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Author Topic: WIP Workshop  (Read 5499441 times)
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Sir Kirby the 4th
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    « Reply #13155 on: February 13, 2014, 09:33:56 PM »


    i present to you: Lego OwlPool


    its the 3DS version i'm addicted to.
    « Last Edit: February 13, 2014, 09:43:01 PM by Sir Kirby the 4th » Logged


    Kyouma
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    « Reply #13156 on: February 14, 2014, 11:11:06 AM »


    I am pretty happy to see the Sonic Boom characters being made ewe
    even though I fear I will have to make knux over captain by myself since its going to be made over DK
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    Mareeo 64
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    Welp 0_o

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    « Reply #13157 on: February 14, 2014, 01:24:19 PM »


    obviously shelby is over bowser, but who will crock be over? i hypothesize charizard, but still... who?

    Probly charizard, yeah. And I think I'll put rocky over DK.
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    the_randomizer
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    « Reply #13158 on: February 14, 2014, 03:16:31 PM »


    Probly charizard, yeah. And I think I'll put rocky over DK.

    Who would Lizzie go over? Also Charizard, maybe another Wolf Size Mod, I mean, since the model doesn't have wings to rig lol Wink
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    Mareeo 64
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    « Reply #13159 on: February 14, 2014, 03:19:58 PM »


    Yeah I thought about the wings thing. I'd want to put crock over yoshi, but I'll have to see how well he fits to his bones first. As for lizzie......I have no idea
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    the_randomizer
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    « Reply #13160 on: February 14, 2014, 04:55:40 PM »


    Yeah I thought about the wings thing. I'd want to put crock over yoshi, but I'll have to see how well he fits to his bones first. As for lizzie......I have no idea

    I'm thinking Wolf with a 2 x size mod or something, like I did with General Scales..?
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    What you call hacks, I call DLC.

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    « Reply #13161 on: February 14, 2014, 05:19:43 PM »


    i would try charizard or bowser before going to wolf.
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    Segtendo
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    « Reply #13162 on: February 14, 2014, 05:29:55 PM »


    If you can, George should be on DK.

    God, I miss me some Rampage. [censored] was so fun on the N64.
    « Last Edit: February 14, 2014, 05:31:34 PM by Segtendo » Logged

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    « Reply #13163 on: February 14, 2014, 05:31:32 PM »


    wish i still had my rampage for wii
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    « Reply #13164 on: February 14, 2014, 05:38:02 PM »


    If you mean lizzie, then go ahead and do wolf. If you mean crock, I'm sticking with yoshi Wink
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    the_randomizer
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    « Reply #13165 on: February 14, 2014, 05:44:43 PM »


    i would try charizard or bowser before going to wolf.

    It'd be weird to see Lizzie fly without wing bones, but it would be a crap load easier to rig than Bowser, speaking of which, I've ever had luck rigging him TBH, Charizard is probably the best bet.

    If you mean lizzie, then go ahead and do wolf. If you mean crock, I'm sticking with yoshi Wink

    My logic behind using Wolf is for one, the way he moves is similar to the way Lizzie moves in Total Destruction, kind of a contortionist, disorganized fashion, much like Wolf in Brawl. Two, Charizard has wings, Lizzie doesn't, so it'd look kinda off to see her fly w/out wings  Grin Before I do any of that, I need to t-pose her first.  Undoubtedly a size mod is necessary to make her more intimidating.
    « Last Edit: February 14, 2014, 05:47:29 PM by the_randomizer » Logged

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    « Reply #13166 on: February 14, 2014, 05:57:34 PM »


    only reason why i say charizard s because of lizzie's flame breath. lizzie may no be able to fly, but still, when does brawl hacking make sense? id still take her over wolf tho
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    « Reply #13167 on: February 14, 2014, 06:00:15 PM »


    only reason why i say charizard s because of lizzie's flame breath. lizzie may no be able to fly, but still, when does brawl hacking make sense? id still take her over wolf tho


    Well, either way, I need to start t-posing, that, and I'll need a size mod most likely, as she's not as bulky as Charizard is, but I can make a Wolf version as well, if not for myself (or if people want both versions) Wink Grin



    Doesn't 3DS Max freak out if there are bones left unrigged? What happens to the wing bones during .dae exportation?  They can't be deleted, or hidden and avoid errors, can they?
    « Last Edit: February 14, 2014, 06:07:02 PM by the_randomizer » Logged

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    « Reply #13168 on: February 14, 2014, 06:08:58 PM »


    now THAT is what i wanna see
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    « Reply #13169 on: February 14, 2014, 06:13:30 PM »


    now THAT is what i wanna see



    The other problem, is the neck bone, how is that going to work, it's waay too long for the model to match up. the spread out legs, yeah. How the crap am I going to match up the model with Charizard's skeleton?

    I'm not done scaling it yet, but I wanted to show the problem, you can see the headN bone just about her head, with the legs splayed and the wing bones. 3DS hates unrigged/un-weighted bones when the .dae is extracted, so, if I can't rig the wing bones, or match the head with the HeadN bone, what then?

    Then look where the arms are, you'd have Lizzy with a short torso and a long neck, it would look funky as hell. Not trying to shoot down your ideas, but with the skeleton being the way it is, I just don't see it working with Charizard, which is why Wolf was the idea I had at first.

    If someone else wants to rig her model to Charizard, I'm fine with that, but given the structural set up of his bones, it's gonna be one helluva task to try to conform.  Undecided
    « Last Edit: February 14, 2014, 06:16:12 PM by the_randomizer » Logged

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