL! I was just gonna request the female trainer on Zelda. The current model I use for my PSA is flawed in a couple ways. (no offence to its maker)
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« Reply #12604 on: January 06, 2014, 01:58:23 PM » |
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yay anyone willing to do some shader/shine/whatever work on him? Rig needs work around the feet. Also are those thumbs rigged?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12605 on: January 06, 2014, 02:11:01 PM » |
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omg that's a great idea, male on sheik and female on zelda >.<
My evil plans has now been discovered ohshi Post Merge: January 06, 2014, 07:55:35 PM
The positive and the Negative
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« Last Edit: January 06, 2014, 07:55:36 PM by Kyouma »
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« Reply #12606 on: January 06, 2014, 08:07:16 PM » |
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omg u noticed! xD
Happy Birthday and nice Trainer rig!
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« Reply #12607 on: January 06, 2014, 10:07:52 PM » |
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happy birthday WII U SAMUS Collaboration with GBC transparency visor battle visor Wii U/Smash 4 design, model has: new textures specs zss head light inside gun glowing lights new shadow just because
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« Last Edit: January 07, 2014, 02:00:31 AM by iwantgames »
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« Reply #12608 on: January 07, 2014, 08:46:02 AM » |
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happy birthday WII U SAMUS Collaboration with GBC transparency visor battle visor Wii U/Smash 4 design, model has: new textures specs zss head light inside gun glowing lights new shadow just because love it
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« Reply #12609 on: January 07, 2014, 10:17:34 AM » |
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Started work on a more Melee/OoT styled Sheik. Mostly texture edits so far, but I did remove the ponytail and redo the hair.
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« Reply #12610 on: January 07, 2014, 04:05:28 PM » |
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Love the previews, yah I know I've done hundreds of Marios, but this one is quite different. He's one of the unused models for Pikmin....let that sink in....this is Mario from Pikmin. It's speculated that this is the Mario model from that Super Mario 128 test demo made to show off the power of the GameCube. Super Mario 128 was actually in production as a full game but was cancelled in 2007 I believe. Pikmin was developed ontop of the Super Mario 128 test so that's probably why this model is still in the game. There's a feature that allows you to look at all the models in the game, along with their animations, but this feature is only access by GameShark codes (not the first time some fully working feature is only accessed by GameShark codes).
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12611 on: January 07, 2014, 04:19:07 PM » |
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Love the previews, yah I know I've done hundreds of Marios, but this one is quite different. He's one of the unused models for Pikmin....let that sink in....this is Mario from Pikmin. It's speculated that this is the Mario model from that Super Mario 128 test demo made to show off the power of the GameCube. Super Mario 128 was actually in production as a full game but was cancelled in 2007 I believe. Pikmin was developed ontop of the Super Mario 128 test so that's probably why this model is still in the game. There's a feature that allows you to look at all the models in the game, along with their animations, but this feature is only access by GameShark codes (not the first time some fully working feature is only accessed by GameShark codes). you always give long explanations on the backgrounds/origins of your mods dont you? :/
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« Reply #12612 on: January 07, 2014, 04:23:07 PM » |
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More Marios? Geesh. Are we turning Mario into the next Shadow? Don't get discouraged by this, but I think there's enough variations of Mario. you always give long explanations on the backgrounds/origins of your mods dont you? :/
Also this. It's a bit much, SMF1.
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« Reply #12613 on: January 07, 2014, 04:40:42 PM » |
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I talk too much. Not just on here but in real life as well. I just like seeing different versions of Mario, that are different enough to be worth my effort into importing them, in Brawl. I'm not doing the Mario Party ones because they are the same in most games, I'm not doing all the Olympic models because they aren't that different enough, though I do plan on updating the London Bros because I can fix the mapping errors and upgrade the rigging. I'd do Luigi as well if he was in all these versions, but atleast these hacks have different things in them whereas Shadows tend to be practically the same thing. I always make sure that there's something worth my time importing when it comes to the Marios.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12614 on: January 07, 2014, 04:47:01 PM » |
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Would you like to import this Luigi and Mario? The creator, RatchetMario, was kind enough to let me use them to import into brawl, but I don't think I'll end up doing it. If so send me a pm so we don't clog up the thread.
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