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Author Topic: WIP Workshop  (Read 4668183 times)
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Raikrom
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    « Reply #12615 on: January 07, 2014, 04:58:24 PM »


    you always give long explanations on the backgrounds/origins of your  mods dont you? :/
    Also this. It's a bit much, SMF1. Undecided
    Jeeze guys, a little harsh, don't you think? I mean the guy is obviously passionate about what he does, and there's nothing wrong with that. I kinda like the fact that he gives us the information on a lot of his MIs, considering a few of them end up being pretty obscured.
    It's not like he has to do what he does, and can you honestly say what he does has any negative effects on anyone?

    All that aside:

    WII U SAMUS

    Collaboration with GBC

    transparency visor



    battle visor


    Wii U/Smash 4 design, model has:

    new textures
    specs
    zss head
    light inside gun
    glowing lights
    new shadow just because
    Good lord, this looks gorgeous. While I despise the majority of Other M, I can't argue that the game was at least impressive graphically in some aspects.
    Will they be 2 separate models, or will it function in some sort of FS Eye fashion? Also is this the same as the previously posted model with the animated arm cannon?
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    KingJigglypuff
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    « Reply #12616 on: January 07, 2014, 05:02:16 PM »


    Jeeze guys, a little harsh, don't you think? I mean the guy is obviously passionate about what he does, and there's nothing wrong with that. I kinda like the fact that he gives us the information on a lot of his MIs, considering a few of them end up being pretty obscured.
    It's not like he has to do what he does, and can you honestly say what he does has any negative effects on anyone?
    Of course he's passionate about what he does.

    We're merely nitpicking. We're not intending to bring him down or anything.
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    iwantgames
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    « Reply #12617 on: January 07, 2014, 05:31:58 PM »


    All that aside:

    Good lord, this looks gorgeous. While I despise the majority of Other M, I can't argue that the game was at least impressive graphically in some aspects.
    Will they be 2 separate models, or will it function in some sort of FS Eye fashion? Also is this the same as the previously posted model with the animated arm cannon?
    thanks

    only one model.

    visors will be FS functioned. if anyone only wants one they have to delete and mess with visibility

    different model but will have animated gun cannon

    GBC updated the textures adding more of the smash 4 detail

    just thought id post and show the smash 4 textures have been updated to look better

    same thing just on the newer model
    « Last Edit: January 07, 2014, 05:33:14 PM by iwantgames » Logged


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    Raikrom
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    « Reply #12618 on: January 07, 2014, 05:41:29 PM »


    Of course he's passionate about what he does.
    We're merely nitpicking. We're not intending to bring him down or anything.
    I understand, I guess it just came off more harsh than it really was. I just thought he wasn't really doing anything to ruin the thread, so that why I gave my two cents there. But I'm no mod, so I'll just leave it at that then.

    Woah, lovely style and accurate as hell and all, but would it actually fit well over Luigi without any bone edits or something of that sort? The body size and build looks a tad taller than vanilla Luigi.

    different model but will have animated gun cannon

    GBC updated the textures adding more of the smash 4 detail


    same thing just on the newer model
    Wow, I always though Prime had the best looking models for Samus, but looking at this gives me a new appreciation for the detail that went into Other M & Kerfuffle.
    So is the previously posted Other M model still in the works, or is it gonna be discarded in favor of this one?
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    « Reply #12619 on: January 07, 2014, 06:02:03 PM »


    Woah, lovely style and accurate as hell and all, but would it actually fit well over Luigi without any bone edits or something of that sort? The body size and build looks a tad taller than vanilla Luigi.
    I wouldn't know. I never tried importing them. I guess SMF1 will find out soon.
    I could always help him out if there are any problems though.
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    « Reply #12620 on: January 07, 2014, 06:15:26 PM »


