WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Bad Box Art Mega Man on February 12, 2014, 05:56:13 AM
woof


Lol, oh you :P Rigging's coming along nicely...I think. :laugh:

30 000 + vertices
52 objects according to the detach ID
le eyebrows though
3edgy5me


even though the textures are really bad, the model on itself is pretty legit comparing to her appereance in the anime
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for you guys working on the rampage monsters, i have these at the ready if you want to include them in each monster's pack
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sadly, i couldnt find a Fifi pic.

Switch FC: SW-4190-2933-4524

February 13, 2014, 03:38:53 AM #13113 Last Edit: February 13, 2014, 03:56:44 AM by the_randomizer
Quote from: Bad Box Art Mega Man on February 13, 2014, 03:34:57 AM
for you guys working on the rampage monsters, i have these at the ready if you want to include them in each monster's pack
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sadly, i couldnt find a Fifi pic.

Ralph's pretty much done, just gotta find a way to beef up his legs a bit where the hips meet ;D
I even plan on doing recolors (not perfect, need a bit of fixing), HOPEFULLY the rig is looking decent enough  :laugh: 



Not the best at texture editing lol

February 13, 2014, 05:11:01 AM #13114 Last Edit: February 13, 2014, 05:12:59 AM by Sir Kirby the 4th
so he's fully rigged, but i had to mirror one of his shoulder bones.
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i had to do that so it won't be wonkey. will this cause any problems?



Not fully rigged yet, just tested in-game to see if it was working, since he is over :poketrainer: and the size of the PAC file must be quite small. Just hope my friend will stop harassing me with him now that he is in Brawl :af2:
I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! :(

destiny deoxys was a great movie

Switch FC: SW-4190-2933-4524

Tested Ralph in Brawl (both normal and size-modded versions), the results are the hack is successful! Just gotta fix the head and I'm done!

i'll be rampagin soon enough!

Switch FC: SW-4190-2933-4524

February 13, 2014, 06:52:39 AM #13119 Last Edit: February 13, 2014, 06:55:16 AM by the_randomizer
Quote from: Bad Box Art Mega Man on February 13, 2014, 06:37:45 AM
i'll be rampagin soon enough!

Quick question though, so the png file show transparency in Photoshop and Gimp, I see where the fur has transparency around it, BUT, no matter what format I encode the textures in, it comes out as this



AFAIK, he isn't supposed to have that black crap around his tufts of fur like that, as it shows it normal in Brawl Box oddly enough. Any suggestions?

I've tried CMPR, no dice, RGBA8, RGB5A3, nada, neither encoding fixes it.  No freakin clue why the texture is fine in Brawl Box but not in-game.

February 13, 2014, 07:00:09 AM #13120 Last Edit: February 13, 2014, 07:08:03 AM by Snivy
Quote from: the_randomizer on February 13, 2014, 06:52:39 AM
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This is gonna sound silly, but did you try using a pre-made transparent shader and material? That might fix your problem.
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
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My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

That's because Brawlbox is programmed to use the transparency in the first place, but doesn't automatically build the feature into the standard BrawlBox materials.

You'll have to replace your materials with one that uses transparency. I'd suggest ZSS's hair.


February 13, 2014, 07:05:30 AM #13122 Last Edit: February 13, 2014, 07:13:58 AM by the_randomizer
Quote from: Snivy on February 13, 2014, 07:00:09 AM
This is gonna sound silly, but did you try using a pre-made transparent shader and material? That might fix your problem.

Like the one Nanobuds made in that tutorial for shine? I don't have said shader.

Quote from: Spex130 on February 13, 2014, 07:01:40 AM
That's because Brawlbox is programmed to use the transparency in the first place, but doesn't automatically build the feature into the standard BrawlBox materials.

You'll have to replace your materials with one that uses transparency. I'd suggest ZSS's hair.

And how do I go about doing that. Should I go into 3DS Max, then drag and drop the texture that way, then export? I'm not quite sure what I need to do.

Quote from: the_randomizer on February 13, 2014, 07:05:30 AM
And how do I go about doing that. Should I go into 3DS Max, then drag and drop the texture that way, then export? I'm not quite sure what I need to do.
Actually, if you open ZSS's file and find the material that her hair uses, the material and the shader, actually, and export them and import them into your custom char's file, you should be able to make it work.
So it would be like this:
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My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
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My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

February 13, 2014, 07:17:07 AM #13124 Last Edit: February 13, 2014, 08:32:42 AM by the_randomizer
Quote from: Snivy on February 13, 2014, 07:16:10 AM
Actually, if you open ZSS's file and find the material that her hair uses, the material and the shader, actually, and export them and import them into your custom char's file, you should be able to make it work.
So it would be like this:
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Ah, simple enough! I'll do just that and let you know how it pans out in Brawl. Thanks!

Edit: Bollocks, Brawl Box crashes after following (I used version 0.67 and 0.68) I went and extracted the material, named atama, maegami, pony, all are for her hair, but when I add the material and shader, BAM! it crashes when I save.

Post Merge: February 13, 2014, 08:32:42 AM

Shader method didn't work, I ended up with transparent/reflective fur