    Wow, I always though Prime had the best looking models for Samus, but looking at this gives me a new appreciation for the detail that went into Other M & Kerfuffle.
    So is the previously posted Other M model still in the works, or is it gonna be discarded in favor of this one?
    i'll keep and maybe use as an alt or something. it can use the same textures as smash 4 samus

    but it will require a few texture edits to shoulders pads and thighs only. add illuminating effects used on chest for lights on thighs and shoulder pads
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    StupidMarioFan1
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    « Reply #12621 on: January 07, 2014, 06:46:18 PM »


    Rig for Pikmin Mario is going great, but slow and boring. Tongue

    I chose this animation to show off the rigged mustache, but left hand and buttons are fully rigged, right hand isn't, both feet and part of the legs are done being rigged, and also part of the arms, but the head is mostly done being rigged. Course the main body is jacked up but you can give thanks to the auto rig for that, or atleast what 3ds Max rigged when adding the Skin modifier. lol

    Post Merge: January 07, 2014, 08:39:05 PM
    Rig is done.
    « Last Edit: January 07, 2014, 08:39:05 PM by StupidMarioFan1 » Logged

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    « Reply #12622 on: January 07, 2014, 08:46:41 PM »


    Rig for Pikmin Mario is going great, but slow and boring. Tongue

    I chose this animation to show off the rigged mustache, but left hand and buttons are fully rigged, right hand isn't, both feet and part of the legs are done being rigged, and also part of the arms, but the head is mostly done being rigged. Course the main body is jacked up but you can give thanks to the auto rig for that, or atleast what 3ds Max rigged when adding the Skin modifier. lol

    For some reason, I LOLed when I saw the auto-rigged Mario... Awesome Face
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    « Reply #12623 on: January 08, 2014, 01:26:39 AM »


    I really like that Mario model SMF, reminds me of Mario 64 without the super tiny polygon count.
    Also the M&L Luigi model is amazing and I need it in my game.
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    « Reply #12624 on: January 08, 2014, 11:58:10 AM »


    Well animating Samus's arm cannon is more of a pain than I thought is was so I started working on Sheik some more.

    I think just need to add the cloth to the back, edit the feet, and do some more texture edits here and there.
    I can then start importing it.




    Closeup of the hair



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    BlueBrain
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    « Reply #12625 on: January 08, 2014, 12:14:57 PM »


    needs super HD HQ hyper-detailed ASS!
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    DJ Lowgey
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    « Reply #12626 on: January 08, 2014, 12:22:16 PM »


    I need that Mario & Luigi models with a sexy brawl texture *__*
    btw i found some N64 boxart styled mario models



    look at this guys deviantart gallery:
    http://vinfreild.deviantart.com/  Kirby Dance
    « Last Edit: January 08, 2014, 12:24:40 PM by DJ Lowgey » Logged

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    « Reply #12627 on: January 08, 2014, 03:00:30 PM »


    Gonna take a bunch of remapping to get brawl styled textures since they use solid colors. O_o
    Also since Pikmin Mario is supposably the model from the cancelled SM128, I think it was meant to look a bit like SM64 Mario since that game would've been a sequel.
    Also nice find, lucky for you that Wario's fingers are in a t-pose, I've got to reposition M&L's hands...like SFM Mario Bros....Im srs here
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    Raikrom
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    « Reply #12628 on: January 08, 2014, 03:45:44 PM »


    Also since Pikmin Mario is supposably the model from the cancelled SM128, I think it was meant to look a bit like SM64 Mario since that game would've been a sequel.
    128 was gonna a sequel to 64...
    64 x 2 = 128
    I honestly thought it had that name only because it featured 128 Marios at once.

    needs super HD HQ hyper-detailed ASS!

    Guess Zelda couldn't use magic to hide everything.

    i'll keep and maybe use as an alt or something. it can use the same textures as smash 4 samus

    but it will require a few texture edits to shoulders pads and thighs only. add illuminating effects used on chest for lights on thighs and shoulder pads
    So what is it about this model that separates it from the Other M model? Aside from the Face/Battle Visor of course.
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    « Reply #12629 on: January 08, 2014, 08:18:09 PM »


    needs super HD HQ hyper-detailed ASS!


    Just for you, I retextured dat ass.

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